Player Matchup

Yu Huang
Yu Huang
Gold V
BossAboss67
Yu Huang
Gold V
Level 65
God Stats
1W - 1L
1,804 SR
Queue Stats
120W - 112L
1,342 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
JnfJareau
Tsukuyomi
Silver II
Level 157
God Stats
5W - 7L
1,287 SR
Queue Stats
197W - 234L
1,395 MMR
Solo
Danzaburou
Danzaburou
Gold II
Konbifuu
Danzaburou
Gold II
Level 152
God Stats
6W - 3L
1,852 SR
Queue Stats
196W - 202L
1,570 MMR
Party 2
Anubis
Anubis
Gold V
RPG Grizzly
Anubis
Gold V
Level 88
God Stats
6W - 8L
1,508 SR
Queue Stats
87W - 80L
1,366 MMR
Solo
Ganesha
Ganesha
Gold IV
kyle-rim
Ganesha
Gold IV
Level 147
God Stats
5W - 9L
1,602 SR
Queue Stats
193W - 202L
1,432 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,611 SR
1,421 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,616 SR
1,412 MMR
Medusa
Medusa
Gold V
Mwgle
Medusa
Gold V
Level 117
God Stats
3W - 2L
1,667 SR
Queue Stats
23W - 23L
1,511 MMR
Party 1
Geb
Geb
Gold V
Pijss-MH
Geb
Gold V
Level 69
God Stats
3W - 0L
1,732 SR
Queue Stats
235W - 239L
1,231 MMR
Solo
Fenrir
Fenrir
Gold II
Ruin Kainee
Fenrir
Gold II
Level 138
God Stats
3W - 4L
1,695 SR
Queue Stats
120W - 128L
1,564 MMR
Party 1
Poseidon
Poseidon
Gold V
ThewySuperior
Poseidon
Gold V
Level 158
God Stats
5W - 4L
1,460 SR
Queue Stats
214W - 217L
1,339 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
rlp403
Gilgamesh
Gold III
Level 160
God Stats
7W - 10L
1,524 SR
Queue Stats
429W - 443L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BossAboss67
Yu Huang
17
2 / 5 / 4
11,477
459
21,243
18,468
8,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
JnfJareau
Tsukuyomi
16
4 / 6 / 3
11,026
441
8,222
19,665
8,286
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
Konbifuu
Danzaburou
20
5 / 4 / 3
13,468
539
14,293
24,298
11,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
18
3 / 8 / 1
12,292
492
13,554
20,167
13,694
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ganesha
kyle-rim
Ganesha
15
0 / 7 / 8
11,152
446
14,247
28,815
23,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ChironSkadiArachneLoki

VS

Bans
MercuryBakasuraLancelotAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mwgle
Medusa
20
6 / 4 / 5
13,600
544
11,684
17,311
7,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
1 / 3 / 19
12,284
491
13,521
26,263
35,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
20
13 / 1 / 7
15,429
617
15,220
25,291
16,443
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
ThewySuperior
Poseidon
19
4 / 4 / 15
13,032
521
16,661
15,125
7,045
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
rlp403
Gilgamesh
20
6 / 3 / 13
15,369
615
21,403
29,394
16,073
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
89
14
Kills
30
30
Deaths
15
19
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
BossAboss67
Yu Huang
2
5
4
0.8
L
Tsukuyomi
JnfJareau
Tsukuyomi
4
6
3
0.92
L
Danzaburou
Konbifuu
Danzaburou
5
4
3
1.63
W
Medusa
Mwgle
Medusa
6
4
5
2.13
W
1
3
19
3.5
L
Anubis
3
8
1
0.44
W
Fenrir
13
1
7
16.5
W
Poseidon
ThewySuperior
Poseidon
4
4
15
2.88
L
Ganesha
kyle-rim
Ganesha
0
7
8
0.57
W
Gilgamesh
rlp403
Gilgamesh
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,559
Damage
78,489
111,413
Taken
113,384
65,209
Mitigated
82,380
32,000
Healing
19,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
BossAboss67
Yu Huang
21,243
1,383
102
4,281
18,468
8,525
0
7,418
11,050
105,033
0
L
Tsukuyomi
JnfJareau
Tsukuyomi
8,222
2,391
0
1,992
19,665
8,286
220
4,896
14,769
0
53,605
L
Danzaburou
Konbifuu
Danzaburou
14,293
6,587
0
10,824
24,298
11,296
7,065
4,079
20,219
0
122,663
W
Medusa
Mwgle
Medusa
11,684
4,355
0
2,932
17,311
7,309
10,174
5,775
11,536
0
113,386
W
13,521
1,154
696
3,037
26,263
35,510
578
13,194
13,069
39,140
0
L
Anubis
13,554
1,696
0
6,499
20,167
13,694
692
2,914
17,253
93,844
0
W
Fenrir
15,220
3,621
0
3,933
25,291
16,443
1,764
9,028
16,263
0
149,152
W
Poseidon
ThewySuperior
Poseidon
16,661
1,744
0
1,987
15,125
7,045
2,748
10,251
4,874
108,600
0
L
Ganesha
kyle-rim
Ganesha
14,247
1,145
3,467
4,835
28,815
23,408
0
11,360
17,455
61,373
0
W
Gilgamesh
rlp403
Gilgamesh
21,403
7,748
0
6,824
29,394
16,073
416
11,083
18,311
0
143,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,415
Gold Earned
69,714
643
Minions Killed
750
0
Camps Cleared
0
2,184,463
Distance Traveled
2,591,506
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
11,477
459
163
7
0
439,093
10
L
Tsukuyomi
11,026
441
96
4
0
503,423
0
L
Danzaburou
13,468
539
207
8
0
419,409
2
W
Medusa
13,600
544
167
7
0
452,498
7
W
Geb
12,284
491
40
2
0
514,932
6
L
Anubis
12,292
492
162
6
0
376,857
6
W
Fenrir
15,429
617
178
7
0
553,365
0
W
Poseidon
13,032
521
161
6
0
552,645
6
L
Ganesha
11,152
446
15
1
0
445,681
12
W
Gilgamesh
15,369
615
204
8
0
518,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role