Player Matchup

Mulan
Mulan
 
Mulan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Kidd_037
Geb
Level 136
God Stats
1W - 0L
1,747 SR
Queue Stats
23W - 13L
1,798 Elo+
Party 2
Sol
Sol
ftadamm
Sol
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 25L
1,798 Elo+
Party 2
Team Averages
Level 102
1,582 SR
1,699 Elo+

VS

Team Averages
Level 139
1,450 SR
1,793 Elo+
Nike
Nike
Jetkyo6922
Nike
Level 128
God Stats
1W - 2L
1,443 SR
Queue Stats
45W - 22L
1,786 Elo+
Party 1
Chronos
Chronos
Late Chillen
Chronos
Level 160
God Stats
2W - 5L
1,547 SR
Queue Stats
206W - 117L
1,806 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Late Sab0t
Kumbhakarna
Level 129
God Stats
1W - 3L
1,361 SR
Queue Stats
69W - 34L
1,788 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
10 / 1 / 5
11,507
767
23,142
19,304
19,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 0 / 13
11,644
776
9,456
17,498
22,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
15
3 / 0 / 8
10,707
714
20,897
14,290
7,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
8,432
562
15,207
20,703
19,859
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos
Late Chillen
Chronos
13
0 / 6 / 1
8,864
591
15,128
18,031
8,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kumbhakarna
Late Sab0t
Kumbhakarna
11
1 / 6 / 0
8,327
555
6,631
21,422
22,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
15
Kills
1
1
Deaths
15
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
10
1
5
12.5
L
0
3
1
0.17
W
2
0
13
8.5
L
Chronos
Late Chillen
Chronos
0
6
1
0.08
L
Kumbhakarna
Late Sab0t
Kumbhakarna
1
6
0
0.17
W
Sol
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,495
Damage
36,966
51,092
Taken
60,156
49,161
Mitigated
50,682
24,322
Healing
5,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
23,142
3,272
0
10,921
19,304
19,386
442
9,483
9,445
0
51,204
L
15,207
971
204
497
20,703
19,859
0
10,352
10,072
0
35,059
W
9,456
1,432
0
4,509
17,498
22,132
237
6,894
10,170
23,902
0
L
Chronos
Late Chillen
Chronos
15,128
5,287
0
3,314
18,031
8,077
66
7,320
10,348
42,494
0
L
Kumbhakarna
Late Sab0t
Kumbhakarna
6,631
459
0
1,380
21,422
22,746
0
10,218
10,684
11,597
0
W
Sol
20,897
8,405
0
8,892
14,290
7,643
1,570
4,811
9,359
63,254
6,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,858
Gold Earned
25,623
165
Minions Killed
127
8
Camps Cleared
4
851,962
Distance Traveled
795,797
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,507
767
52
3
2
279,841
7
L
Nike
8,432
562
40
3
1
265,671
0
W
Geb
11,644
776
21
1
3
284,997
6
L
Chronos
8,864
591
65
4
2
251,898
2
L
Kumbhakarna
8,327
555
22
1
1
278,228
5
W
Sol
10,707
714
92
6
3
287,124
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role