Player Matchup

Zeus
Zeus
Gold II
N1ghtSparrow
Zeus
Gold II
Level 133
God Stats
45W - 31L
1,578 SR
Queue Stats
119W - 118L
1,575 MMR
Solo
Geb
Geb
Gold II
Ringading123
Geb
Gold II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 38L
1,562 MMR
Solo
Chang'e
Chang'e
Gold II
Skse
Chang'e
Gold II
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
372W - 354L
1,563 MMR
Solo
Mulan
Mulan
Silver I
TheHappyKoala
Mulan
Silver I
Level 127
God Stats
2W - 4L
1,692 SR
Queue Stats
23W - 31L
1,495 MMR
Solo
Charybdis
Charybdis
Silver II
Tia099
Charybdis
Silver II
Level 101
God Stats
0W - 1L
1,511 SR
Queue Stats
4W - 5L
1,509 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,556 SR
1,541 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,519 SR
1,542 MMR
Athena
Athena
Bronze III
Arypatic
Athena
Bronze III
Level 151
God Stats
5W - 5L
1,314 SR
Queue Stats
41W - 33L
1,489 MMR
Solo
Janus
Janus
Gold II
RedKSpartan
Janus
Gold II
Level 128
God Stats
4W - 7L
1,331 SR
Queue Stats
245W - 240L
1,560 MMR
Solo
King Arthur
King Arthur
Gold III
blaziken2
King Arthur
Gold III
Level 156
God Stats
29W - 26L
1,552 SR
Queue Stats
280W - 270L
1,401 MMR
Party 1
Nemesis
Nemesis
Platinum IV
kingwrecker98
Nemesis
Platinum IV
Level 123
God Stats
16W - 14L
1,594 SR
Queue Stats
357W - 361L
1,716 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver II
xSeyL
Ah Muzen Cab
Silver II
Level 133
God Stats
8W - 2L
1,805 SR
Queue Stats
32W - 30L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 3
12,131
449
25,163
22,077
11,692
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 4 / 9
10,689
396
7,414
24,966
32,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
Skse
Chang'e
19
5 / 5 / 6
12,385
459
19,087
34,925
20,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
4 / 5 / 6
12,461
462
22,654
32,571
41,026
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
Tia099
Charybdis
18
1 / 6 / 2
11,530
427
12,581
23,012
9,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
FreyaKaliLancelot

VS

Bans
ThothMercurySusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Arypatic
Athena
17
1 / 1 / 16
13,133
486
8,621
35,292
45,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
4 / 4 / 12
14,873
551
22,171
19,981
10,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
blaziken2
King Arthur
20
6 / 4 / 9
14,694
544
27,947
31,220
44,942
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
20
4 / 4 / 11
14,678
544
11,049
28,965
15,328
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
xSeyL
Ah Muzen Cab
20
12 / 1 / 9
16,736
620
41,926
23,192
13,262
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
84
14
Kills
27
27
Deaths
14
26
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Athena
Arypatic
Athena
1
1
16
9
L
4
7
3
0.79
W
4
4
12
2.5
L
0
4
9
1.13
L
Chang'e
Skse
Chang'e
5
5
6
1.6
L
4
5
6
1.4
L
Charybdis
Tia099
Charybdis
1
6
2
0.33
W
King Arthur
blaziken2
King Arthur
6
4
9
2.63
W
Nemesis
4
4
11
2.38
W
Ah Muzen Cab
xSeyL
Ah Muzen Cab
12
1
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,899
Damage
111,714
137,551
Taken
138,650
114,715
Mitigated
129,618
40,948
Healing
36,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Arypatic
Athena
8,621
1,540
0
5,200
35,292
45,565
360
11,885
23,407
25,445
0
L
25,163
1,796
0
3,346
22,077
11,692
0
5,940
16,137
98,564
0
W
22,171
1,123
469
7,306
19,981
10,521
3,880
13,595
6,386
132,874
0
L
7,414
603
0
2,482
24,966
32,140
0
5,285
19,681
32,008
0
L
Chang'e
Skse
Chang'e
19,087
2,242
3,864
15,437
34,925
20,060
0
6,061
28,864
105,175
0
L
22,654
2,980
0
9,832
32,571
41,026
789
8,819
23,752
0
98,623
L
Charybdis
Tia099
Charybdis
12,581
6,558
0
5,987
23,012
9,797
1,188
5,399
17,613
0
104,265
W
King Arthur
blaziken2
King Arthur
27,947
3,282
0
6,906
31,220
44,942
0
9,509
21,711
0
98,664
W
Nemesis
11,049
6,317
0
4,123
28,965
15,328
1,922
10,037
18,928
0
166,153
W
Ah Muzen Cab
xSeyL
Ah Muzen Cab
41,926
18,833
0
12,929
23,192
13,262
9,834
11,505
11,687
0
195,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,196
Gold Earned
74,114
694
Minions Killed
760
0
Camps Cleared
0
2,457,012
Distance Traveled
2,858,527
44
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
13,133
486
17
1
0
608,268
10
L
Zeus
12,131
449
140
5
0
430,172
13
W
Janus
14,873
551
189
7
0
566,831
4
L
Geb
10,689
396
28
1
0
552,453
10
L
Chang'e
12,385
459
162
6
0
535,677
7
L
Mulan
12,461
462
171
6
0
486,802
9
L
Charybdis
11,530
427
193
7
0
451,908
5
W
King Arthur
14,694
544
137
5
0
541,885
8
W
Nemesis
14,678
544
193
7
0
601,433
8
W
Ah Muzen Cab
16,736
620
224
8
0
540,110
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role