Player Matchup

Olorun
Olorun
holyguacamorley
Olorun
Level 146
God Stats
3W - 2L
1,588 SR
Queue Stats
23W - 26L
1,396 Elo+
Party 1
Cerberus
Cerberus
quazar007
Cerberus
Level 104
God Stats
4W - 2L
1,177 SR
Queue Stats
16W - 13L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
scrapperzzz
Hun Batz
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 31L
1,517 Elo+
Party 1
Team Averages
Level 90
1,422 SR
1,471 Elo+

VS

Team Averages
Level 55
1,479 SR
1,508 Elo+
Cerberus
Cerberus
RetroGenesis906
Cerberus
Level 64
God Stats
1W - 4L
1,437 SR
Queue Stats
19W - 25L
1,455 Elo+
Party 2
Medusa
Medusa
TrippyAJ
Medusa
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,440 Elo+
Party 2
Ao Kuang
Ao Kuang
Zaythovenn
Ao Kuang
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 9
11,463
882
22,743
14,045
7,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
quazar007
Cerberus
15
5 / 2 / 14
10,852
835
8,813
18,367
14,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
scrapperzzz
Hun Batz
13
5 / 8 / 11
9,953
766
12,084
14,614
7,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
5 / 6 / 3
9,716
747
10,616
22,239
17,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
TrippyAJ
Medusa
14
2 / 5 / 7
9,382
722
12,897
13,783
5,671
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
Zaythovenn
Ao Kuang
12
2 / 10 / 6
8,928
687
9,576
15,077
6,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
21
Kills
9
11
Deaths
21
34
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
5
6
3
1.08
L
Medusa
TrippyAJ
Medusa
2
5
7
1.1
L
Ao Kuang
Zaythovenn
Ao Kuang
2
10
6
0.5
W
11
1
9
15.5
W
Cerberus
quazar007
Cerberus
5
2
14
6
W
Hun Batz
scrapperzzz
Hun Batz
5
8
11
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,640
Damage
33,089
47,026
Taken
51,099
29,428
Mitigated
30,352
19,240
Healing
7,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
10,616
721
0
4,302
22,239
17,764
0
12,807
9,248
24,222
0
L
Medusa
TrippyAJ
Medusa
12,897
5,167
217
1,167
13,783
5,671
0
7,453
6,139
0
37,475
L
Ao Kuang
Zaythovenn
Ao Kuang
9,576
2,267
0
1,646
15,077
6,917
0
8,381
6,531
16,896
0
W
22,743
11,484
1,118
8,632
14,045
7,315
2,118
6,725
7,152
60,303
6,105
W
Cerberus
quazar007
Cerberus
8,813
986
0
8,264
18,367
14,792
195
6,509
11,512
21,942
0
W
Hun Batz
scrapperzzz
Hun Batz
12,084
4,091
0
1,226
14,614
7,321
33
6,660
7,279
0
19,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,268
Gold Earned
28,026
130
Minions Killed
114
3
Camps Cleared
3
670,874
Distance Traveled
621,175
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,716
747
42
3
1
215,162
2
L
Medusa
9,382
722
61
5
1
207,299
0
L
Ao Kuang
8,928
687
11
1
1
198,714
1
W
Olorun
11,463
882
87
7
2
210,104
3
W
Cerberus
10,852
835
32
2
0
238,364
1
W
Hun Batz
9,953
766
11
1
1
222,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role