Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
FeSibov
Bacchus
Level 103
God Stats
5W - 3L
1,655 SR
Queue Stats
74W - 72L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
Th3K1ng0fT0mbS
Sun Wukong
Level 105
God Stats
10W - 10L
1,553 SR
Queue Stats
221W - 257L
1,504 Elo+
Solo
Loki
Loki
ThePhantom6
Loki
Level 146
God Stats
4W - 6L
1,408 SR
Queue Stats
145W - 140L
1,472 Elo+
Solo
Poseidon
Poseidon
badChillier
Poseidon
Level 68
God Stats
7W - 7L
1,177 SR
Queue Stats
97W - 68L
1,500 Elo+
Solo
Team Averages
Level 105
1,459 SR
1,486 Elo+

VS

Team Averages
Level 94
1,609 SR
1,494 Elo+
Izanami
Izanami
Dede2319
Izanami
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,681 Elo+
Solo
Ra
Ra
Nahue12
Ra
Level 124
God Stats
4W - 3L
1,480 SR
Queue Stats
199W - 221L
1,403 Elo+
Solo
Shiva
Shiva
Trystania
Shiva
Level 118
God Stats
22W - 22L
1,507 SR
Queue Stats
205W - 235L
1,490 Elo+
Party 1
Baron Samedi
Baron Samedi
dropgu_1
Baron Samedi
Level 69
God Stats
3W - 0L
1,817 SR
Queue Stats
105W - 115L
1,455 Elo+
Solo
Thanatos
Thanatos
lexpierini
Thanatos
Level 109
God Stats
19W - 24L
1,741 SR
Queue Stats
325W - 376L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
0 / 3 / 0
5,358
412
2,272
6,982
2,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
FeSibov
Bacchus
10
0 / 2 / 0
6,052
466
1,448
8,604
6,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Th3K1ng0fT0mbS
Sun Wukong
13
2 / 0 / 0
7,816
601
11,508
17,845
12,521
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
3 / 3 / 1
6,503
500
7,770
12,019
4,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
badChillier
Poseidon
10
1 / 4 / 3
6,152
473
5,165
7,765
2,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dede2319
Izanami
11
2 / 0 / 3
6,928
533
4,075
4,268
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 1 / 3
7,647
588
8,234
12,014
9,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
Trystania
Shiva
12
7 / 0 / 3
7,985
614
9,849
11,978
12,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
dropgu_1
Baron Samedi
10
0 / 4 / 2
6,148
473
3,200
9,006
4,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
lexpierini
Thanatos
12
3 / 1 / 2
6,948
534
6,603
10,443
5,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
12
12
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
3
0
0
W
Izanami
Dede2319
Izanami
2
0
3
3.5
L
Bacchus
FeSibov
Bacchus
0
2
0
0
W
0
1
3
1.5
L
Sun Wukong
Th3K1ng0fT0mbS
Sun Wukong
2
0
0
2
L
3
3
1
1.17
W
Shiva
Trystania
Shiva
7
0
3
8.5
L
Poseidon
badChillier
Poseidon
1
4
3
0.63
W
Baron Samedi
dropgu_1
Baron Samedi
0
4
2
0.25
W
Thanatos
lexpierini
Thanatos
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,163
Damage
31,961
53,215
Taken
47,709
28,269
Mitigated
34,301
20,853
Healing
22,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,272
1,135
0
1,962
6,982
2,241
364
370
6,612
0
24,836
W
Izanami
Dede2319
Izanami
4,075
2,894
0
2,686
4,268
1,476
1,431
314
3,954
0
45,898
L
Bacchus
FeSibov
Bacchus
1,448
396
0
1,886
8,604
6,272
0
0
8,604
30,309
0
W
8,234
2,032
976
6,448
12,014
9,767
0
386
11,628
72,295
0
L
Sun Wukong
Th3K1ng0fT0mbS
Sun Wukong
11,508
3,158
0
10,223
17,845
12,521
0
6,457
11,388
0
69,234
L
7,770
1,936
0
4,852
12,019
4,537
0
2,709
9,310
0
44,903
W
Shiva
Trystania
Shiva
9,849
2,083
0
1,578
11,978
12,672
0
1,756
10,222
0
28,081
L
Poseidon
badChillier
Poseidon
5,165
1,096
0
1,930
7,765
2,698
139
1,898
5,867
35,849
0
W
Baron Samedi
dropgu_1
Baron Samedi
3,200
223
316
1,456
9,006
4,434
0
3,032
5,974
35,058
0
W
Thanatos
lexpierini
Thanatos
6,603
1,831
0
8,788
10,443
5,952
0
1,237
9,206
0
42,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,881
Gold Earned
35,656
336
Minions Killed
363
0
Camps Cleared
0
1,162,483
Distance Traveled
1,222,179
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,358
412
42
3
0
172,665
0
W
Izanami
6,928
533
83
6
0
237,586
0
L
Bacchus
6,052
466
42
3
0
232,793
0
W
Ra
7,647
588
123
9
0
218,331
2
L
Sun Wukong
7,816
601
125
10
0
261,070
3
L
Loki
6,503
500
77
6
0
287,743
4
W
Shiva
7,985
614
21
2
0
294,263
0
L
Poseidon
6,152
473
50
4
0
208,212
3
W
Baron Samedi
6,148
473
55
4
0
218,667
0
W
Thanatos
6,948
534
81
6
0
253,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role