Player Matchup

Kali
Kali
Il GuarNi lI
Kali
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,054 Elo+
Party 1
Chaac
Chaac
Menorx KRS
Chaac
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,150 Elo+
Party 1
Bellona
Bellona
P4bloyagami
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,200 Elo+
Party 1
Terra
Terra
imokayatgaming96
Terra
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 77L
1,392 Elo+
Solo
Hou Yi
Hou Yi
katanabri
Hou Yi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 75L
1,489 Elo+
Solo
Team Averages
Level 40
1,500 SR
1,257 Elo+

VS

Team Averages
Level 115
1,552 SR
1,539 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
DirtyLely
Da Ji
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,753 Elo+
Party 2
Sol
Sol
JAG7368
Sol
Level 153
God Stats
26W - 28L
1,476 SR
Queue Stats
1,728W - 1,820L
1,362 Elo+
Solo
Horus
Horus
JoakoBeyer22
Horus
Level 117
God Stats
2W - 2L
1,382 SR
Queue Stats
37W - 28L
1,521 Elo+
Party 2
Susano
Susano
Wachodiegui
Susano
Level 102
God Stats
5W - 1L
1,902 SR
Queue Stats
28W - 15L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 7
8,887
889
12,667
17,290
8,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chaac
13
2 / 6 / 2
7,574
757
12,463
17,891
19,093
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
P4bloyagami
Bellona
14
4 / 7 / 6
8,589
859
12,030
19,221
22,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 5 / 4
7,056
706
8,903
14,790
14,155
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
katanabri
Hou Yi
15
2 / 4 / 8
7,620
762
19,185
14,636
8,529
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 2 / 18
8,444
844
10,584
18,586
17,486
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Da Ji
DirtyLely
Da Ji
12
3 / 6 / 14
7,597
760
9,760
11,970
5,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sol
17
4 / 1 / 22
9,098
910
20,521
11,246
4,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
10 / 1 / 15
9,747
975
10,476
25,834
17,062
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Susano
17
9 / 3 / 16
9,283
928
19,125
14,910
7,881
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
114
12
Kills
29
29
Deaths
13
27
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
18
6
W
Da Ji
DirtyLely
Da Ji
3
6
14
1.67
L
3
7
7
0.93
W
Sol
4
1
22
15
W
10
1
15
17.5
L
Chaac
2
6
2
0.5
L
Bellona
P4bloyagami
Bellona
4
7
6
1
W
Susano
9
3
16
5.67
L
1
5
4
0.6
L
Hou Yi
katanabri
Hou Yi
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,248
Damage
70,466
83,828
Taken
82,546
73,433
Mitigated
53,292
20,855
Healing
41,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,584
703
1,922
6,334
18,586
17,486
493
1,275
17,311
15,967
0
W
Da Ji
DirtyLely
Da Ji
9,760
1,942
0
436
11,970
5,876
280
911
11,059
0
13,651
L
12,667
4,780
820
3,752
17,290
8,937
0
5,515
11,775
0
18,988
W
Sol
20,521
7,576
1,469
6,183
11,246
4,987
1,212
1,525
9,721
39,144
0
W
10,476
4,418
5,323
13,051
25,834
17,062
263
2,754
23,080
0
14,026
L
Chaac
12,463
2,449
0
1,680
17,891
19,093
0
8,592
9,299
0
23,915
L
Bellona
P4bloyagami
Bellona
12,030
3,511
1,078
1,347
19,221
22,719
0
4,517
14,704
0
19,305
W
Susano
19,125
5,178
1,773
5,435
14,910
7,881
1,597
2,438
12,472
0
30,924
L
8,903
2,970
4,797
4,172
14,790
14,155
0
6,849
7,941
12,820
0
L
Hou Yi
katanabri
Hou Yi
19,185
10,805
281
2,928
14,636
8,529
0
5,632
9,004
0
26,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,726
Gold Earned
44,169
80
Minions Killed
96
0
Camps Cleared
0
907,963
Distance Traveled
1,030,305
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,444
844
18
2
0
200,701
0
W
Da Ji
7,597
760
4
0
0
190,769
0
L
Kali
8,887
889
20
2
0
191,850
1
W
Sol
9,098
910
47
5
0
186,577
0
W
Horus
9,747
975
9
1
0
227,956
0
L
Chaac
7,574
757
24
2
0
179,057
0
L
Bellona
8,589
859
11
1
0
180,622
0
W
Susano
9,283
928
18
2
0
224,302
0
L
Terra
7,056
706
10
1
0
185,393
0
L
Hou Yi
7,620
762
15
2
0
171,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role