Player Matchup

Charybdis
Charybdis
Hai-Jac00
Charybdis
Level 143
God Stats
7W - 6L
1,527 SR
Queue Stats
43W - 33L
1,388 Elo+
Party 2
Horus
Horus
ICEKING305
Horus
Level 158
God Stats
24W - 25L
1,500 SR
Queue Stats
170W - 125L
1,580 Elo+
Party 2
Eset
Eset
tycollier12
Eset
Level 28
God Stats
7W - 1L
1,523 SR
Queue Stats
171W - 111L
1,600 Elo+
Party 2
Team Averages
Level 110
1,517 SR
1,523 Elo+

VS

Team Averages
Level 65
1,557 SR
1,362 Elo+
Neith
Neith
NEITHJOUST
Neith
Level 82
God Stats
59W - 46L
1,671 SR
Queue Stats
104W - 108L
1,491 Elo+
Solo
Nu Wa
Nu Wa
POG_PB
Nu Wa
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 44L
1,144 Elo+
Party 1
Nemesis
Nemesis
T-MoneyLoko
Nemesis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 39L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hai-Jac00
Charybdis
13
0 / 2 / 10
8,924
637
6,963
8,952
3,969
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
15
8 / 0 / 3
11,254
804
9,835
17,747
21,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 1 / 8
9,858
704
14,433
13,158
6,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 3 / 2
8,276
591
11,866
9,533
3,954
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
POG_PB
Nu Wa
12
1 / 7 / 1
8,107
579
7,636
9,877
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
T-MoneyLoko
Nemesis
12
0 / 2 / 0
7,839
560
3,098
17,117
7,902
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
12
Kills
2
3
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Hai-Jac00
Charybdis
0
2
10
2.5
W
Horus
8
0
3
9.5
L
Neith
1
3
2
0.67
L
Nu Wa
POG_PB
Nu Wa
1
7
1
0.21
L
Nemesis
T-MoneyLoko
Nemesis
0
2
0
0
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,231
Damage
22,600
39,857
Taken
36,527
31,312
Mitigated
15,576
14,844
Healing
4,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Hai-Jac00
Charybdis
6,963
2,306
0
531
8,952
3,969
2,528
1,646
7,306
0
53,350
W
Horus
9,835
4,050
2,886
6,921
17,747
21,098
43
3,196
14,459
0
24,616
L
Neith
11,866
3,298
0
1,695
9,533
3,954
0
4,140
5,393
0
33,069
L
Nu Wa
POG_PB
Nu Wa
7,636
1,717
0
80
9,877
3,720
0
3,587
6,290
24,307
0
L
Nemesis
T-MoneyLoko
Nemesis
3,098
92
692
1,720
17,117
7,902
132
6,836
10,281
0
19,748
W
14,433
951
1,077
3,429
13,158
6,245
167
3,140
9,989
45,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,036
Gold Earned
24,222
187
Minions Killed
125
8
Camps Cleared
3
700,968
Distance Traveled
675,890
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,924
637
92
7
4
210,230
1
W
Horus
11,254
804
29
2
3
262,315
1
L
Neith
8,276
591
56
4
2
187,201
1
L
Nu Wa
8,107
579
38
3
0
212,604
1
L
Nemesis
7,839
560
31
2
1
276,085
1
W
Eset
9,858
704
66
5
1
228,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role