Player Matchup

Ymir
Ymir
Gold V
DJITEKK
Ymir
Gold V
Level 148
God Stats
22W - 14L
1,592 SR
Queue Stats
318W - 318L
1,337 MMR
Solo
Nemesis
Nemesis
Gold I
DadJokez
Nemesis
Gold I
Level 160
God Stats
3W - 6L
1,493 SR
Queue Stats
366W - 375L
1,573 MMR
Solo
Izanami
Izanami
Silver III
StayFrostytK
Izanami
Silver III
Level 107
God Stats
1W - 2L
1,666 SR
Queue Stats
2W - 5L
1,407 MMR
Solo
Poseidon
Poseidon
Platinum V
WildMaineiac
Poseidon
Platinum V
Level 135
God Stats
25W - 10L
1,725 SR
Queue Stats
132W - 138L
1,594 MMR
Solo
Guan Yu
Guan Yu
Gold III
akchinjaxin
Guan Yu
Gold III
Level 135
God Stats
4W - 2L
1,271 SR
Queue Stats
87W - 80L
1,383 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,550 SR
1,459 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,548 SR
1,458 MMR
Geb
Geb
Gold III
GuacaDragon
Geb
Gold III
Level 145
God Stats
9W - 8L
1,669 SR
Queue Stats
87W - 88L
1,598 MMR
Solo
Hera
Hera
Platinum IV
Machinehead21
Hera
Platinum IV
Level 143
God Stats
9W - 13L
1,522 SR
Queue Stats
757W - 766L
1,582 MMR
Solo
Neith
Neith
Platinum V
SSGbroly
Neith
Platinum V
Level 159
God Stats
4W - 6L
1,482 SR
Queue Stats
188W - 191L
1,502 MMR
Solo
Ah Puch
Ah Puch
Gold V
Usseles123
Ah Puch
Gold V
Level 129
God Stats
4W - 5L
1,517 SR
Queue Stats
641W - 651L
1,290 MMR
Solo
Fenrir
Fenrir
Silver III
poomywoomy
Fenrir
Silver III
Level 152
God Stats
0W - 1L
1,549 SR
Queue Stats
39W - 36L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DJITEKK
Ymir
9
0 / 1 / 6
5,836
531
1,839
8,799
5,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
DadJokez
Nemesis
13
7 / 0 / 2
7,409
674
7,345
9,403
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
StayFrostytK
Izanami
11
3 / 1 / 3
6,541
595
3,648
7,978
2,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
WildMaineiac
Poseidon
11
2 / 0 / 3
6,837
622
5,852
4,935
1,791
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
akchinjaxin
Guan Yu
11
0 / 0 / 3
6,486
590
3,968
7,922
6,252
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
King ArthurBellonaLancelotLoki

VS

Bans
RavanaMercuryUllrFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 2
4,825
439
3,403
9,456
4,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 3 / 0
5,957
542
5,068
6,355
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
SSGbroly
Neith
10
0 / 2 / 1
5,665
515
6,005
4,992
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Puch
Usseles123
Ah Puch
11
0 / 1 / 0
6,230
566
5,586
6,966
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
poomywoomy
Fenrir
10
1 / 2 / 1
5,816
529
3,005
8,543
3,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
12
Kills
2
2
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
DJITEKK
Ymir
0
1
6
3
W
Nemesis
DadJokez
Nemesis
7
0
2
8
L
0
4
2
0.25
L
1
3
0
0.33
L
Neith
SSGbroly
Neith
0
2
1
0.25
W
Izanami
StayFrostytK
Izanami
3
1
3
4.5
L
Ah Puch
Usseles123
Ah Puch
0
1
0
0
W
Poseidon
WildMaineiac
Poseidon
2
0
3
3.5
W
Guan Yu
akchinjaxin
Guan Yu
0
0
3
1.5
L
Fenrir
poomywoomy
Fenrir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,652
Damage
23,067
39,037
Taken
36,312
19,945
Mitigated
14,393
11,270
Healing
10,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
DJITEKK
Ymir
1,839
387
0
1,602
8,799
5,556
0
1,849
6,950
13,809
0
W
Nemesis
DadJokez
Nemesis
7,345
3,399
0
1,962
9,403
3,625
0
3,476
5,927
0
47,451
L
3,403
683
0
748
9,456
4,325
46
3,090
6,253
11,932
0
L
5,068
1,856
0
980
6,355
2,238
0
941
5,276
49,039
0
L
Neith
SSGbroly
Neith
6,005
2,322
0
1,490
4,992
2,067
0
940
3,942
0
46,115
W
Izanami
StayFrostytK
Izanami
3,648
1,718
0
3,415
7,978
2,721
410
1,338
6,640
0
50,538
L
Ah Puch
Usseles123
Ah Puch
5,586
400
0
3,470
6,966
2,084
0
0
6,966
50,297
0
W
Poseidon
WildMaineiac
Poseidon
5,852
608
0
1,373
4,935
1,791
605
2,615
2,320
50,980
0
W
Guan Yu
akchinjaxin
Guan Yu
3,968
824
254
2,664
7,922
6,252
0
4,779
3,143
0
43,247
L
Fenrir
poomywoomy
Fenrir
3,005
869
0
3,728
8,543
3,679
0
2,239
6,184
0
35,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,109
Gold Earned
28,493
402
Minions Killed
352
0
Camps Cleared
0
1,147,716
Distance Traveled
1,076,736
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,836
531
16
1
0
214,538
3
W
Nemesis
7,409
674
87
8
0
259,961
3
L
Geb
4,825
439
17
2
0
225,318
6
L
Hera
5,957
542
86
8
0
204,349
4
L
Neith
5,665
515
84
8
0
188,978
2
W
Izanami
6,541
595
104
9
0
183,359
3
L
Ah Puch
6,230
566
94
9
0
209,735
5
W
Poseidon
6,837
622
106
10
0
254,087
2
W
Guan Yu
6,486
590
89
8
0
235,771
1
L
Fenrir
5,816
529
71
6
0
248,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role