Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Aribear
Aphrodite
Level 159
God Stats
6W - 1L
1,794 SR
Queue Stats
13W - 4L
1,964 Elo+
Party 2
Chaac
Chaac
stedude2
Chaac
Level 126
God Stats
3W - 1L
1,778 SR
Queue Stats
23W - 28L
1,452 Elo+
Party 2
Team Averages
Level 148
1,691 SR
1,639 Elo+

VS

Team Averages
Level 149
1,438 SR
1,610 Elo+
Horus
Horus
MrShleemypants
Horus
Level 160
God Stats
3W - 3L
1,320 SR
Queue Stats
67W - 35L
1,794 Elo+
Party 1
Mulan
Mulan
Rymenoceros
Mulan
Level 159
God Stats
1W - 2L
1,492 SR
Queue Stats
49W - 30L
1,487 Elo+
Party 1
Eset
Eset
gatico911
Eset
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
3 / 8 / 6
10,364
691
17,621
15,263
4,981
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
Aribear
Aphrodite
15
4 / 7 / 5
10,898
727
12,174
16,540
7,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
stedude2
Chaac
14
2 / 7 / 6
9,884
659
9,294
23,770
27,516
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 15
11,295
753
13,454
23,182
25,658
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
12 / 2 / 10
12,179
812
20,569
20,430
18,439
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
16
4 / 5 / 11
10,836
722
14,672
11,522
4,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
9
Kills
22
22
Deaths
9
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
3
8
6
0.75
L
Aphrodite
Aribear
Aphrodite
4
7
5
0.93
W
6
2
15
6.75
W
12
2
10
8.5
W
Eset
4
5
11
1.9
L
Chaac
stedude2
Chaac
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,089
Damage
48,695
55,573
Taken
55,134
39,896
Mitigated
49,019
16,181
Healing
17,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
17,621
6,622
0
2,290
15,263
4,981
665
2,234
13,029
0
40,777
L
Aphrodite
Aribear
Aphrodite
12,174
649
4,314
6,826
16,540
7,399
469
4,031
12,509
31,678
0
W
13,454
5,253
1,949
6,128
23,182
25,658
328
7,281
15,901
0
35,581
W
20,569
4,493
0
6,800
20,430
18,439
1,462
3,874
16,556
0
40,518
W
Eset
14,672
1,622
1,140
1,280
11,522
4,922
754
1,968
9,554
53,000
0
L
Chaac
stedude2
Chaac
9,294
1,396
0
2,751
23,770
27,516
112
8,696
15,074
0
23,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,146
Gold Earned
34,310
144
Minions Killed
197
5
Camps Cleared
8
765,908
Distance Traveled
805,922
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,364
691
43
3
2
257,229
7
L
Aphrodite
10,898
727
65
4
3
251,347
8
W
Horus
11,295
753
59
4
2
291,023
4
W
Mulan
12,179
812
40
3
4
266,207
2
W
Eset
10,836
722
98
7
2
248,692
3
L
Chaac
9,884
659
36
2
0
257,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role