Player Matchup

Serqet
Serqet
 
Serqet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Ch3f boyarze
Rama
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 106L
1,528 Elo+
Party 1
Zhong Kui
Zhong Kui
FA CredibleNick
Zhong Kui
Level 113
God Stats
23W - 12L
1,602 SR
Queue Stats
114W - 99L
1,500 Elo+
Party 1
Thor
Thor
FTL Michael
Thor
Level 123
God Stats
13W - 9L
1,571 SR
Queue Stats
126W - 106L
1,526 Elo+
Party 1
Tiamat
Tiamat
kanashiipapi
Tiamat
Level 98
God Stats
12W - 13L
1,661 SR
Queue Stats
318W - 305L
1,492 Elo+
Solo
Team Averages
Level 121
1,567 SR
1,509 Elo+

VS

Team Averages
Level 91
1,487 SR
1,494 Elo+
Lancelot
Lancelot
 
Lancelot
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
AWittyGamesta
King Arthur
Level 77
God Stats
0W - 3L
1,487 SR
Queue Stats
8W - 10L
1,450 Elo+
Party 2
Bacchus
Bacchus
All Day Express
Bacchus
Level 67
God Stats
20W - 15L
1,563 SR
Queue Stats
20W - 16L
1,512 Elo+
Party 2
Cernunnos
Cernunnos
Tony-P_2K
Cernunnos
Level 121
God Stats
15W - 14L
1,575 SR
Queue Stats
160W - 152L
1,575 Elo+
Solo
Ah Puch
Ah Puch
xAzempt
Ah Puch
Level 122
God Stats
4W - 4L
1,313 SR
Queue Stats
65W - 62L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
0 / 1 / 4
7,751
484
5,799
14,830
10,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 1 / 1
8,635
540
12,942
11,234
4,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
FA CredibleNick
Zhong Kui
14
4 / 2 / 3
8,780
549
11,165
11,919
9,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 0 / 2
9,149
572
3,525
11,571
4,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
15
3 / 0 / 0
9,206
575
10,008
7,547
5,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 5 / 1
7,391
462
7,419
13,529
5,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
AWittyGamesta
King Arthur
12
0 / 3 / 0
7,114
445
5,697
15,701
8,542
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 1 / 2
6,769
423
6,667
13,276
12,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Tony-P_2K
Cernunnos
12
1 / 3 / 1
7,212
451
7,978
12,588
6,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
xAzempt
Ah Puch
12
1 / 5 / 1
7,680
480
7,176
10,419
4,618
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
17
Kills
4
4
Deaths
17
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
0
1
4
2
L
Lancelot
 
Lancelot
2
5
1
0.5
L
King Arthur
AWittyGamesta
King Arthur
0
3
0
0
L
0
1
2
1
W
4
1
1
4.5
W
Zhong Kui
FA CredibleNick
Zhong Kui
4
2
3
2.75
W
6
0
2
7
L
Cernunnos
Tony-P_2K
Cernunnos
1
3
1
0.5
W
Tiamat
3
0
0
3
L
Ah Puch
xAzempt
Ah Puch
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,439
Damage
34,937
57,101
Taken
65,513
35,224
Mitigated
37,703
23,045
Healing
13,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,799
2,027
2,014
4,018
14,830
10,903
0
4,161
10,669
0
21,624
L
Lancelot
 
Lancelot
7,419
1,802
0
1,199
13,529
5,690
44
5,052
8,463
0
55,015
L
King Arthur
AWittyGamesta
King Arthur
5,697
743
0
2,235
15,701
8,542
0
9,071
5,955
0
52,339
L
6,667
1,321
374
2,567
13,276
12,461
0
926
12,260
23,637
0
W
12,942
11,316
0
4,615
11,234
4,269
624
2,183
9,051
0
84,522
W
Zhong Kui
FA CredibleNick
Zhong Kui
11,165
891
0
4,752
11,919
9,322
0
5,368
6,551
60,014
0
W
3,525
501
0
5,135
11,571
4,903
0
2,131
9,249
0
68,324
L
Cernunnos
Tony-P_2K
Cernunnos
7,978
3,719
0
5,189
12,588
6,392
0
0
12,302
0
65,712
W
Tiamat
10,008
1,267
0
2,511
7,547
5,827
606
0
7,547
59,987
0
L
Ah Puch
xAzempt
Ah Puch
7,176
665
0
1,805
10,419
4,618
0
5,435
4,828
62,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,521
Gold Earned
36,166
509
Minions Killed
400
0
Camps Cleared
0
1,465,101
Distance Traveled
1,495,950
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,751
484
33
2
0
327,924
4
L
Lancelot
7,391
462
79
5
0
347,014
2
L
King Arthur
7,114
445
77
5
0
299,784
3
L
Bacchus
6,769
423
32
2
0
326,032
5
W
Rama
8,635
540
123
8
0
268,538
3
W
Zhong Kui
8,780
549
113
7
0
251,597
3
W
Thor
9,149
572
119
7
0
333,165
1
L
Cernunnos
7,212
451
89
6
0
264,878
1
W
Tiamat
9,206
575
121
8
0
283,877
4
L
Ah Puch
7,680
480
123
8
0
258,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role