Player Matchup

Chronos
Chronos
 
Chronos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
CannabisOil
Hachiman
Level 68
God Stats
1W - 0L
1,806 SR
Queue Stats
35W - 18L
1,712 Elo+
Party 1
Cu Chulainn
Cu Chulainn
EmotionallyNumb
Cu Chulainn
Level 38
God Stats
4W - 2L
1,868 SR
Queue Stats
6W - 2L
1,602 Elo+
Party 1
Pele
Pele
vincentvangoop
Pele
Level 7
God Stats
10W - 3L
1,811 SR
Queue Stats
70W - 7L
1,841 Elo+
Party 1
Team Averages
Level 69
1,697 SR
1,631 Elo+

VS

Team Averages
Level 102
1,578 SR
1,464 Elo+
Guan Yu
Guan Yu
BetoskyGeneral
Guan Yu
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 81L
1,165 Elo+
Solo
Thanatos
Thanatos
Eljefeuno
Thanatos
Level 87
God Stats
12W - 9L
1,626 SR
Queue Stats
100W - 100L
1,544 Elo+
Solo
Danzaburou
Danzaburou
Furman420
Danzaburou
Level 114
God Stats
1W - 2L
1,507 SR
Queue Stats
517W - 514L
1,566 Elo+
Solo
Geb
Geb
HatedBonez
Geb
Level 129
God Stats
18W - 26L
1,515 SR
Queue Stats
90W - 119L
1,450 Elo+
Solo
Eset
Eset
thetildedginger
Eset
Level 146
God Stats
6W - 6L
1,741 SR
Queue Stats
23W - 22L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 0 / 5
6,606
551
6,047
5,824
2,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
 
Morgan Le Fay
9
1 / 3 / 3
6,228
519
6,024
7,590
3,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
CannabisOil
Hachiman
13
7 / 1 / 3
8,058
672
11,026
8,927
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
EmotionallyNumb
Cu Chulainn
14
3 / 0 / 2
8,053
671
8,656
8,044
5,427
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 1 / 1
6,083
507
4,812
8,322
2,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,347
446
3,823
9,490
5,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thanatos
Eljefeuno
Thanatos
9
3 / 3 / 0
5,964
497
5,325
11,498
5,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Furman420
Danzaburou
10
1 / 5 / 0
5,792
483
4,801
10,258
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 3
5,651
471
3,943
12,966
9,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 2 / 2
5,727
477
4,504
7,322
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
14
Kills
5
5
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
0
0
5
2.5
W
Morgan Le Fay
 
Morgan Le Fay
1
3
3
0.83
L
1
3
1
0.5
W
Hachiman
CannabisOil
Hachiman
7
1
3
8.5
L
Thanatos
Eljefeuno
Thanatos
3
3
0
1
W
Cu Chulainn
EmotionallyNumb
Cu Chulainn
3
0
2
4
L
Danzaburou
Furman420
Danzaburou
1
5
0
0.2
L
0
1
3
1.5
L
0
2
2
0.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,565
Damage
22,396
38,707
Taken
51,534
16,468
Mitigated
27,499
11,987
Healing
20,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,047
2,496
0
1,677
5,824
2,414
0
1,763
3,899
39,836
4,803
W
Morgan Le Fay
 
Morgan Le Fay
6,024
1,178
0
1,676
7,590
3,196
0
3,059
4,381
31,043
0
L
3,823
602
226
2,522
9,490
5,921
0
299
9,191
0
27,664
W
Hachiman
CannabisOil
Hachiman
11,026
6,022
0
5,859
8,927
2,784
610
532
8,395
0
54,297
L
Thanatos
Eljefeuno
Thanatos
5,325
1,356
0
8,154
11,498
5,852
0
2,843
8,655
0
37,607
W
Cu Chulainn
EmotionallyNumb
Cu Chulainn
8,656
1,936
0
2,010
8,044
5,427
0
816
6,836
0
64,253
L
Danzaburou
Furman420
Danzaburou
4,801
1,610
0
2,431
10,258
3,513
0
1,503
8,755
0
39,511
L
3,943
357
1,604
2,889
12,966
9,138
0
5,021
7,945
16,509
0
L
4,504
150
484
1,854
7,322
3,075
0
1,693
5,629
38,116
0
W
4,812
990
3
762
8,322
2,647
0
1,829
6,285
0
40,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,028
Gold Earned
28,481
418
Minions Killed
293
0
Camps Cleared
0
1,284,247
Distance Traveled
1,164,368
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,606
551
84
7
0
236,252
3
W
Morgan Le Fay
6,228
519
47
4
0
218,329
4
L
Guan Yu
5,347
446
47
4
0
237,618
2
W
Hachiman
8,058
672
98
8
0
231,862
4
L
Thanatos
5,964
497
64
5
0
246,949
1
W
Cu Chulainn
8,053
671
124
10
0
287,422
1
L
Danzaburou
5,792
483
74
6
0
212,582
0
L
Geb
5,651
471
36
3
0
253,257
4
L
Eset
5,727
477
72
6
0
213,962
5
W
Pele
6,083
507
65
5
0
310,382
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role