Player Matchup

Hou Yi
Hou Yi
Battleworn999
Hou Yi
Level 103
God Stats
2W - 0L
1,722 SR
Queue Stats
129W - 92L
1,555 Elo+
Party 2
Horus
Horus
ThreeYearsItTook
Horus
Level 28
God Stats
8W - 3L
1,629 SR
Queue Stats
66W - 34L
1,551 Elo+
Party 2
Hun Batz
Hun Batz
TrippySable77
Hun Batz
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,654 Elo+
Party 2
Team Averages
Level 59
1,617 SR
1,587 Elo+

VS

Team Averages
Level 67
1,557 SR
1,383 Elo+
Agni
Agni
Phobic_02
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,284 Elo+
Party 1
Chang'e
Chang'e
TheKenneTubers
Chang'e
Level 89
God Stats
8W - 17L
1,251 SR
Queue Stats
20W - 35L
1,273 Elo+
Solo
Da Ji
Da Ji
YXSTER
Da Ji
Level 108
God Stats
2W - 1L
1,920 SR
Queue Stats
109W - 80L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 4
8,853
885
8,765
7,194
3,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 2 / 9
7,498
750
6,132
8,070
5,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hun Batz
TrippySable77
Hun Batz
12
2 / 2 / 9
8,122
812
5,783
8,020
3,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
12
1 / 3 / 3
7,465
747
6,912
5,952
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 6 / 5
6,609
661
4,239
11,056
2,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
YXSTER
Da Ji
10
3 / 4 / 1
6,963
696
6,680
6,784
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
13
Kills
4
5
Deaths
13
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
9
1
4
11
L
Agni
1
3
3
0.83
L
0
6
5
0.42
W
2
2
9
3.25
W
Hun Batz
TrippySable77
Hun Batz
2
2
9
3.25
L
Da Ji
YXSTER
Da Ji
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,680
Damage
17,831
23,284
Taken
23,792
11,932
Mitigated
7,218
5,072
Healing
4,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,765
4,812
0
2,267
7,194
3,071
1,424
4,114
3,080
0
29,610
L
Agni
6,912
566
0
1,090
5,952
1,657
0
53
5,820
25,376
0
L
4,239
254
476
2,521
11,056
2,283
0
362
10,459
17,868
0
W
6,132
1,468
249
1,092
8,070
5,572
0
3,254
4,816
0
11,306
W
Hun Batz
TrippySable77
Hun Batz
5,783
915
0
1,464
8,020
3,289
81
4,021
3,999
0
26,191
L
Da Ji
YXSTER
Da Ji
6,680
1,516
0
61
6,784
3,278
0
54
6,644
0
10,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,473
Gold Earned
21,037
113
Minions Killed
93
5
Camps Cleared
3
532,523
Distance Traveled
546,851
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,853
885
50
5
2
158,940
3
L
Agni
7,465
747
60
6
1
189,185
3
L
Chang'e
6,609
661
28
3
1
180,336
2
W
Horus
7,498
750
17
2
0
180,583
0
W
Hun Batz
8,122
812
46
5
3
193,000
1
L
Da Ji
6,963
696
5
1
1
177,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role