Player Matchup

Ravana
Ravana
JoSobreira
Ravana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,240 Elo+
Party 1
Janus
Janus
SonChikara
Janus
Level 82
God Stats
8W - 8L
1,662 SR
Queue Stats
61W - 89L
1,462 Elo+
Solo
Sobek
Sobek
rai302
Sobek
Level 41
God Stats
0W - 2L
1,184 SR
Queue Stats
7W - 11L
1,413 Elo+
Party 1
Team Averages
Level 50
1,449 SR
1,372 Elo+

VS

Team Averages
Level 31
1,375 SR
1,450 Elo+
Ao Kuang
Ao Kuang
JimJamm69
Ao Kuang
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Mandunkacz
Charybdis
Level 30
God Stats
2W - 2L
1,125 SR
Queue Stats
9W - 21L
1,462 Elo+
Party 2
Chaac
Chaac
eFivve
Chaac
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
JoSobreira
Ravana
18
5 / 3 / 4
13,384
637
14,134
21,306
24,504
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
18
3 / 4 / 4
12,826
611
19,139
16,496
7,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
rai302
Sobek
16
1 / 2 / 7
13,523
644
9,057
27,666
39,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
JimJamm69
Ao Kuang
20
8 / 3 / 1
15,254
726
19,876
23,780
28,000
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
Mandunkacz
Charybdis
17
0 / 3 / 7
12,687
604
17,769
16,301
7,291
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
eFivve
Chaac
17
1 / 3 / 5
12,851
612
22,725
28,032
31,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
9
Kills
9
9
Deaths
9
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
JimJamm69
Ao Kuang
8
3
1
2.83
L
Ravana
JoSobreira
Ravana
5
3
4
2.33
W
Charybdis
Mandunkacz
Charybdis
0
3
7
1.17
L
Janus
3
4
4
1.25
W
Chaac
eFivve
Chaac
1
3
5
1.17
L
Sobek
rai302
Sobek
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,330
Damage
60,370
65,468
Taken
68,113
71,127
Mitigated
66,574
16,458
Healing
24,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
JimJamm69
Ao Kuang
19,876
6,245
318
13,414
23,780
28,000
2,373
8,984
14,327
73,639
0
L
Ravana
JoSobreira
Ravana
14,134
4,489
0
3,271
21,306
24,504
551
6,730
13,981
0
24,807
W
Charybdis
Mandunkacz
Charybdis
17,769
8,198
0
3,211
16,301
7,291
217
9,261
6,752
0
59,828
L
Janus
19,139
664
0
5,090
16,496
7,048
654
7,099
9,186
69,412
0
W
Chaac
eFivve
Chaac
22,725
2,947
0
8,023
28,032
31,283
170
9,836
17,706
4,198
55,957
L
Sobek
rai302
Sobek
9,057
997
631
7,466
27,666
39,575
182
7,734
19,139
24,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,733
Gold Earned
40,792
169
Minions Killed
213
6
Camps Cleared
11
1,130,561
Distance Traveled
1,195,606
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
15,254
726
78
4
7
412,370
3
L
Ravana
13,384
637
22
1
1
365,224
4
W
Charybdis
12,687
604
73
3
3
365,589
5
L
Janus
12,826
611
127
6
5
372,106
5
W
Chaac
12,851
612
62
3
1
417,647
3
L
Sobek
13,523
644
20
1
0
393,231
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role