Player Matchup

Loki
Loki
BarioLuvBario
Loki
Level 12
God Stats
4W - 2L
1,509 SR
Queue Stats
17W - 11L
1,697 Elo+
Party 1
Ymir
Ymir
LaMacetadetumama
Ymir
Level 53
God Stats
5W - 4L
1,498 SR
Queue Stats
37W - 32L
1,550 Elo+
Party 2
Guan Yu
Guan Yu
YousefSafa2004
Guan Yu
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 24L
1,542 Elo+
Party 1
Charybdis
Charybdis
natrhnj
Charybdis
Level 49
God Stats
8W - 7L
1,543 SR
Queue Stats
40W - 41L
1,575 Elo+
Party 2
Janus
Janus
skyr3acher
Janus
Level 48
God Stats
2W - 0L
1,791 SR
Queue Stats
31W - 30L
1,534 Elo+
Solo
Team Averages
Level 49
1,568 SR
1,580 Elo+

VS

Team Averages
Level 53
1,489 SR
1,570 Elo+
Ao Kuang
Ao Kuang
ElvoBelvo
Ao Kuang
Level 32
God Stats
2W - 2L
1,347 SR
Queue Stats
52W - 73L
1,510 Elo+
Solo
Raijin
Raijin
PE3HUK
Raijin
Level 46
God Stats
2W - 6L
1,160 SR
Queue Stats
96W - 107L
1,476 Elo+
Solo
Mulan
Mulan
Sprengeren
Mulan
Level 115
God Stats
51W - 14L
1,723 SR
Queue Stats
368W - 134L
1,752 Elo+
Party 3
Charybdis
Charybdis
areonix
Charybdis
Level 49
God Stats
2W - 4L
1,509 SR
Queue Stats
59W - 71L
1,478 Elo+
Solo
Cthulhu
Cthulhu
jakobbehrens
Cthulhu
Level 24
God Stats
2W - 1L
1,706 SR
Queue Stats
55W - 24L
1,633 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 12
11,991
545
20,919
21,150
10,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
5 / 2 / 11
11,716
533
13,145
22,425
28,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
1 / 8 / 6
10,321
469
7,139
25,322
17,810
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
natrhnj
Charybdis
16
4 / 2 / 2
10,169
462
9,119
14,334
6,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Janus
18
7 / 2 / 6
11,676
531
13,101
15,071
6,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ElvoBelvo
Ao Kuang
15
2 / 8 / 2
9,634
438
5,530
25,715
11,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Raijin
PE3HUK
Raijin
17
2 / 4 / 3
10,991
500
18,745
15,110
8,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
18
9 / 3 / 3
12,330
560
22,839
20,139
18,575
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
areonix
Charybdis
17
2 / 4 / 3
10,687
486
11,827
16,323
7,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
jakobbehrens
Cthulhu
15
2 / 5 / 2
9,985
454
14,387
21,524
21,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
24
Kills
17
17
Deaths
24
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
3
12
4.33
L
Ao Kuang
ElvoBelvo
Ao Kuang
2
8
2
0.38
W
5
2
11
5.25
L
Raijin
PE3HUK
Raijin
2
4
3
0.88
L
Mulan
9
3
3
3.5
W
1
8
6
0.5
L
Charybdis
areonix
Charybdis
2
4
3
0.88
L
Cthulhu
jakobbehrens
Cthulhu
2
5
2
0.6
W
Charybdis
natrhnj
Charybdis
4
2
2
2.5
W
Janus
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,423
Damage
73,328
98,302
Taken
98,811
69,319
Mitigated
66,852
29,709
Healing
27,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,919
6,278
0
8,048
21,150
10,129
0
8,398
12,752
0
118,360
L
Ao Kuang
ElvoBelvo
Ao Kuang
5,530
1,033
0
7,426
25,715
11,317
0
4,574
21,141
77,400
0
W
13,145
3,888
694
3,503
22,425
28,616
123
10,978
11,447
54,666
0
L
Raijin
PE3HUK
Raijin
18,745
1,787
0
500
15,110
8,019
401
7,098
8,012
92,612
0
L
Mulan
22,839
2,563
0
9,877
20,139
18,575
528
3,811
16,328
0
97,663
W
7,139
835
1,661
8,970
25,322
17,810
0
7,818
17,504
0
57,805
L
Charybdis
areonix
Charybdis
11,827
6,791
0
6,080
16,323
7,245
0
3,643
12,680
0
95,125
L
Cthulhu
jakobbehrens
Cthulhu
14,387
1,650
1,592
2,462
21,524
21,696
18
7,120
14,404
47,255
0
W
Charybdis
natrhnj
Charybdis
9,119
5,395
0
4,038
14,334
6,195
1,377
3,739
10,595
0
69,591
W
Janus
13,101
1,503
467
2,328
15,071
6,569
1,056
7,729
7,342
86,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,873
Gold Earned
53,627
542
Minions Killed
624
0
Camps Cleared
0
2,107,088
Distance Traveled
1,989,514
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,991
545
144
7
0
474,558
3
L
Ao Kuang
9,634
438
114
5
0
400,575
1
W
Ymir
11,716
533
57
3
0
389,020
8
L
Raijin
10,991
500
153
7
0
377,349
0
L
Mulan
12,330
560
143
7
0
368,172
5
W
Guan Yu
10,321
469
89
4
0
426,025
6
L
Charybdis
10,687
486
156
7
0
381,383
1
L
Cthulhu
9,985
454
58
3
0
462,035
3
W
Charybdis
10,169
462
122
6
0
374,257
0
W
Janus
11,676
531
130
6
0
443,228
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role