Player Matchup

Charybdis
Charybdis
Jedi_Jack_47
Charybdis
Level 109
God Stats
8W - 14L
1,462 SR
Queue Stats
153W - 153L
1,550 Elo+
Party 1
Zhong Kui
Zhong Kui
JunebugOD
Zhong Kui
Level 128
God Stats
34W - 22L
1,638 SR
Queue Stats
315W - 299L
1,554 Elo+
Party 1
King Arthur
King Arthur
TheBruce5
King Arthur
Level 146
God Stats
3W - 2L
1,673 SR
Queue Stats
280W - 272L
1,523 Elo+
Solo
Team Averages
Level 128
1,591 SR
1,542 Elo+

VS

Team Averages
Level 79
1,497 SR
1,499 Elo+
Danzaburou
Danzaburou
DatSoulKing
Danzaburou
Level 96
God Stats
25W - 16L
1,596 SR
Queue Stats
309W - 340L
1,492 Elo+
Solo
Zeus
Zeus
Mind_Of_Hades
Zeus
Level 68
God Stats
0W - 2L
1,336 SR
Queue Stats
55W - 68L
1,510 Elo+
Party 2
Kuzenbo
Kuzenbo
cottonball41
Kuzenbo
Level 73
God Stats
6W - 7L
1,559 SR
Queue Stats
97W - 114L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jedi_Jack_47
Charybdis
18
3 / 2 / 7
13,202
629
20,171
12,266
6,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
JunebugOD
Zhong Kui
17
3 / 1 / 7
13,765
655
12,420
25,218
41,533
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
TheBruce5
King Arthur
19
5 / 3 / 4
14,248
678
19,804
26,419
20,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DatSoulKing
Danzaburou
16
1 / 5 / 4
12,113
577
14,151
20,236
10,995
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

19
4 / 6 / 1
13,522
644
14,712
14,565
7,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
cottonball41
Kuzenbo
19
1 / 0 / 5
13,866
660
14,346
23,386
49,310
Magic Focus

Magic Focus

+20
Magical Power

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
11
Kills
6
6
Deaths
11
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DatSoulKing
Danzaburou
1
5
4
0.6
W
Charybdis
Jedi_Jack_47
Charybdis
3
2
7
3.25
W
Zhong Kui
JunebugOD
Zhong Kui
3
1
7
6.5
L
4
6
1
0.75
W
King Arthur
TheBruce5
King Arthur
5
3
4
2.33
L
Kuzenbo
cottonball41
Kuzenbo
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,395
Damage
43,209
63,903
Taken
58,187
68,332
Mitigated
67,632
18,950
Healing
7,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DatSoulKing
Danzaburou
14,151
5,438
0
4,066
20,236
10,995
0
4,856
15,380
0
40,221
W
Charybdis
Jedi_Jack_47
Charybdis
20,171
7,301
0
1,792
12,266
6,114
2,325
7,302
4,964
0
81,935
W
Zhong Kui
JunebugOD
Zhong Kui
12,420
757
0
9,002
25,218
41,533
659
9,735
15,483
42,662
0
L
14,712
2,439
0
894
14,565
7,327
1,054
3,754
10,811
68,919
0
W
King Arthur
TheBruce5
King Arthur
19,804
2,777
0
8,156
26,419
20,685
171
12,776
13,643
0
72,726
L
Kuzenbo
cottonball41
Kuzenbo
14,346
5,568
0
2,368
23,386
49,310
243
4,359
19,027
41,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,215
Gold Earned
39,501
286
Minions Killed
228
9
Camps Cleared
10
1,054,102
Distance Traveled
957,972
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,113
577
59
3
0
265,467
6
W
Charybdis
13,202
629
135
6
4
342,626
6
W
Zhong Kui
13,765
655
54
3
4
358,529
1
L
Zeus
13,522
644
117
6
4
294,962
2
W
King Arthur
14,248
678
97
5
1
352,947
3
L
Kuzenbo
13,866
660
52
2
6
397,543
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role