Player Matchup

Ne Zha
Ne Zha
Kris-fd
Ne Zha
Level 74
God Stats
11W - 11L
1,481 SR
Queue Stats
65W - 82L
1,388 Elo+
Solo
Chaac
Chaac
LeckyGame
Chaac
Level 118
God Stats
19W - 22L
1,530 SR
Queue Stats
150W - 156L
1,484 Elo+
Solo
Sol
Sol
SamHurstHD
Sol
Level 83
God Stats
15W - 13L
1,574 SR
Queue Stats
473W - 466L
1,513 Elo+
Solo
Team Averages
Level 92
1,528 SR
1,462 Elo+

VS

Team Averages
Level 78
1,484 SR
1,469 Elo+
Da Ji
Da Ji
 
Da Ji
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Neo-Carliitos010
Freya
Level 108
God Stats
38W - 36L
1,451 SR
Queue Stats
610W - 653L
1,407 Elo+
Solo
Cthulhu
Cthulhu
goku777240
Cthulhu
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Kris-fd
Ne Zha
11
2 / 1 / 2
7,647
695
7,027
6,872
2,747
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
LeckyGame
Chaac
10
1 / 5 / 2
7,052
641
9,872
12,828
11,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
2 / 5 / 0
7,521
684
10,323
11,558
4,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
6 / 1 / 5
8,261
751
10,561
10,778
5,175
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 2 / 4
8,212
747
9,607
11,160
4,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
goku777240
Cthulhu
11
0 / 2 / 9
7,241
658
6,376
14,506
16,272
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
11
11
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
1
5
8.5
L
Ne Zha
Kris-fd
Ne Zha
2
1
2
3
L
Chaac
LeckyGame
Chaac
1
5
2
0.4
W
5
2
4
3.5
L
2
5
0
0.4
W
Cthulhu
goku777240
Cthulhu
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,222
Damage
26,544
31,258
Taken
36,444
18,923
Mitigated
25,979
9,325
Healing
6,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,561
2,884
0
1,389
10,778
5,175
0
2,310
8,201
0
23,009
L
Ne Zha
Kris-fd
Ne Zha
7,027
1,922
0
1,281
6,872
2,747
517
3,669
3,031
0
17,243
L
Chaac
LeckyGame
Chaac
9,872
2,210
0
4,184
12,828
11,276
245
6,025
6,512
0
23,039
W
9,607
3,037
0
4,153
11,160
4,532
88
2,278
8,704
22,212
0
L
10,323
4,557
0
3,860
11,558
4,900
879
6,023
5,231
26,278
3,010
W
Cthulhu
goku777240
Cthulhu
6,376
492
267
250
14,506
16,272
0
4,562
9,605
18,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,220
Gold Earned
23,714
99
Minions Killed
89
5
Camps Cleared
4
549,294
Distance Traveled
581,178
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,261
751
26
2
2
193,940
4
L
Ne Zha
7,647
695
20
2
1
192,269
3
L
Chaac
7,052
641
30
3
1
175,649
4
W
Freya
8,212
747
44
4
2
192,937
0
L
Sol
7,521
684
49
4
3
181,376
2
W
Cthulhu
7,241
658
19
2
0
194,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role