Player Matchup

Bellona
Bellona
BigFunky3140
Bellona
Level 28
God Stats
0W - 4L
1,113 SR
Queue Stats
25W - 57L
1,198 Elo+
Party 2
Nemesis
Nemesis
CHEROKEE JONES
Nemesis
Level 88
God Stats
9W - 11L
1,568 SR
Queue Stats
186W - 209L
1,372 Elo+
Solo
Sol
Sol
KRYPT0NITE KING
Sol
Level 101
God Stats
8W - 8L
1,476 SR
Queue Stats
489W - 589L
1,286 Elo+
Party 2
Sun Wukong
Sun Wukong
TMF Hummer
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,019 Elo+
Party 2
Khepri
Khepri
doctorwho90098
Khepri
Level 28
God Stats
4W - 6L
1,500 SR
Queue Stats
160W - 205L
1,268 Elo+
Party 2
Team Averages
Level 53
1,432 SR
1,229 Elo+

VS

Team Averages
Level 44
1,221 SR
1,249 Elo+
Scylla
Scylla
Dogchtryg
Scylla
Level 75
God Stats
1W - 1L
1,295 SR
Queue Stats
165W - 186L
1,248 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Fairy_Uncle-Bens
Ah Muzen Cab
Level 54
God Stats
1W - 7L
1,000 SR
Queue Stats
118W - 131L
1,297 Elo+
Party 1
Loki
Loki
FruityJones18
Loki
Level 43
God Stats
5W - 9L
1,336 SR
Queue Stats
55W - 82L
1,271 Elo+
Party 3
Ymir
Ymir
JL8642
Ymir
Level 19
God Stats
18W - 32L
1,249 SR
Queue Stats
30W - 60L
1,197 Elo+
Party 1
Mulan
Mulan
MonkeeMayhem
Mulan
Level 29
God Stats
4W - 6L
1,224 SR
Queue Stats
47W - 70L
1,233 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigFunky3140
Bellona
16
2 / 3 / 3
10,153
508
12,558
17,283
18,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 2 / 1
10,137
507
12,463
14,152
6,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 4 / 1
9,958
498
5,613
16,684
7,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
TMF Hummer
Sun Wukong
11
1 / 8 / 1
7,203
360
5,627
17,704
9,923
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 6 / 3
7,522
376
5,151
19,582
15,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dogchtryg
Scylla
19
5 / 1 / 1
11,845
592
12,598
9,794
4,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Fairy_Uncle-Bens
Ah Muzen Cab
15
5 / 4 / 8
9,351
468
21,615
15,100
6,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
7 / 1 / 2
11,065
553
9,644
12,307
5,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
JL8642
Ymir
15
4 / 0 / 9
10,599
530
8,644
11,729
13,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
2 / 5 / 2
9,774
489
9,952
20,800
15,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
10
Kills
23
23
Deaths
11
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bellona
BigFunky3140
Bellona
2
3
3
1.17
L
6
2
1
3.25
W
Scylla
Dogchtryg
Scylla
5
1
1
5.5
W
Ah Muzen Cab
Fairy_Uncle-Bens
Ah Muzen Cab
5
4
8
2.25
W
7
1
2
8
W
Ymir
JL8642
Ymir
4
0
9
8.5
L
1
4
1
0.38
W
2
5
2
0.6
L
Sun Wukong
TMF Hummer
Sun Wukong
1
8
1
0.19
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,412
Damage
62,453
85,405
Taken
69,730
57,781
Mitigated
45,850
21,372
Healing
31,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BigFunky3140
Bellona
12,558
4,690
0
3,304
17,283
18,902
1,026
0
17,283
0
66,974
L
12,463
6,134
0
2,167
14,152
6,166
0
2,125
11,937
0
97,808
W
Scylla
Dogchtryg
Scylla
12,598
831
0
3,854
9,794
4,486
610
4,711
5,083
102,230
0
W
Ah Muzen Cab
Fairy_Uncle-Bens
Ah Muzen Cab
21,615
11,976
0
6,316
15,100
6,189
773
1,903
13,197
0
74,319
W
9,644
2,104
0
6,003
12,307
5,383
3,801
791
11,516
0
85,268
W
Ymir
JL8642
Ymir
8,644
2,724
506
4,182
11,729
13,864
228
3,151
8,578
41,551
0
L
5,613
2,719
0
8,417
16,684
7,189
0
9,624
6,516
79,821
0
W
9,952
1,446
0
10,890
20,800
15,928
2,018
532
20,268
0
63,819
L
Sun Wukong
TMF Hummer
Sun Wukong
5,627
785
508
3,543
17,704
9,923
0
3,105
14,599
0
34,049
L
5,151
878
510
2,923
19,582
15,601
0
5,712
13,828
26,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,973
Gold Earned
52,634
455
Minions Killed
570
0
Camps Cleared
0
1,738,276
Distance Traveled
1,671,013
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,153
508
115
6
0
377,092
2
L
Nemesis
10,137
507
141
7
0
407,009
1
W
Scylla
11,845
592
177
9
0
324,582
0
W
Ah Muzen Cab
9,351
468
82
4
0
302,167
0
W
Loki
11,065
553
148
7
0
393,123
0
W
Ymir
10,599
530
55
3
0
340,551
6
L
Sol
9,958
498
134
7
0
291,847
0
W
Mulan
9,774
489
108
5
0
310,590
0
L
Sun Wukong
7,203
360
32
2
0
354,686
1
L
Khepri
7,522
376
33
2
0
307,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role