Player Matchup

Pele
Pele
MichaelMalkova
Pele
Level 86
God Stats
0W - 1L
1,618 SR
Queue Stats
21W - 28L
1,436 Elo+
Party 2
Bacchus
Bacchus
WeLuckedOut
Bacchus
Level 29
God Stats
2W - 1L
1,643 SR
Queue Stats
6W - 22L
1,335 Elo+
Party 2
Nu Wa
Nu Wa
kierraaiko
Nu Wa
Level 28
God Stats
0W - 2L
1,144 SR
Queue Stats
16W - 36L
1,266 Elo+
Party 2
Cupid
Cupid
sIut4noemi
Cupid
Level 60
God Stats
0W - 1L
1,560 SR
Queue Stats
5W - 13L
1,333 Elo+
Party 2
Zhong Kui
Zhong Kui
slave4rj
Zhong Kui
Level 96
God Stats
0W - 3L
1,520 SR
Queue Stats
33W - 41L
1,364 Elo+
Party 2
Team Averages
Level 60
1,497 SR
1,347 Elo+

VS

Team Averages
Level 56
1,414 SR
1,374 Elo+
Vulcan
Vulcan
Hickleberry6578
Vulcan
Level 143
God Stats
4W - 1L
1,233 SR
Queue Stats
83W - 103L
1,451 Elo+
Party 1
Neith
Neith
IK1llUPewPew
Neith
Level 6
God Stats
3W - 6L
1,159 SR
Queue Stats
3W - 6L
1,242 Elo+
Party 1
Xing Tian
Xing Tian
TheHickUncle
Xing Tian
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 43L
1,503 Elo+
Party 1
Fenrir
Fenrir
bigbud420
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,240 Elo+
Solo
Nox
Nox
turtleblaster09
Nox
Level 49
God Stats
5W - 2L
1,679 SR
Queue Stats
21W - 31L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 3
12,483
734
25,957
28,635
13,529
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
WeLuckedOut
Bacchus
18
3 / 2 / 4
11,302
665
6,788
22,302
33,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
17
0 / 6 / 7
10,320
607
9,924
15,562
6,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
12
0 / 1 / 0
8,789
517
96
2,380
895
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
slave4rj
Zhong Kui
12
0 / 0 / 0
8,765
516
29
3,272
1,269
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 8
13,146
773
20,858
11,059
5,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
2 / 2 / 5
11,748
691
4,382
7,545
3,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
TheHickUncle
Xing Tian
18
3 / 1 / 9
13,221
778
9,874
17,607
17,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
bigbud420
Fenrir
18
2 / 6 / 8
12,037
708
9,733
17,826
9,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
5 / 3 / 8
12,595
741
12,522
11,047
5,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
11
Kills
15
15
Deaths
12
14
Assists
38
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
2
2
5
2.25
L
8
6
3
1.58
W
Xing Tian
TheHickUncle
Xing Tian
3
1
9
7.5
L
Bacchus
WeLuckedOut
Bacchus
3
2
4
2.5
W
Fenrir
bigbud420
Fenrir
2
6
8
1
L
Nu Wa
0
6
7
0.58
L
Cupid
0
1
0
0
L
Zhong Kui
slave4rj
Zhong Kui
0
0
0
0
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,794
Damage
57,369
72,151
Taken
65,084
55,267
Mitigated
41,543
8,403
Healing
12,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,858
6,211
0
1,651
11,059
5,591
3,673
2,557
8,502
100,218
0
W
4,382
1,338
0
1,311
7,545
3,898
4,537
2,337
5,208
0
33,995
L
25,957
4,428
0
6,374
28,635
13,529
0
14,314
14,158
0
76,466
W
Xing Tian
TheHickUncle
Xing Tian
9,874
466
0
5,525
17,607
17,123
725
4,704
12,903
28,587
0
L
Bacchus
WeLuckedOut
Bacchus
6,788
440
69
1,890
22,302
33,024
0
12,383
9,831
30,341
0
W
Fenrir
bigbud420
Fenrir
9,733
2,100
0
2,940
17,826
9,339
1,103
3,971
13,855
0
35,416
L
Nu Wa
9,924
2,101
0
0
15,562
6,550
0
11,096
4,396
30,037
0
L
Cupid
96
96
70
0
2,380
895
0
2,234
130
0
702
L
Zhong Kui
slave4rj
Zhong Kui
29
29
0
0
3,272
1,269
0
2,840
315
29
0
W
12,522
1,305
0
870
11,047
5,592
490
3,172
7,875
34,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,659
Gold Earned
62,747
150
Minions Killed
335
0
Camps Cleared
0
969,358
Distance Traveled
1,729,176
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
13,146
773
137
8
0
388,627
1
W
Neith
11,748
691
70
4
0
279,763
0
L
Pele
12,483
734
82
5
0
321,115
0
W
Xing Tian
13,221
778
26
2
0
367,385
1
L
Bacchus
11,302
665
31
2
0
317,166
0
W
Fenrir
12,037
708
56
3
0
346,986
0
L
Nu Wa
10,320
607
36
2
0
267,280
0
L
Cupid
8,789
517
1
0
0
38,012
0
L
Zhong Kui
8,765
516
0
0
0
25,785
1
W
Nox
12,595
741
46
3
0
346,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role