Player Matchup

Awilix
Awilix
 
Awilix
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DrizzleDraino
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,464 Elo+
Solo
Jormungandr
Jormungandr
Peachiooos
Jormungandr
Level 148
God Stats
5W - 5L
1,563 SR
Queue Stats
75W - 69L
1,557 Elo+
Party 4
Hun Batz
Hun Batz
SG444
Hun Batz
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 59L
1,371 Elo+
Party 2
Merlin
Merlin
VigilantKinght27
Merlin
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 27L
1,556 Elo+
Party 4
Team Averages
Level 89
1,513 SR
1,490 Elo+

VS

Team Averages
Level 60
1,527 SR
1,427 Elo+
Scylla
Scylla
KABOOMKSE
Scylla
Level 22
God Stats
4W - 7L
1,509 SR
Queue Stats
13W - 31L
1,318 Elo+
Party 1
Khepri
Khepri
MaxTenacity
Khepri
Level 141
God Stats
35W - 21L
1,679 SR
Queue Stats
259W - 338L
1,440 Elo+
Solo
Hachiman
Hachiman
Mckrackn
Hachiman
Level 45
God Stats
6W - 6L
1,566 SR
Queue Stats
138W - 194L
1,494 Elo+
Party 3
Fenrir
Fenrir
SoHighRightMe0w
Fenrir
Level 45
God Stats
9W - 5L
1,688 SR
Queue Stats
76W - 100L
1,428 Elo+
Party 3
Hercules
Hercules
legendarykhanz
Hercules
Level 46
God Stats
5W - 12L
1,191 SR
Queue Stats
273W - 276L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
7 / 3 / 11
10,232
853
13,416
14,899
7,541
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
7 / 4 / 9
10,331
861
12,735
11,515
6,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Peachiooos
Jormungandr
17
7 / 3 / 11
10,030
836
12,598
15,631
15,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
SG444
Hun Batz
16
3 / 2 / 14
9,603
800
7,946
11,668
10,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
6 / 0 / 12
10,660
888
20,292
8,109
4,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KABOOMKSE
Scylla
15
2 / 5 / 5
8,644
720
6,802
11,796
4,554
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
15
1 / 7 / 5
8,599
717
5,883
13,294
13,231
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
Mckrackn
Hachiman
14
1 / 8 / 3
7,882
657
8,791
16,928
6,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 9 / 3
9,274
773
7,036
18,238
12,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
16
4 / 1 / 4
9,289
774
9,544
19,249
16,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
31
30
Kills
11
12
Deaths
30
57
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
7
3
11
4.17
W
7
4
9
2.88
L
Scylla
KABOOMKSE
Scylla
2
5
5
0.9
L
Khepri
1
7
5
0.5
L
Hachiman
Mckrackn
Hachiman
1
8
3
0.31
W
Jormungandr
Peachiooos
Jormungandr
7
3
11
4.17
W
Hun Batz
SG444
Hun Batz
3
2
14
5
L
3
9
3
0.5
W
6
0
12
12
L
Hercules
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,987
Damage
38,056
61,822
Taken
79,505
44,432
Mitigated
53,740
9,645
Healing
10,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
13,416
6,915
0
2,613
14,899
7,541
892
1,768
12,932
0
35,631
W
12,735
6,218
0
1,679
11,515
6,251
2,663
1,987
9,476
0
36,454
L
Scylla
KABOOMKSE
Scylla
6,802
2,062
0
69
11,796
4,554
0
5,480
5,989
17,301
0
L
Khepri
5,883
304
712
572
13,294
13,231
0
6,852
6,029
19,590
0
L
Hachiman
Mckrackn
Hachiman
8,791
5,753
0
2,598
16,928
6,915
205
5,537
11,013
0
19,681
W
Jormungandr
Peachiooos
Jormungandr
12,598
4,794
0
988
15,631
15,723
465
3,287
12,100
23,564
0
W
Hun Batz
SG444
Hun Batz
7,946
2,869
745
2,448
11,668
10,766
599
3,948
7,578
0
25,959
L
7,036
1,555
0
1,421
18,238
12,194
984
4,745
13,161
0
34,081
W
20,292
1,428
0
1,172
8,109
4,151
1,313
1,695
6,266
48,254
0
L
Hercules
9,544
2,251
19
5,371
19,249
16,846
0
8,894
9,747
0
19,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,856
Gold Earned
43,688
226
Minions Killed
138
0
Camps Cleared
0
1,245,751
Distance Traveled
1,211,761
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,232
853
40
3
0
292,310
1
W
Neith
10,331
861
52
4
0
203,263
0
L
Scylla
8,644
720
22
2
0
236,983
0
L
Khepri
8,599
717
20
2
0
220,763
7
L
Hachiman
7,882
657
14
1
0
227,890
1
W
Jormungandr
10,030
836
23
2
0
253,965
2
W
Hun Batz
9,603
800
37
3
0
238,671
1
L
Fenrir
9,274
773
51
4
0
238,779
2
W
Merlin
10,660
888
74
6
0
257,542
0
L
Hercules
9,289
774
31
3
0
287,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role