Player Matchup

Yemoja
Yemoja
EinarShelby
Yemoja
Level 107
God Stats
29W - 31L
1,559 SR
Queue Stats
320W - 363L
1,528 Elo+
Party 2
Nike
Nike
Hunterbull360
Nike
Level 127
God Stats
14W - 4L
1,482 SR
Queue Stats
346W - 354L
1,526 Elo+
Party 2
Zeus
Zeus
KingBurgerfest
Zeus
Level 82
God Stats
11W - 15L
1,358 SR
Queue Stats
715W - 745L
1,339 Elo+
Solo
Fenrir
Fenrir
xSkinny MA
Fenrir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 86L
1,592 Elo+
Party 2
Nemesis
Nemesis
za3h1
Nemesis
Level 152
God Stats
5W - 5L
1,459 SR
Queue Stats
635W - 554L
1,666 Elo+
Party 2
Team Averages
Level 95
1,471 SR
1,530 Elo+

VS

Team Averages
Level 117
1,491 SR
1,471 Elo+
He Bo
He Bo
BlockedOregon42
He Bo
Level 123
God Stats
0W - 4L
1,500 SR
Queue Stats
48W - 53L
1,498 Elo+
Party 1
Susano
Susano
CheesierWheel96
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Chernobog
Chernobog
MarazmusGX
Chernobog
Level 124
God Stats
1W - 1L
1,720 SR
Queue Stats
63W - 83L
1,444 Elo+
Party 1
Ymir
Ymir
MurdaMafiaMizfit
Ymir
Level 155
God Stats
4W - 10L
1,230 SR
Queue Stats
826W - 893L
1,409 Elo+
Solo
Achilles
Achilles
Sinkarious
Achilles
Level 155
God Stats
13W - 22L
1,503 SR
Queue Stats
266W - 273L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
6 / 1 / 14
10,891
519
12,928
16,631
9,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
4 / 2 / 10
10,972
522
15,325
19,243
22,144
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
4 / 5 / 4
10,183
485
11,662
15,735
5,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
xSkinny MA
Fenrir
14
2 / 2 / 13
9,592
457
7,335
22,696
30,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
za3h1
Nemesis
19
12 / 1 / 8
12,016
572
20,109
20,815
11,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 5
9,690
461
19,500
15,804
6,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 7 / 1
9,673
461
11,552
19,995
8,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
MarazmusGX
Chernobog
16
1 / 6 / 7
10,639
507
13,775
17,538
8,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 5 / 2
8,888
423
7,239
18,499
9,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Sinkarious
Achilles
16
1 / 4 / 3
10,468
498
14,560
23,143
26,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
29
28
Kills
11
11
Deaths
28
49
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
L
5
7
1
0.79
W
Yemoja
6
1
14
13
W
4
2
10
4.5
W
4
5
4
1.2
L
Chernobog
MarazmusGX
Chernobog
1
6
7
0.75
L
1
5
2
0.4
L
Achilles
Sinkarious
Achilles
1
4
3
0.63
W
Fenrir
xSkinny MA
Fenrir
2
2
13
4.25
W
Nemesis
za3h1
Nemesis
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,359
Damage
66,626
95,120
Taken
94,979
78,954
Mitigated
58,110
21,885
Healing
18,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,500
1,140
0
2,824
15,804
6,094
0
5,077
10,727
58,352
0
L
11,552
2,676
0
2,788
19,995
8,229
0
3,205
16,790
0
63,334
W
Yemoja
12,928
1,755
5,069
3,788
16,631
9,647
1,822
8,542
8,089
70,674
0
W
15,325
1,125
0
3,880
19,243
22,144
884
3,846
15,397
0
79,837
W
11,662
2,701
0
4,672
15,735
5,807
3,197
2,872
12,863
75,904
0
L
Chernobog
MarazmusGX
Chernobog
13,775
8,046
0
1,805
17,538
8,334
966
6,101
11,437
0
88,853
L
7,239
1,890
647
3,667
18,499
9,245
0
7,238
11,261
57,944
0
L
Achilles
Sinkarious
Achilles
14,560
5,822
0
6,784
23,143
26,208
990
3,879
19,264
0
78,798
W
Fenrir
xSkinny MA
Fenrir
7,335
1,074
0
2,125
22,696
30,339
15
8,650
14,046
0
30,129
W
Nemesis
za3h1
Nemesis
20,109
9,500
0
2,351
20,815
11,017
0
7,747
13,068
0
105,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,654
Gold Earned
49,358
521
Minions Killed
498
0
Camps Cleared
0
1,989,742
Distance Traveled
1,878,827
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,690
461
74
4
0
370,128
2
L
Susano
9,673
461
88
4
0
394,664
4
W
Yemoja
10,891
519
119
6
0
379,129
2
W
Nike
10,972
522
117
6
0
398,280
1
W
Zeus
10,183
485
121
6
0
338,216
2
L
Chernobog
10,639
507
139
7
0
402,550
2
L
Ymir
8,888
423
89
4
0
344,534
0
L
Achilles
10,468
498
108
5
0
366,951
5
W
Fenrir
9,592
457
31
1
0
427,974
2
W
Nemesis
12,016
572
133
6
0
446,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role