Player Matchup

Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BooCookie2
Cerberus
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
193W - 169L
1,539 Elo+
Solo
Zeus
Zeus
Mocklet
Zeus
Level 107
God Stats
2W - 1L
1,589 SR
Queue Stats
212W - 216L
1,494 Elo+
Solo
Achilles
Achilles
NFLMICHAEL
Achilles
Level 58
God Stats
5W - 1L
1,787 SR
Queue Stats
81W - 69L
1,575 Elo+
Party 2
Pele
Pele
UberDusty
Pele
Level 148
God Stats
1W - 1L
1,285 SR
Queue Stats
330W - 344L
1,610 Elo+
Party 2
Team Averages
Level 119
1,532 SR
1,544 Elo+

VS

Team Averages
Level 110
1,549 SR
1,552 Elo+
Ah Puch
Ah Puch
EriksenG
Ah Puch
Level 109
God Stats
7W - 7L
1,557 SR
Queue Stats
407W - 390L
1,583 Elo+
Solo
Ao Kuang
Ao Kuang
JustPutMeToSleep
Ao Kuang
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 119L
1,541 Elo+
Party 1
Hades
Hades
Livincheshirecat
Hades
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,536 Elo+
Party 1
Nu Wa
Nu Wa
RougeStar35
Nu Wa
Level 158
God Stats
6W - 10L
1,518 SR
Queue Stats
157W - 139L
1,529 Elo+
Party 1
Ymir
Ymir
toaster4k
Ymir
Level 89
God Stats
2W - 2L
1,667 SR
Queue Stats
73W - 63L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
5 / 2 / 20
10,542
879
14,199
14,089
14,483
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
BooCookie2
Cerberus
16
1 / 2 / 18
9,797
816
7,554
12,202
15,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
Mocklet
Zeus
15
6 / 4 / 8
9,870
823
17,176
8,533
4,429
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
NFLMICHAEL
Achilles
17
7 / 2 / 18
10,098
842
6,623
10,694
13,655
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pele
17
10 / 4 / 12
10,673
889
10,951
11,002
10,052
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
EriksenG
Ah Puch
15
3 / 3 / 7
8,892
741
11,044
8,318
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
8 / 6 / 4
9,915
826
8,949
15,645
7,481
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 9 / 6
7,996
666
4,627
16,558
12,080
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 5 / 8
8,195
683
6,890
8,653
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
12
0 / 6 / 9
7,696
641
3,921
13,446
9,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
46
29
Kills
12
14
Deaths
29
76
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
2
20
7.5
W
Cerberus
BooCookie2
Cerberus
1
2
18
5
L
Ah Puch
EriksenG
Ah Puch
3
3
7
2.17
L
8
6
4
1.67
L
1
9
6
0.44
W
Zeus
Mocklet
Zeus
6
4
8
2.5
W
Achilles
NFLMICHAEL
Achilles
7
2
18
8
L
0
5
8
0.8
W
Pele
10
4
12
4
L
Ymir
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,503
Damage
35,431
56,520
Taken
62,620
58,008
Mitigated
35,698
18,246
Healing
11,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,199
766
1,769
6,402
14,089
14,483
1,456
6,978
7,111
0
38,560
W
Cerberus
BooCookie2
Cerberus
7,554
259
1,019
3,426
12,202
15,389
1,462
8,156
4,046
16,825
0
L
Ah Puch
EriksenG
Ah Puch
11,044
522
446
2,529
8,318
3,888
395
1,703
6,615
20,793
0
L
8,949
3,566
0
4,006
15,645
7,481
739
7,267
8,378
13,641
0
L
4,627
804
0
775
16,558
12,080
269
7,372
9,186
7,814
0
W
Zeus
Mocklet
Zeus
17,176
1,798
1,934
1,464
8,533
4,429
757
6,555
1,978
43,520
0
W
Achilles
NFLMICHAEL
Achilles
6,623
385
244
294
10,694
13,655
1,352
6,025
4,669
0
12,529
L
6,890
1,667
606
954
8,653
3,178
619
2,585
6,068
24,500
0
W
Pele
10,951
1,656
479
1,215
11,002
10,052
3,105
7,472
3,530
0
24,885
L
Ymir
3,921
870
1,083
1,023
13,446
9,071
2
5,803
7,643
10,083
329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,980
Gold Earned
42,694
189
Minions Killed
90
0
Camps Cleared
0
1,138,073
Distance Traveled
937,975
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,542
879
63
5
0
244,987
0
W
Cerberus
9,797
816
19
2
0
221,633
3
L
Ah Puch
8,892
741
16
1
0
251,829
2
L
Ao Kuang
9,915
826
11
1
0
180,112
0
L
Hades
7,996
666
5
0
0
158,442
0
W
Zeus
9,870
823
57
5
0
194,947
2
W
Achilles
10,098
842
18
2
0
263,209
0
L
Nu Wa
8,195
683
48
4
0
197,332
2
W
Pele
10,673
889
32
3
0
213,297
0
L
Ymir
7,696
641
10
1
0
150,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role