Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ParzivalTrotsky
Morgan Le Fay
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 85L
1,513 Elo+
Party 2
Sol
Sol
Therenas
Sol
Level 123
God Stats
2W - 1L
1,506 SR
Queue Stats
80W - 60L
1,510 Elo+
Party 2
Hun Batz
Hun Batz
Zodroid
Hun Batz
Level 106
God Stats
3W - 0L
1,699 SR
Queue Stats
30W - 14L
1,659 Elo+
Party 2
Ymir
Ymir
alvestr1
Ymir
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 21L
1,915 Elo+
Party 2
Team Averages
Level 91
1,541 SR
1,620 Elo+

VS

Team Averages
Level 99
1,468 SR
1,505 Elo+
Janus
Janus
Gozu85
Janus
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 147L
1,525 Elo+
Solo
Merlin
Merlin
TheVulgarViking
Merlin
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 60L
1,487 Elo+
Party 1
Ares
Ares
Yoshikid
Ares
Level 139
God Stats
0W - 1L
1,320 SR
Queue Stats
85W - 89L
1,463 Elo+
Party 1
Freya
Freya
eshape
Freya
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,544 Elo+
Solo
Osiris
Osiris
skejtan
Osiris
Level 69
God Stats
2W - 2L
1,521 SR
Queue Stats
60W - 67L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
20
0 / 1 / 21
12,898
717
6,145
20,037
30,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
ParzivalTrotsky
Morgan Le Fay
17
1 / 5 / 13
10,769
598
18,019
18,132
11,717
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 0 / 14
12,602
700
14,102
16,022
10,469
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
Zodroid
Hun Batz
20
15 / 4 / 7
13,743
764
37,488
20,607
13,868
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
19
4 / 2 / 12
11,622
646
4,804
27,065
24,008
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Gozu85
Janus
20
5 / 3 / 5
12,369
687
20,860
13,903
5,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
1 / 4 / 8
11,124
618
25,190
13,530
6,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
17
1 / 5 / 9
10,032
557
11,182
19,816
21,710
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Freya
eshape
Freya
15
3 / 8 / 4
9,974
554
14,631
18,987
8,277
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
skejtan
Osiris
16
2 / 5 / 9
11,041
613
15,534
21,323
30,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
47
25
Kills
12
12
Deaths
25
67
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
21
10.5
L
Janus
Gozu85
Janus
5
3
5
2.5
W
Morgan Le Fay
ParzivalTrotsky
Morgan Le Fay
1
5
13
1.5
L
1
4
8
1.25
W
5
0
14
12
L
Ares
1
5
9
1.1
W
Hun Batz
Zodroid
Hun Batz
15
4
7
4.63
W
Ymir
4
2
12
5
L
Freya
eshape
Freya
3
8
4
0.63
L
Osiris
skejtan
Osiris
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,558
Damage
87,397
101,863
Taken
87,559
90,846
Mitigated
72,776
44,865
Healing
27,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,145
406
3,652
5,521
20,037
30,784
206
14,105
5,932
19,164
0
L
Janus
Gozu85
Janus
20,860
830
2,370
4,243
13,903
5,622
192
5,761
8,142
49,088
0
W
Morgan Le Fay
ParzivalTrotsky
Morgan Le Fay
18,019
1,717
3,935
3,294
18,132
11,717
0
12,495
5,637
33,722
0
L
25,190
1,289
2,380
1,862
13,530
6,271
210
4,996
8,534
54,551
0
W
14,102
4,450
1,827
7,946
16,022
10,469
3,435
10,413
5,609
57,447
0
L
Ares
11,182
224
299
1,626
19,816
21,710
153
9,519
10,297
14,791
0
W
Hun Batz
Zodroid
Hun Batz
37,488
5,549
5,282
3,667
20,607
13,868
821
12,937
7,670
0
48,728
W
Ymir
4,804
667
160
9,581
27,065
24,008
120
21,913
5,152
7,857
0
L
Freya
eshape
Freya
14,631
4,844
847
4,352
18,987
8,277
628
8,781
10,206
24,777
0
L
Osiris
skejtan
Osiris
15,534
2,305
4,630
4,406
21,323
30,896
126
14,013
7,310
0
23,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,634
Gold Earned
54,540
186
Minions Killed
178
0
Camps Cleared
0
1,705,880
Distance Traveled
1,579,445
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,898
717
0
0
0
353,747
0
L
Janus
12,369
687
58
3
0
347,123
0
W
Morgan Le Fay
10,769
598
34
2
0
335,418
0
L
Merlin
11,124
618
73
4
0
314,380
0
W
Sol
12,602
700
92
5
0
352,295
0
L
Ares
10,032
557
9
1
0
322,800
0
W
Hun Batz
13,743
764
37
2
0
372,681
1
W
Ymir
11,622
646
23
1
0
291,739
0
L
Freya
9,974
554
23
1
0
262,884
0
L
Osiris
11,041
613
15
1
0
332,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role