Player Matchup

Sol
Sol
Bokertov86
Sol
Level 128
God Stats
49W - 55L
1,684 SR
Queue Stats
591W - 794L
1,405 Elo+
Solo
Ne Zha
Ne Zha
NukeTheBastrds
Ne Zha
Level 119
God Stats
15W - 12L
1,503 SR
Queue Stats
38W - 32L
1,484 Elo+
Party 1
Hercules
Hercules
Stavenn
Hercules
Level 159
God Stats
1W - 1L
1,557 SR
Queue Stats
161W - 187L
1,541 Elo+
Party 1
Team Averages
Level 135
1,581 SR
1,477 Elo+

VS

Team Averages
Level 81
1,510 SR
1,493 Elo+
Janus
Janus
SuperWetDrip
Janus
Level 63
God Stats
2W - 3L
1,411 SR
Queue Stats
88W - 69L
1,484 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TACxZombie02
Ah Muzen Cab
Level 86
God Stats
7W - 4L
1,522 SR
Queue Stats
504W - 434L
1,458 Elo+
Party 2
Hercules
Hercules
UsuriousLeaf270
Hercules
Level 94
God Stats
10W - 10L
1,596 SR
Queue Stats
214W - 171L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 8
10,724
631
7,765
16,174
8,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
11 / 5 / 5
13,492
794
16,901
18,856
10,888
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Stavenn
Hercules
17
4 / 1 / 8
12,649
744
18,368
17,231
25,661
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 5
11,889
699
9,350
14,402
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
TACxZombie02
Ah Muzen Cab
16
1 / 5 / 8
11,412
671
10,652
16,393
6,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
17
7 / 3 / 5
12,681
746
14,657
19,204
25,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
30
16
Kills
12
12
Deaths
16
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
6
8
0.83
W
11
5
5
2.7
W
Hercules
Stavenn
Hercules
4
1
8
8
L
4
8
5
0.81
L
Ah Muzen Cab
TACxZombie02
Ah Muzen Cab
1
5
8
1
L
Hercules
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,034
Damage
34,659
52,261
Taken
49,999
44,774
Mitigated
35,818
14,087
Healing
9,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,765
1,488
0
4,300
16,174
8,225
739
2,967
12,991
30,536
3,664
W
16,901
3,118
0
3,765
18,856
10,888
1,607
2,453
16,165
0
61,634
W
Hercules
Stavenn
Hercules
18,368
3,143
1,484
4,538
17,231
25,661
277
3,624
13,309
0
40,696
L
9,350
409
0
1,875
14,402
4,193
288
2,768
11,634
40,050
0
L
Ah Muzen Cab
TACxZombie02
Ah Muzen Cab
10,652
6,381
0
3,676
16,393
6,560
1,186
1,699
14,694
0
47,528
L
Hercules
14,657
3,382
228
3,920
19,204
25,065
227
3,075
16,129
0
24,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,865
Gold Earned
35,982
189
Minions Killed
175
7
Camps Cleared
5
961,612
Distance Traveled
886,045
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,724
631
65
4
2
307,581
1
W
Ne Zha
13,492
794
65
4
2
320,226
2
W
Hercules
12,649
744
59
3
3
333,805
1
L
Janus
11,889
699
78
5
3
292,643
0
L
Ah Muzen Cab
11,412
671
84
5
1
285,562
0
L
Hercules
12,681
746
13
1
1
307,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role