Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Franknives
Sol
Level 144
God Stats
14W - 7L
1,779 SR
Queue Stats
295W - 282L
1,520 Elo+
Party 1
King Arthur
King Arthur
ZheiK
King Arthur
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
285W - 273L
1,516 Elo+
Party 1
Rama
Rama
krudki
Rama
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,560 Elo+
Party 2
Team Averages
Level 123
1,556 SR
1,519 Elo+

VS

Team Averages
Level 73
1,441 SR
1,434 Elo+
Sun Wukong
Sun Wukong
Iam_Bune
Sun Wukong
Level 120
God Stats
0W - 6L
1,207 SR
Queue Stats
278W - 258L
1,520 Elo+
Solo
Freya
Freya
JuuSchnapsSh0t
Freya
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Osiris
Osiris
Rocknrolla86
Osiris
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,357 Elo+
Solo
Neith
Neith
Tvarinus
Neith
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,306 Elo+
Solo
Athena
Athena
borderlines888
Athena
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
8 / 1 / 14
9,891
989
12,837
16,360
12,809
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
 
Amaterasu
13
0 / 4 / 16
8,474
847
8,751
17,595
13,879
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
10 / 0 / 12
10,494
1,049
21,235
7,723
3,649
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
ZheiK
King Arthur
15
2 / 4 / 17
9,430
943
9,200
22,010
19,364
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
krudki
Rama
15
6 / 4 / 12
9,129
913
16,120
11,404
5,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Iam_Bune
Sun Wukong
16
3 / 2 / 9
8,071
807
15,913
17,526
14,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
3 / 8 / 2
7,034
703
8,522
13,487
6,575
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
13
2 / 7 / 6
8,129
813
5,361
16,443
16,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Tvarinus
Neith
13
0 / 4 / 8
6,755
676
14,317
10,396
5,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
4 / 5 / 6
8,182
818
7,797
14,417
18,488
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
43
26
Kills
12
13
Deaths
26
71
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
8
1
14
15
W
Amaterasu
 
Amaterasu
0
4
16
2
W
10
0
12
16
L
Sun Wukong
Iam_Bune
Sun Wukong
3
2
9
3.75
L
3
8
2
0.5
L
Osiris
2
7
6
0.71
L
Neith
Tvarinus
Neith
0
4
8
1
W
King Arthur
ZheiK
King Arthur
2
4
17
2.63
L
4
5
6
1.4
W
Rama
krudki
Rama
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,143
Damage
51,910
75,092
Taken
72,269
55,292
Mitigated
61,504
31,371
Healing
21,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,837
1,152
1,835
8,000
16,360
12,809
380
3,834
12,526
0
29,566
W
Amaterasu
 
Amaterasu
8,751
1,285
1,729
1,554
17,595
13,879
931
4,207
13,388
0
12,824
W
21,235
5,783
1,257
3,220
7,723
3,649
3,720
1,223
6,500
35,642
0
L
Sun Wukong
Iam_Bune
Sun Wukong
15,913
2,800
838
8,008
17,526
14,568
0
6,280
11,246
0
30,531
L
8,522
3,419
0
1,610
13,487
6,575
0
3,696
9,791
12,231
0
L
Osiris
5,361
1,817
1,697
1,871
16,443
16,687
0
4,003
12,440
0
11,727
L
Neith
Tvarinus
Neith
14,317
6,081
1,557
3,219
10,396
5,186
0
2,702
7,694
0
22,903
W
King Arthur
ZheiK
King Arthur
9,200
646
1,024
7,172
22,010
19,364
271
4,731
17,279
0
19,128
L
7,797
799
811
1,413
14,417
18,488
0
4,554
9,863
12,245
0
W
Rama
krudki
Rama
16,120
8,712
2,513
3,067
11,404
5,591
2,730
2,324
9,080
0
25,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,418
Gold Earned
38,171
126
Minions Killed
82
0
Camps Cleared
0
1,007,837
Distance Traveled
933,097
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,891
989
34
3
0
240,469
4
W
Amaterasu
8,474
847
6
1
0
207,140
0
W
Sol
10,494
1,049
41
4
0
187,623
5
L
Sun Wukong
8,071
807
34
3
0
207,605
1
L
Freya
7,034
703
10
1
0
152,251
0
L
Osiris
8,129
813
9
1
0
183,753
1
L
Neith
6,755
676
21
2
0
193,136
3
W
King Arthur
9,430
943
21
2
0
202,520
5
L
Athena
8,182
818
8
1
0
196,352
0
W
Rama
9,129
913
24
2
0
170,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role