Player Matchup

Camazotz
Camazotz
Inannà
Camazotz
Level 121
God Stats
2W - 2L
1,787 SR
Queue Stats
32W - 24L
1,593 Elo+
Solo
Sol
Sol
Jinx-thefishbone
Sol
Level 89
God Stats
8W - 3L
1,645 SR
Queue Stats
70W - 57L
1,456 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Moira3987
Morgan Le Fay
Level 84
God Stats
10W - 10L
1,590 SR
Queue Stats
244W - 239L
1,544 Elo+
Solo
Ao Kuang
Ao Kuang
NoEmxT_zZ
Ao Kuang
Level 127
God Stats
2W - 3L
1,718 SR
Queue Stats
152W - 131L
1,477 Elo+
Party 2
Eset
Eset
NoLxve_zZ
Eset
Level 121
God Stats
0W - 1L
1,134 SR
Queue Stats
154W - 132L
1,462 Elo+
Party 2
Team Averages
Level 108
1,575 SR
1,506 Elo+

VS

Team Averages
Level 110
1,504 SR
1,523 Elo+
Horus
Horus
Icey_Shinobi
Horus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,633 Elo+
Solo
Neith
Neith
Malosy26
Neith
Level 128
God Stats
6W - 7L
1,425 SR
Queue Stats
397W - 361L
1,489 Elo+
Party 1
Thor
Thor
Prinz-Dennis
Thor
Level 125
God Stats
9W - 10L
1,318 SR
Queue Stats
223W - 225L
1,502 Elo+
Solo
Hera
Hera
Protul
Hera
Level 66
God Stats
3W - 0L
1,802 SR
Queue Stats
118W - 93L
1,502 Elo+
Party 1
Cerberus
Cerberus
samukk
Cerberus
Level 126
God Stats
2W - 2L
1,476 SR
Queue Stats
277W - 254L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Inannà
Camazotz
3
1 / 1 / 0
4,764
298
715
1,820
513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
0 / 3 / 0
7,547
472
8,990
16,567
5,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Morgan Le Fay
Moira3987
Morgan Le Fay
13
3 / 4 / 2
7,800
488
9,360
11,230
4,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
NoEmxT_zZ
Ao Kuang
14
6 / 5 / 1
8,451
528
10,301
17,912
6,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eset
11
0 / 4 / 4
7,046
440
4,161
14,132
10,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 3
8,966
560
8,804
11,953
7,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Malosy26
Neith
13
3 / 1 / 0
8,032
502
13,155
11,128
5,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 3 / 4
9,375
586
9,844
14,989
6,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
Protul
Hera
13
5 / 1 / 5
8,373
523
11,534
7,523
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
samukk
Cerberus
12
0 / 1 / 6
7,641
478
5,105
13,412
10,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
10
Kills
17
17
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
4
3
1.13
L
Camazotz
Inannà
Camazotz
1
1
0
1
L
0
3
0
0
W
Neith
Malosy26
Neith
3
1
0
3
L
Morgan Le Fay
Moira3987
Morgan Le Fay
3
4
2
1
L
Ao Kuang
NoEmxT_zZ
Ao Kuang
6
5
1
1.3
L
Eset
0
4
4
0.5
W
6
3
4
2.67
W
Hera
Protul
Hera
5
1
5
7.5
W
Cerberus
samukk
Cerberus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,527
Damage
48,442
61,661
Taken
59,005
27,328
Mitigated
32,899
24,266
Healing
20,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,804
4,958
328
4,328
11,953
7,730
634
7,447
4,506
0
56,330
L
Camazotz
Inannà
Camazotz
715
540
0
852
1,820
513
0
617
1,203
0
2,209
L
8,990
3,569
0
9,376
16,567
5,127
0
2,119
14,448
67,086
0
W
Neith
Malosy26
Neith
13,155
5,931
0
2,977
11,128
5,123
1,296
7,564
3,564
0
65,433
L
Morgan Le Fay
Moira3987
Morgan Le Fay
9,360
1,929
400
2,591
11,230
4,759
35
4,154
7,038
55,427
0
L
Ao Kuang
NoEmxT_zZ
Ao Kuang
10,301
2,283
0
8,634
17,912
6,535
0
3,592
13,869
46,869
0
L
Eset
4,161
206
86
2,327
14,132
10,394
0
6,157
7,910
23,803
0
W
9,844
2,224
0
6,412
14,989
6,981
0
6,834
8,155
0
82,145
W
Hera
Protul
Hera
11,534
2,897
0
2,577
7,523
3,010
498
4,837
2,686
54,723
0
W
Cerberus
samukk
Cerberus
5,105
148
0
4,323
13,412
10,055
345
6,130
7,282
36,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,608
Gold Earned
42,387
310
Minions Killed
518
0
Camps Cleared
0
1,167,774
Distance Traveled
1,537,480
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,966
560
102
6
0
331,654
1
L
Camazotz
4,764
298
7
0
0
49,701
0
L
Sol
7,547
472
124
8
0
276,039
0
W
Neith
8,032
502
89
6
0
287,285
3
L
Morgan Le Fay
7,800
488
87
5
0
265,668
5
L
Ao Kuang
8,451
528
66
4
0
280,773
0
L
Eset
7,046
440
26
2
0
295,593
0
W
Thor
9,375
586
125
8
0
293,994
0
W
Hera
8,373
523
100
6
0
323,878
7
W
Cerberus
7,641
478
102
6
0
300,669
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role