Player Matchup

Jormungandr
Jormungandr
Bri19
Jormungandr
Level 158
God Stats
24W - 21L
1,591 SR
Queue Stats
614W - 636L
1,476 Elo+
Party 1
Ravana
Ravana
WATCHmeROLL420
Ravana
Level 129
God Stats
3W - 6L
1,470 SR
Queue Stats
70W - 85L
1,475 Elo+
Solo
Ares
Ares
ja_me02
Ares
Level 117
God Stats
24W - 29L
1,411 SR
Queue Stats
619W - 609L
1,492 Elo+
Party 1
Kukulkan
Kukulkan
jon_238
Kukulkan
Level 141
God Stats
16W - 10L
1,782 SR
Queue Stats
49W - 46L
1,532 Elo+
Solo
Cupid
Cupid
vico__nsx
Cupid
Level 117
God Stats
2W - 0L
1,425 SR
Queue Stats
34W - 32L
1,412 Elo+
Solo
Team Averages
Level 132
1,536 SR
1,478 Elo+

VS

Team Averages
Level 77
1,506 SR
1,462 Elo+
Guan Yu
Guan Yu
BraverProduct69
Guan Yu
Level 103
God Stats
7W - 3L
1,500 SR
Queue Stats
141W - 111L
1,480 Elo+
Party 2
Ah Puch
Ah Puch
Meximexxx
Ah Puch
Level 58
God Stats
31W - 17L
1,611 SR
Queue Stats
88W - 65L
1,492 Elo+
Party 2
Izanami
Izanami
SilverDaSedate
Izanami
Level 39
God Stats
6W - 5L
1,541 SR
Queue Stats
6W - 7L
1,425 Elo+
Solo
Ares
Ares
SwaggerHazzard
Ares
Level 90
God Stats
3W - 3L
1,391 SR
Queue Stats
158W - 130L
1,469 Elo+
Party 2
Neith
Neith
iamlegend99
Neith
Level 93
God Stats
68W - 67L
1,488 SR
Queue Stats
590W - 618L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bri19
Jormungandr
17
3 / 0 / 8
10,735
1,074
12,829
8,557
8,944
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 1 / 8
10,072
1,007
10,798
12,565
10,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
ja_me02
Ares
16
2 / 1 / 4
9,483
948
4,787
13,135
13,390
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
jon_238
Kukulkan
16
1 / 0 / 9
10,259
1,026
16,152
4,432
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
vico__nsx
Cupid
16
5 / 1 / 3
10,744
1,074
15,483
7,807
3,386
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

272

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 1
9,802
980
7,878
19,097
27,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Puch
Meximexxx
Ah Puch
15
0 / 4 / 2
9,286
929
11,706
8,737
4,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 0 / 2
9,859
986
6,792
10,305
5,622
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
0 / 2 / 3
10,534
1,053
7,119
21,806
31,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
1 / 0 / 2
9,754
975
8,586
4,202
2,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
11
Kills
3
3
Deaths
11
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Jormungandr
Bri19
Jormungandr
3
0
8
7
L
Ah Puch
Meximexxx
Ah Puch
0
4
2
0.25
L
1
0
2
2
L
0
2
3
0.75
W
0
1
8
4
L
1
0
2
2
W
Ares
ja_me02
Ares
2
1
4
4
W
Kukulkan
jon_238
Kukulkan
1
0
9
5.5
W
Cupid
vico__nsx
Cupid
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,049
Damage
42,081
46,496
Taken
64,147
38,070
Mitigated
70,907
5,413
Healing
10,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,878
1,043
2,127
3,028
19,097
27,440
0
12,630
6,467
0
29,212
W
Jormungandr
Bri19
Jormungandr
12,829
2,402
149
1,471
8,557
8,944
0
2,929
5,554
32,070
0
L
Ah Puch
Meximexxx
Ah Puch
11,706
0
0
576
8,737
4,744
0
4,081
4,656
21,002
0
L
6,792
6,249
0
797
10,305
5,622
0
4,643
5,662
0
40,373
L
7,119
270
324
3,489
21,806
31,060
0
10,793
11,013
14,738
0
W
10,798
3,243
0
2,267
12,565
10,051
0
4,771
7,629
0
34,304
L
8,586
3,990
0
353
4,202
2,041
0
1,621
2,581
0
22,761
W
Ares
ja_me02
Ares
4,787
293
0
0
13,135
13,390
0
5,157
7,735
8,220
0
W
Kukulkan
jon_238
Kukulkan
16,152
649
361
412
4,432
2,299
0
2,595
1,837
37,357
0
W
Cupid
vico__nsx
Cupid
15,483
6,152
113
640
7,807
3,386
0
3,373
4,393
0
33,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,293
Gold Earned
49,235
208
Minions Killed
197
9
Camps Cleared
6
986,785
Distance Traveled
874,274
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,802
980
59
6
3
201,466
0
W
Jormungandr
10,735
1,074
47
5
0
190,678
0
L
Ah Puch
9,286
929
24
2
0
184,854
1
L
Izanami
9,859
986
69
7
0
147,570
0
L
Ares
10,534
1,053
7
1
0
188,082
1
W
Ravana
10,072
1,007
50
5
5
205,113
2
L
Neith
9,754
975
38
4
3
152,302
0
W
Ares
9,483
948
11
1
0
199,722
0
W
Kukulkan
10,259
1,026
46
5
2
208,498
0
W
Cupid
10,744
1,074
54
5
2
182,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role