Player Matchup

Horus
Horus
Dradsre
Horus
Level 55
God Stats
1W - 0L
1,483 SR
Queue Stats
81W - 120L
1,400 Elo+
Solo
Thoth
Thoth
ImSoMoisst
Thoth
Level 105
God Stats
1W - 0L
1,555 SR
Queue Stats
57W - 80L
1,389 Elo+
Party 1
Ymir
Ymir
Kentiepoo08
Ymir
Level 160
God Stats
19W - 13L
1,617 SR
Queue Stats
750W - 760L
1,474 Elo+
Solo
Freya
Freya
temp-404075
Freya
Level 86
God Stats
5W - 2L
1,730 SR
Queue Stats
19W - 22L
1,475 Elo+
Party 1
Loki
Loki
xLightsOut2x
Loki
Level 122
God Stats
10W - 9L
1,593 SR
Queue Stats
19W - 24L
1,497 Elo+
Party 1
Team Averages
Level 106
1,596 SR
1,447 Elo+

VS

Team Averages
Level 123
1,504 SR
1,517 Elo+
Nu Wa
Nu Wa
CosmicallyAwful
Nu Wa
Level 123
God Stats
27W - 31L
1,502 SR
Queue Stats
129W - 157L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
DerkJuegaJuegos
Baron Samedi
Level 114
God Stats
1W - 1L
1,727 SR
Queue Stats
163W - 143L
1,617 Elo+
Party 2
Athena
Athena
JF THE ZOMBIE
Athena
Level 144
God Stats
294W - 287L
1,426 SR
Queue Stats
411W - 406L
1,461 Elo+
Solo
Nemesis
Nemesis
Jimboloco5000
Nemesis
Level 111
God Stats
5W - 7L
1,495 SR
Queue Stats
67W - 80L
1,481 Elo+
Party 2
Charybdis
Charybdis
PocketMetal
Charybdis
Level 123
God Stats
4W - 11L
1,372 SR
Queue Stats
138W - 159L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dradsre
Horus
10
0 / 1 / 6
6,586
470
4,111
11,182
10,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thoth
12
1 / 2 / 7
7,188
513
8,153
7,444
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 0 / 1
8,129
581
5,585
7,116
4,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 1 / 5
7,351
525
7,275
11,865
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
7 / 0 / 1
8,335
595
8,054
10,385
3,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,155
440
9,511
10,145
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
DerkJuegaJuegos
Baron Samedi
8
0 / 3 / 2
6,141
439
3,581
12,126
12,514
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
0 / 0 / 1
6,374
455
4,665
7,634
5,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
13
2 / 1 / 0
7,157
511
5,483
10,468
4,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
PocketMetal
Charybdis
12
1 / 3 / 0
7,017
501
5,465
10,911
4,207
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
4
4
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Baron Samedi
DerkJuegaJuegos
Baron Samedi
0
3
2
0.33
W
Horus
Dradsre
Horus
0
1
6
3
W
Thoth
1
2
7
2.25
L
0
0
1
0.5
L
Nemesis
2
1
0
2
W
4
0
1
4.5
L
Charybdis
PocketMetal
Charybdis
1
3
0
0.33
W
0
1
5
2.5
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,178
Damage
28,705
47,992
Taken
51,284
26,211
Mitigated
29,589
21,396
Healing
15,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,511
1,897
0
2,358
10,145
3,528
96
4,146
5,619
46,676
0
L
Baron Samedi
DerkJuegaJuegos
Baron Samedi
3,581
272
885
3,200
12,126
12,514
21
4,147
7,703
14,308
0
W
Horus
Dradsre
Horus
4,111
1,738
922
3,792
11,182
10,080
27
4,991
5,951
0
15,248
W
Thoth
8,153
400
0
1,400
7,444
3,014
486
4,943
2,115
53,970
0
L
4,665
1,561
0
3,227
7,634
5,186
0
3,215
4,071
37,831
0
L
Nemesis
5,483
1,864
0
1,733
10,468
4,154
0
2,957
7,311
0
59,352
W
5,585
824
76
2,339
7,116
4,869
467
2,469
4,555
49,810
0
L
Charybdis
PocketMetal
Charybdis
5,465
3,014
0
4,335
10,911
4,207
324
5,274
5,567
0
57,781
W
7,275
2,745
0
7,865
11,865
4,653
0
2,482
9,251
62,879
0
W
8,054
2,693
0
5,002
10,385
3,595
0
1,864
8,363
0
55,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,589
Gold Earned
32,844
409
Minions Killed
364
0
Camps Cleared
0
1,377,828
Distance Traveled
1,338,914
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,155
440
62
4
0
241,673
0
L
Baron Samedi
6,141
439
22
2
0
262,878
2
W
Horus
6,586
470
22
2
0
285,542
3
W
Thoth
7,188
513
88
6
0
248,471
1
L
Athena
6,374
455
75
5
0
308,063
1
L
Nemesis
7,157
511
101
7
0
310,231
1
W
Ymir
8,129
581
101
7
0
260,830
0
L
Charybdis
7,017
501
104
7
0
216,069
0
W
Freya
7,351
525
98
7
0
248,429
1
W
Loki
8,335
595
100
7
0
334,556
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role