Player Matchup

Cthulhu
Cthulhu
KingxDantes
Cthulhu
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 133L
1,313 Elo+
Party 1
Ah Puch
Ah Puch
Savage Skorge
Ah Puch
Level 104
God Stats
2W - 3L
1,561 SR
Queue Stats
314W - 334L
1,339 Elo+
Party 1
Danzaburou
Danzaburou
ToniiPR
Danzaburou
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
261W - 317L
1,338 Elo+
Party 1
Sun Wukong
Sun Wukong
YOLO021FMT
Sun Wukong
Level 113
God Stats
2W - 3L
1,649 SR
Queue Stats
264W - 295L
1,412 Elo+
Party 1
Nemesis
Nemesis
Yami kurai27
Nemesis
Level 15
God Stats
0W - 2L
1,218 SR
Queue Stats
5W - 8L
1,415 Elo+
Party 1
Team Averages
Level 81
1,486 SR
1,363 Elo+

VS

Team Averages
Level 81
1,519 SR
1,450 Elo+
Agni
Agni
 
Agni
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
GeoRgEe___99
Charybdis
Level 111
God Stats
16W - 8L
1,670 SR
Queue Stats
681W - 666L
1,534 Elo+
Party 2
Gilgamesh
Gilgamesh
Sigtre_
Gilgamesh
Level 89
God Stats
2W - 3L
1,452 SR
Queue Stats
187W - 212L
1,371 Elo+
Party 2
Hun Batz
Hun Batz
Tek_Slingshot
Hun Batz
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 19L
1,454 Elo+
Solo
Atlas
Atlas
facio_02
Atlas
Level 121
God Stats
5W - 4L
1,473 SR
Queue Stats
249W - 265L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KingxDantes
Cthulhu
15
1 / 2 / 3
9,594
417
12,629
18,991
17,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
16
5 / 4 / 0
10,751
467
21,357
13,113
5,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
ToniiPR
Danzaburou
14
2 / 10 / 2
9,231
401
10,178
20,971
7,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
YOLO021FMT
Sun Wukong
16
3 / 3 / 4
10,792
469
16,166
21,200
12,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Yami kurai27
Nemesis
15
2 / 5 / 2
9,867
429
6,264
21,706
8,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
19
7 / 1 / 4
11,990
521
16,097
14,768
7,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
GeoRgEe___99
Charybdis
19
7 / 5 / 6
12,232
532
20,922
25,953
12,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Sigtre_
Gilgamesh
18
5 / 2 / 6
11,580
503
14,793
18,867
17,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Tek_Slingshot
Hun Batz
14
4 / 4 / 1
9,795
426
6,401
16,197
6,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
facio_02
Atlas
16
1 / 1 / 13
11,394
495
11,862
24,028
29,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
13
Kills
24
24
Deaths
13
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
7
1
4
9
W
Charybdis
GeoRgEe___99
Charybdis
7
5
6
2
L
Cthulhu
KingxDantes
Cthulhu
1
2
3
1.25
L
Ah Puch
5
4
0
1.25
W
Gilgamesh
Sigtre_
Gilgamesh
5
2
6
4
W
Hun Batz
Tek_Slingshot
Hun Batz
4
4
1
1.13
L
Danzaburou
ToniiPR
Danzaburou
2
10
2
0.3
L
Sun Wukong
YOLO021FMT
Sun Wukong
3
3
4
1.67
L
Nemesis
Yami kurai27
Nemesis
2
5
2
0.6
W
Atlas
facio_02
Atlas
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,594
Damage
70,075
95,981
Taken
99,813
51,395
Mitigated
73,705
25,987
Healing
22,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
16,097
840
0
2,112
14,768
7,134
2,163
6,469
8,299
94,112
0
W
Charybdis
GeoRgEe___99
Charybdis
20,922
9,906
0
12,367
25,953
12,471
279
8,313
17,640
0
119,196
L
Cthulhu
KingxDantes
Cthulhu
12,629
2,059
981
1,461
18,991
17,744
437
4,880
13,923
54,909
0
L
Ah Puch
21,357
456
0
1,638
13,113
5,307
1,266
6,130
6,387
84,561
0
W
Gilgamesh
Sigtre_
Gilgamesh
14,793
3,618
0
3,681
18,867
17,727
252
5,455
13,412
9,699
74,297
W
Hun Batz
Tek_Slingshot
Hun Batz
6,401
2,493
0
417
16,197
6,751
1,535
4,772
11,425
0
59,092
L
Danzaburou
ToniiPR
Danzaburou
10,178
2,703
295
3,824
20,971
7,056
862
7,101
13,683
0
51,725
L
Sun Wukong
YOLO021FMT
Sun Wukong
16,166
3,715
0
9,164
21,200
12,990
0
4,361
16,102
0
75,511
L
Nemesis
Yami kurai27
Nemesis
6,264
1,781
0
8,624
21,706
8,298
0
5,783
15,516
0
66,358
W
Atlas
facio_02
Atlas
11,862
4,727
0
4,366
24,028
29,622
0
8,977
15,051
38,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,235
Gold Earned
56,991
489
Minions Killed
564
0
Camps Cleared
0
2,120,065
Distance Traveled
2,106,137
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,990
521
148
6
0
460,135
6
W
Charybdis
12,232
532
148
6
0
377,327
3
L
Cthulhu
9,594
417
94
4
0
443,751
0
L
Ah Puch
10,751
467
141
6
0
402,272
0
W
Gilgamesh
11,580
503
133
6
0
456,664
0
W
Hun Batz
9,795
426
93
4
0
372,097
1
L
Danzaburou
9,231
401
46
2
0
372,883
1
L
Sun Wukong
10,792
469
118
5
0
422,767
4
L
Nemesis
9,867
429
90
4
0
478,392
0
W
Atlas
11,394
495
42
2
0
439,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role