Player Matchup

Loki
Loki
 
Loki
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
JollyJoey348298
Khepri
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,464 Elo+
Party 1
Anhur
Anhur
MarshMello99-
Anhur
Level 106
God Stats
3W - 2L
1,625 SR
Queue Stats
7W - 5L
1,290 Elo+
Party 1
Anubis
Anubis
twistar_husse
Anubis
Level 63
God Stats
13W - 9L
1,601 SR
Queue Stats
61W - 74L
1,358 Elo+
Party 2
King Arthur
King Arthur
Вurd
King Arthur
Level 121
God Stats
2W - 2L
1,698 SR
Queue Stats
25W - 2L
1,863 Elo+
Party 1
Team Averages
Level 86
1,585 SR
1,495 Elo+

VS

Team Averages
Level 70
1,554 SR
1,424 Elo+
Janus
Janus
Fightеr
Janus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,442 Elo+
Party 4
Cerberus
Cerberus
PonxPin
Cerberus
Level 6
God Stats
4W - 7L
1,416 SR
Queue Stats
11W - 15L
1,343 Elo+
Party 4
Danzaburou
Danzaburou
TaToLuZiuS
Danzaburou
Level 89
God Stats
3W - 3L
1,652 SR
Queue Stats
70W - 62L
1,524 Elo+
Party 3
Sol
Sol
hardgf99
Sol
Level 67
God Stats
6W - 3L
1,688 SR
Queue Stats
91W - 90L
1,457 Elo+
Party 3
Loki
Loki
w1tk4_RBN
Loki
Level 63
God Stats
13W - 12L
1,514 SR
Queue Stats
74W - 91L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
1 / 1 / 3
6,980
537
4,398
10,698
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 0 / 4
6,913
532
3,767
5,769
4,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 1 / 0
6,532
502
4,547
7,278
2,718
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 1
6,510
501
6,395
8,159
5,023
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Вurd
King Arthur
16
9 / 0 / 2
9,489
730
15,484
16,100
11,601
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Fightеr
Janus
11
2 / 1 / 0
6,566
505
6,297
7,292
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
PonxPin
Cerberus
10
0 / 1 / 2
6,138
472
1,341
7,475
4,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
TaToLuZiuS
Danzaburou
11
1 / 2 / 0
6,389
491
6,405
10,155
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 7 / 0
5,707
439
5,993
12,950
5,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
10
0 / 2 / 2
6,058
466
3,189
9,857
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
13
Kills
4
4
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
1
3
2.5
L
Janus
Fightеr
Janus
2
1
0
2
W
0
0
4
2
W
1
1
0
1
L
Cerberus
PonxPin
Cerberus
0
1
2
1
L
Danzaburou
TaToLuZiuS
Danzaburou
1
2
0
0.5
L
1
7
0
0.14
W
2
2
1
1.25
L
Loki
0
2
2
0.5
W
King Arthur
Вurd
King Arthur
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,591
Damage
23,225
48,004
Taken
47,729
27,679
Mitigated
18,501
21,591
Healing
15,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,398
1,335
0
6,124
10,698
4,316
0
1,939
8,655
0
55,725
L
Janus
Fightеr
Janus
6,297
725
0
1,118
7,292
2,402
0
3,973
3,319
58,760
0
W
3,767
646
0
2,132
5,769
4,021
0
1,416
4,251
29,486
0
W
4,547
2,601
0
1,640
7,278
2,718
0
116
7,162
0
46,393
L
Cerberus
PonxPin
Cerberus
1,341
242
0
2,368
7,475
4,742
0
3,211
4,264
12,251
0
L
Danzaburou
TaToLuZiuS
Danzaburou
6,405
2,500
0
3,486
10,155
2,974
108
1,362
8,793
0
47,148
L
5,993
1,932
0
3,692
12,950
5,061
0
275
12,675
28,475
4,332
W
6,395
108
0
3,020
8,159
5,023
188
3,884
3,959
40,547
0
L
Loki
3,189
615
0
4,882
9,857
3,322
0
1,341
8,516
0
39,224
W
King Arthur
Вurd
King Arthur
15,484
2,705
0
8,675
16,100
11,601
58
4,966
11,035
0
78,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,424
Gold Earned
30,858
433
Minions Killed
339
0
Camps Cleared
0
1,270,447
Distance Traveled
1,218,245
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,980
537
101
8
0
271,348
2
L
Janus
6,566
505
107
8
0
270,986
1
W
Khepri
6,913
532
33
3
0
253,676
2
W
Anhur
6,532
502
92
7
0
231,820
3
L
Cerberus
6,138
472
22
2
0
228,229
0
L
Danzaburou
6,389
491
78
6
0
222,973
1
L
Sol
5,707
439
57
4
0
196,460
1
W
Anubis
6,510
501
65
5
0
227,197
1
L
Loki
6,058
466
75
6
0
299,597
0
W
King Arthur
9,489
730
142
11
0
286,406
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role