Player Matchup

Fenrir
Fenrir
Dustyn16
Fenrir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,303 Elo+
Party 1
Ares
Ares
Thundarchief
Ares
Level 96
God Stats
9W - 6L
1,818 SR
Queue Stats
397W - 321L
1,608 Elo+
Party 1
Yu Huang
Yu Huang
UrDadsYumSauce
Yu Huang
Level 126
God Stats
6W - 1L
1,773 SR
Queue Stats
425W - 318L
1,551 Elo+
Party 1
Team Averages
Level 90
1,697 SR
1,487 Elo+

VS

Team Averages
Level 77
1,572 SR
1,567 Elo+
Awilix
Awilix
ElvisCochon
Awilix
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 256L
1,490 Elo+
Solo
Sylvanus
Sylvanus
Keleroin
Sylvanus
Level 87
God Stats
0W - 1L
1,715 SR
Queue Stats
5W - 8L
1,481 Elo+
Party 2
Zhong Kui
Zhong Kui
Squirp
Zhong Kui
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 6L
1,728 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dustyn16
Fenrir
13
2 / 3 / 4
8,494
653
8,776
12,674
11,491
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 3 / 5
8,786
676
7,211
15,359
15,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
15
4 / 0 / 3
9,692
746
17,634
6,406
3,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
3 / 4 / 2
8,354
643
5,105
13,743
6,408
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Keleroin
Sylvanus
13
2 / 0 / 4
9,187
707
6,753
13,995
14,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
Squirp
Zhong Kui
12
1 / 3 / 5
8,183
629
15,619
12,682
9,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
7
Kills
6
6
Deaths
7
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Dustyn16
Fenrir
2
3
4
1.33
L
Awilix
3
4
2
1
L
Sylvanus
Keleroin
Sylvanus
2
0
4
4
L
Zhong Kui
Squirp
Zhong Kui
1
3
5
1.17
W
1
3
5
1.17
W
Yu Huang
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,621
Damage
27,477
34,439
Taken
40,420
30,152
Mitigated
29,923
5,684
Healing
8,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Dustyn16
Fenrir
8,776
1,276
0
288
12,674
11,491
0
7,902
4,772
0
18,740
L
Awilix
5,105
2,384
424
754
13,743
6,408
0
8,171
5,572
0
26,004
L
Sylvanus
Keleroin
Sylvanus
6,753
2,319
2,447
4,170
13,995
14,493
56
9,443
4,552
19,085
0
L
Zhong Kui
Squirp
Zhong Kui
15,619
2,553
0
812
12,682
9,022
201
7,544
5,138
34,781
0
W
7,211
297
217
4,702
15,359
15,439
430
10,244
5,115
13,958
0
W
Yu Huang
17,634
2,535
0
477
6,406
3,222
775
4,663
1,743
60,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,972
Gold Earned
25,724
155
Minions Killed
124
6
Camps Cleared
5
660,011
Distance Traveled
724,809
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,494
653
18
1
0
240,840
0
L
Awilix
8,354
643
47
4
2
262,209
2
L
Sylvanus
9,187
707
22
2
2
233,813
2
L
Zhong Kui
8,183
629
55
4
1
228,787
4
W
Ares
8,786
676
16
1
2
200,043
3
W
Yu Huang
9,692
746
121
9
4
219,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role