Player Matchup

Da Ji
Da Ji
Pixi89
Da Ji
Level 160
God Stats
5W - 2L
1,710 SR
Queue Stats
69W - 32L
1,641 Elo+
Party 2
Chaac
Chaac
Rasmer77
Chaac
Level 147
God Stats
2W - 0L
1,978 SR
Queue Stats
34W - 14L
1,655 Elo+
Party 2
Baron Samedi
Baron Samedi
Sleaak
Baron Samedi
Level 147
God Stats
1W - 1L
1,927 SR
Queue Stats
62W - 33L
1,704 Elo+
Party 2
Team Averages
Level 151
1,871 SR
1,667 Elo+

VS

Team Averages
Level 26
1,500 SR
1,315 Elo+
Raijin
Raijin
Ekain11
Raijin
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,315 Elo+
Party 1
Cthulhu
Cthulhu
RyanDAnder
Cthulhu
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,315 Elo+
Party 1
Hachiman
Hachiman
SkyRushZXXZ
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Pixi89
Da Ji
16
11 / 4 / 10
11,730
782
21,236
13,700
6,838
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Rasmer77
Chaac
16
6 / 0 / 16
11,432
762
15,557
19,250
15,877
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
Sleaak
Baron Samedi
17
6 / 2 / 15
11,486
766
14,457
13,634
7,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ekain11
Raijin
13
1 / 10 / 2
9,439
629
6,589
17,281
5,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
RyanDAnder
Cthulhu
13
4 / 8 / 2
10,741
716
9,749
22,285
21,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
SkyRushZXXZ
Hachiman
15
1 / 6 / 3
10,024
668
10,536
16,244
6,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
23
Kills
6
6
Deaths
24
41
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
Ekain11
Raijin
1
10
2
0.2
W
Da Ji
Pixi89
Da Ji
11
4
10
4
W
Chaac
Rasmer77
Chaac
6
0
16
14
L
Cthulhu
RyanDAnder
Cthulhu
4
8
2
0.63
L
Hachiman
SkyRushZXXZ
Hachiman
1
6
3
0.42
W
Baron Samedi
Sleaak
Baron Samedi
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,250
Damage
26,874
46,584
Taken
55,810
30,071
Mitigated
33,711
17,499
Healing
2,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Ekain11
Raijin
6,589
439
0
260
17,281
5,737
0
4,559
12,722
29,057
0
W
Da Ji
Pixi89
Da Ji
21,236
7,303
0
1,321
13,700
6,838
868
4,672
9,028
0
49,449
W
Chaac
Rasmer77
Chaac
15,557
3,897
0
7,584
19,250
15,877
430
6,369
12,881
0
39,778
L
Cthulhu
RyanDAnder
Cthulhu
9,749
1,028
152
336
22,285
21,317
0
4,520
17,765
17,648
0
L
Hachiman
SkyRushZXXZ
Hachiman
10,536
6,057
0
2,075
16,244
6,657
0
5,447
10,797
0
32,299
W
Baron Samedi
Sleaak
Baron Samedi
14,457
928
1,999
6,595
13,634
7,356
632
6,307
7,327
53,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,648
Gold Earned
30,204
173
Minions Killed
116
12
Camps Cleared
0
840,461
Distance Traveled
695,897
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,439
629
49
3
0
225,689
5
W
Da Ji
11,730
782
47
3
6
275,283
2
W
Chaac
11,432
762
45
3
2
291,859
4
L
Cthulhu
10,741
716
17
1
0
222,615
3
L
Hachiman
10,024
668
50
3
0
247,593
3
W
Baron Samedi
11,486
766
81
5
4
273,319
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role