Player Matchup

Heimdallr
Heimdallr
ARCHIEWIZ5
Heimdallr
Level 24
God Stats
2W - 3L
1,512 SR
Queue Stats
3W - 6L
1,304 Elo+
Party 1
Ares
Ares
C4r4amel_God
Ares
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Horus
Horus
cunha91
Horus
Level 149
God Stats
0W - 1L
1,595 SR
Queue Stats
79W - 58L
1,475 Elo+
Party 1
Team Averages
Level 61
1,536 SR
1,427 Elo+

VS

Team Averages
Level 68
1,543 SR
1,466 Elo+
Baron Samedi
Baron Samedi
FS Spot
Baron Samedi
Level 98
God Stats
3W - 2L
1,683 SR
Queue Stats
169W - 105L
1,575 Elo+
Party 2
Thor
Thor
FS_Pixie
Thor
Level 8
God Stats
3W - 2L
1,561 SR
Queue Stats
7W - 6L
1,361 Elo+
Party 2
Sol
Sol
Àñgèl
Sol
Level 99
God Stats
1W - 1L
1,385 SR
Queue Stats
101W - 80L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ARCHIEWIZ5
Heimdallr
10
0 / 4 / 1
6,121
612
5,951
9,071
4,903
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 5 / 0
6,576
658
2,993
12,409
9,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
cunha91
Horus
10
0 / 3 / 1
5,959
596
4,749
13,312
9,247
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FS Spot
Baron Samedi
12
2 / 0 / 9
7,760
776
7,322
10,676
12,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
10
0 / 1 / 8
7,139
714
3,609
6,432
2,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
10 / 0 / 2
9,419
942
18,614
6,453
3,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
12
12
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
ARCHIEWIZ5
Heimdallr
0
4
1
0.13
L
1
5
0
0.2
W
Baron Samedi
FS Spot
Baron Samedi
2
0
9
6.5
W
Thor
0
1
8
4
L
Horus
cunha91
Horus
0
3
1
0.17
W
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,693
Damage
29,545
34,792
Taken
23,561
23,752
Mitigated
18,788
4,458
Healing
10,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
ARCHIEWIZ5
Heimdallr
5,951
2,088
0
412
9,071
4,903
0
6,417
2,490
0
23,619
L
2,993
384
0
534
12,409
9,602
0
8,800
3,512
5,002
0
W
Baron Samedi
FS Spot
Baron Samedi
7,322
1,510
1,053
4,802
10,676
12,438
383
2,023
8,653
21,209
0
W
Thor
3,609
781
0
656
6,432
2,880
761
723
5,709
0
10,145
L
Horus
cunha91
Horus
4,749
2,169
1,490
2,022
13,312
9,247
0
8,209
4,716
0
14,883
W
18,614
8,775
0
3,861
6,453
3,470
1,103
710
5,743
52,463
5,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,656
Gold Earned
24,318
68
Minions Killed
129
2
Camps Cleared
7
485,747
Distance Traveled
601,551
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,121
612
47
5
0
150,869
1
L
Ares
6,576
658
3
0
0
152,338
0
W
Baron Samedi
7,760
776
20
2
1
165,883
2
W
Thor
7,139
714
17
2
2
217,746
0
L
Horus
5,959
596
18
2
2
182,540
2
W
Sol
9,419
942
92
9
4
217,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role