Player Matchup

Anubis
Anubis
CwispyHiryu
Anubis
Level 160
God Stats
9W - 1L
1,813 SR
Queue Stats
832W - 560L
1,723 Elo+
Party 1
Cthulhu
Cthulhu
LadyRaphtalia
Cthulhu
Level 17
God Stats
8W - 2L
1,876 SR
Queue Stats
10W - 2L
1,835 Elo+
Party 1
Horus
Horus
OG Big Sloth
Horus
Level 154
God Stats
10W - 4L
1,690 SR
Queue Stats
332W - 182L
1,786 Elo+
Party 1
Kali
Kali
OGDONKEYKOCH
Kali
Level 63
God Stats
11W - 4L
1,500 SR
Queue Stats
104W - 42L
1,734 Elo+
Party 1
Xbalanque
Xbalanque
OGbiggWeiner
Xbalanque
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
2,023 Elo+
Party 1
Team Averages
Level 92
1,676 SR
1,820 Elo+

VS

Team Averages
Level 104
1,550 SR
1,467 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Crowdo_Baggins
Mercury
Level 127
God Stats
0W - 1L
1,895 SR
Queue Stats
5W - 10L
1,407 Elo+
Party 2
King Arthur
King Arthur
KiD_KusH45
King Arthur
Level 140
God Stats
2W - 7L
1,244 SR
Queue Stats
11W - 17L
1,430 Elo+
Party 2
Cerberus
Cerberus
xXSilentGravesXx
Cerberus
Level 97
God Stats
0W - 2L
1,612 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 0 / 6
8,414
841
12,022
7,828
4,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
13
1 / 0 / 8
7,139
714
7,091
6,608
6,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 2 / 7
7,874
787
5,665
8,840
9,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 0 / 5
7,644
764
5,956
8,110
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
OGbiggWeiner
Xbalanque
15
1 / 1 / 6
7,640
764
7,446
5,770
2,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 3 / 0
7,218
722
2,941
7,434
2,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
 
Discordia
14
0 / 2 / 3
7,075
708
11,692
8,543
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 5 / 2
7,023
702
3,482
9,629
3,616
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
KiD_KusH45
King Arthur
13
1 / 2 / 1
6,749
675
3,359
8,578
6,263
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 1 / 1
6,866
687
2,872
10,580
9,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
13
Kills
3
3
Deaths
13
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
0
0.33
L
Discordia
 
Discordia
0
2
3
0.75
L
1
5
2
0.4
W
Anubis
4
0
6
7
L
King Arthur
KiD_KusH45
King Arthur
1
2
1
0.75
W
Cthulhu
1
0
8
5
W
4
2
7
3.75
W
3
0
5
5.5
W
Xbalanque
OGbiggWeiner
Xbalanque
1
1
6
4
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,180
Damage
24,346
37,156
Taken
44,764
27,360
Mitigated
24,776
14,587
Healing
9,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,941
1,084
296
1,741
7,434
2,546
231
4,160
2,873
0
21,183
L
Discordia
 
Discordia
11,692
666
0
3,066
8,543
2,931
0
3,352
4,871
36,133
0
L
3,482
961
0
500
9,629
3,616
0
2,995
6,373
0
13,802
W
Anubis
12,022
857
0
3,068
7,828
4,440
882
3,628
4,200
40,731
0
L
King Arthur
KiD_KusH45
King Arthur
3,359
54
0
1,103
8,578
6,263
0
2,917
5,288
0
12,664
W
Cthulhu
7,091
231
2,427
444
6,608
6,226
0
2,297
4,311
16,323
0
W
5,665
1,556
1,307
3,255
8,840
9,197
272
2,769
6,071
0
12,355
W
5,956
1,910
0
3,081
8,110
4,592
0
2,309
5,801
0
25,781
W
Xbalanque
OGbiggWeiner
Xbalanque
7,446
3,074
0
1,005
5,770
2,905
1,113
3,561
2,209
0
29,503
L
2,872
28
0
2,661
10,580
9,420
0
4,263
5,791
11,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,711
Gold Earned
34,931
225
Minions Killed
175
0
Camps Cleared
0
1,055,053
Distance Traveled
994,513
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,218
722
45
5
0
164,434
0
L
Discordia
7,075
708
51
5
0
197,441
2
L
Mercury
7,023
702
35
4
0
231,915
4
W
Anubis
8,414
841
87
9
0
209,795
3
L
King Arthur
6,749
675
22
2
0
199,366
2
W
Cthulhu
7,139
714
21
2
0
219,618
0
W
Horus
7,874
787
14
1
0
199,928
3
W
Kali
7,644
764
40
4
0
245,159
1
W
Xbalanque
7,640
764
63
6
0
180,553
3
L
Cerberus
6,866
687
22
2
0
201,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role