Player Matchup

Odin
Odin
Masters
McFeeding
Odin
Masters
Level 126
God Stats
7W - 3L
1,724 SR
Queue Stats
123W - 59L
2,316 MMR
Party 1
Anhur
Anhur
Masters
McGoofed
Anhur
Masters
Level 105
God Stats
2W - 1L
1,480 SR
Queue Stats
414W - 227L
2,600 MMR
Party 1
Merlin
Merlin
Masters
McThroat
Merlin
Masters
Level 120
God Stats
21W - 3L
2,204 SR
Queue Stats
275W - 161L
2,737 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 117
1,803 SR
2,551 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,735 SR
1,923 MMR
Gilgamesh
Gilgamesh
Gold II
PaternalEmu
Gilgamesh
Gold II
Level 155
God Stats
35W - 33L
1,753 SR
Queue Stats
250W - 307L
1,703 MMR
Solo
Thoth
Thoth
Diamond III
RagnarokUnleash
Thoth
Diamond III
Level 116
God Stats
26W - 23L
1,617 SR
Queue Stats
96W - 85L
2,424 MMR
Solo
Hou Yi
Hou Yi
Gold IV
Slaphappy_87
Hou Yi
Gold IV
Level 98
God Stats
0W - 1L
1,835 SR
Queue Stats
44W - 63L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
3 / 1 / 9
11,710
781
9,212
17,241
18,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anhur
McGoofed
Anhur
16
2 / 1 / 9
10,159
677
12,664
15,848
8,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
McThroat
Merlin
17
7 / 3 / 5
11,648
777
16,794
9,143
4,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
AtlasAresShivaAh Muzen CabBastet

VS

Bans
FenrirGebCabrakanGaneshaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PaternalEmu
Gilgamesh
15
4 / 5 / 1
10,343
690
8,264
20,654
15,243
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 2
9,379
625
15,938
9,234
2,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
15
0 / 4 / 5
9,610
641
8,296
15,809
5,715
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
12
Kills
5
5
Deaths
12
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Odin
3
1
9
7.5
W
Anhur
McGoofed
Anhur
2
1
9
6.5
W
Merlin
McThroat
Merlin
7
3
5
3.17
L
Gilgamesh
PaternalEmu
Gilgamesh
4
5
1
0.9
L
1
3
2
0.67
L
Hou Yi
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,670
Damage
32,498
42,232
Taken
45,697
30,792
Mitigated
23,768
12,556
Healing
7,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
9,212
1,947
0
5,263
17,241
18,159
82
4,083
12,662
0
19,892
W
Anhur
McGoofed
Anhur
12,664
5,240
0
5,601
15,848
8,009
1,368
7,091
8,189
0
38,453
W
Merlin
McThroat
Merlin
16,794
1,058
0
1,692
9,143
4,624
915
3,794
5,013
67,053
0
L
Gilgamesh
PaternalEmu
Gilgamesh
8,264
1,515
83
3,152
20,654
15,243
0
7,704
12,950
0
27,129
L
15,938
314
0
1,188
9,234
2,810
0
4,591
4,643
44,797
0
L
Hou Yi
8,296
4,221
0
2,839
15,809
5,715
0
4,906
10,903
0
41,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,517
Gold Earned
29,332
193
Minions Killed
174
10
Camps Cleared
4
873,390
Distance Traveled
834,745
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,710
781
32
2
1
324,065
5
W
Anhur
10,159
677
46
3
2
275,184
3
W
Merlin
11,648
777
115
8
7
274,141
3
L
Gilgamesh
10,343
690
31
2
0
291,948
3
L
Thoth
9,379
625
69
5
1
273,066
3
L
Hou Yi
9,610
641
74
5
3
269,731
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role