Player Matchup

Set
Set
Brandino916
Set
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,450 Elo+
Party 2
Chaac
Chaac
PheonixPerson
Chaac
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,635 Elo+
Party 2
Artemis
Artemis
dvargas501
Artemis
Level 149
God Stats
24W - 20L
1,545 SR
Queue Stats
294W - 314L
1,471 Elo+
Solo
Baron Samedi
Baron Samedi
jiar__
Baron Samedi
Level 128
God Stats
17W - 12L
1,771 SR
Queue Stats
442W - 499L
1,469 Elo+
Solo
Horus
Horus
joeymelz
Horus
Level 116
God Stats
2W - 0L
1,696 SR
Queue Stats
9W - 4L
1,601 Elo+
Party 2
Team Averages
Level 113
1,602 SR
1,525 Elo+

VS

Team Averages
Level 125
1,497 SR
1,463 Elo+
Athena
Athena
CallMeOogway219
Athena
Level 127
God Stats
0W - 2L
1,294 SR
Queue Stats
57W - 52L
1,500 Elo+
Party 1
Cupid
Cupid
StonedTeddy3555
Cupid
Level 120
God Stats
2W - 1L
1,787 SR
Queue Stats
47W - 52L
1,407 Elo+
Party 1
Olorun
Olorun
UnwashedShark70
Olorun
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 49L
1,471 Elo+
Party 1
Baron Samedi
Baron Samedi
Y0UR SENPAI
Baron Samedi
Level 100
God Stats
0W - 1L
1,207 SR
Queue Stats
38W - 36L
1,513 Elo+
Party 1
Hercules
Hercules
xDouglasxFreshx
Hercules
Level 134
God Stats
3W - 4L
1,696 SR
Queue Stats
490W - 535L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 7
9,185
510
9,406
17,417
10,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 4 / 7
8,396
466
11,783
15,782
11,796
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
dvargas501
Artemis
15
6 / 2 / 7
9,212
512
12,101
15,169
7,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
jiar__
Baron Samedi
15
4 / 2 / 7
9,116
506
17,538
13,156
7,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Horus
joeymelz
Horus
14
4 / 3 / 15
9,457
525
11,866
20,410
18,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 4
8,246
458
13,619
18,019
9,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 6
8,494
472
5,790
12,986
5,585
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 5 / 2
8,960
498
11,526
14,576
5,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Y0UR SENPAI
Baron Samedi
10
2 / 6 / 5
7,754
431
6,972
19,442
18,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
14
5 / 3 / 1
9,026
501
10,049
17,124
18,861
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
32
22
Kills
14
14
Deaths
22
43
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
3
7
3.17
L
3
6
4
0.83
W
2
4
7
1.38
L
1
2
6
2
L
3
5
2
0.8
L
Baron Samedi
Y0UR SENPAI
Baron Samedi
2
6
5
0.75
W
Artemis
dvargas501
Artemis
6
2
7
4.75
W
Baron Samedi
jiar__
Baron Samedi
4
2
7
3.75
W
Horus
joeymelz
Horus
4
3
15
3.83
L
Hercules
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,694
Damage
47,956
81,934
Taken
82,147
55,765
Mitigated
57,846
34,667
Healing
27,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,406
4,863
0
1,550
17,417
10,846
423
4,191
13,226
0
75,784
L
13,619
2,398
0
2,260
18,019
9,494
0
3,773
13,958
47,773
0
W
11,783
2,802
0
3,858
15,782
11,796
1,207
4,515
11,267
0
55,975
L
5,790
2,707
602
5,636
12,986
5,585
1,399
3,734
8,808
0
54,419
L
11,526
6,241
954
6,552
14,576
5,391
787
2,678
11,787
61,543
0
L
Baron Samedi
Y0UR SENPAI
Baron Samedi
6,972
870
1,941
5,775
19,442
18,515
47
2,307
16,964
19,101
0
W
Artemis
dvargas501
Artemis
12,101
6,329
0
8,141
15,169
7,123
305
8,192
6,977
0
63,636
W
Baron Samedi
jiar__
Baron Samedi
17,538
1,291
3,266
5,342
13,156
7,570
0
6,626
6,530
62,741
0
W
Horus
joeymelz
Horus
11,866
5,264
4,367
8,143
20,410
18,430
339
8,593
11,817
0
31,115
L
Hercules
10,049
2,801
0
3,358
17,124
18,861
282
3,829
13,092
0
66,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,366
Gold Earned
42,480
421
Minions Killed
372
0
Camps Cleared
0
1,594,799
Distance Traveled
1,550,092
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,185
510
106
6
0
341,447
3
L
Athena
8,246
458
72
4
0
341,607
0
W
Chaac
8,396
466
79
4
0
316,106
2
L
Cupid
8,494
472
86
5
0
310,418
1
L
Olorun
8,960
498
97
5
0
289,625
5
L
Baron Samedi
7,754
431
16
1
0
304,051
1
W
Artemis
9,212
512
104
6
0
293,692
1
W
Baron Samedi
9,116
506
105
6
0
304,310
1
W
Horus
9,457
525
27
2
0
339,244
0
L
Hercules
9,026
501
101
6
0
304,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role