Player Matchup

Ymir
Ymir
NereaMC
Ymir
Level 66
God Stats
18W - 30L
1,339 SR
Queue Stats
21W - 38L
1,300 Elo+
Party 1
Pele
Pele
TangoZow
Pele
Level 53
God Stats
8W - 9L
1,404 SR
Queue Stats
233W - 286L
1,307 Elo+
Solo
Neith
Neith
calvotelli
Neith
Level 123
God Stats
16W - 24L
1,472 SR
Queue Stats
108W - 125L
1,388 Elo+
Party 1
Danzaburou
Danzaburou
inv66_88
Danzaburou
Level 96
God Stats
4W - 7L
1,483 SR
Queue Stats
38W - 50L
1,380 Elo+
Party 1
King Arthur
King Arthur
marcusdragnell98
King Arthur
Level 75
God Stats
176W - 164L
1,497 SR
Queue Stats
504W - 535L
1,409 Elo+
Solo
Team Averages
Level 83
1,439 SR
1,357 Elo+

VS

Team Averages
Level 102
1,640 SR
1,390 Elo+
Osiris
Osiris
DeViLlIkECooKIE
Osiris
Level 141
God Stats
3W - 2L
1,869 SR
Queue Stats
517W - 624L
1,340 Elo+
Solo
Ymir
Ymir
DenchikTk
Ymir
Level 59
God Stats
3W - 3L
1,518 SR
Queue Stats
83W - 87L
1,369 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jgor-s89
Tsukuyomi
Level 109
God Stats
3W - 3L
1,867 SR
Queue Stats
342W - 361L
1,426 Elo+
Solo
Neith
Neith
Malvar_9
Neith
Level 106
God Stats
52W - 66L
1,449 SR
Queue Stats
244W - 281L
1,399 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pimenchot
Morgan Le Fay
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 216L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
NereaMC
Ymir
14
2 / 0 / 6
8,475
565
5,811
6,182
6,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
15
4 / 3 / 1
8,709
581
7,325
14,778
6,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
15
5 / 1 / 3
9,126
608
10,522
10,288
4,553
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
inv66_88
Danzaburou
14
8 / 0 / 2
9,244
616
11,787
9,578
3,968
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
marcusdragnell98
King Arthur
14
3 / 3 / 4
8,641
576
8,282
11,509
12,543
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
7,650
510
7,894
13,707
11,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
11
1 / 4 / 0
6,751
450
4,599
15,797
12,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
Jgor-s89
Tsukuyomi
12
3 / 3 / 1
7,246
483
6,419
11,952
4,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
Malvar_9
Neith
12
0 / 5 / 1
6,867
458
5,135
9,892
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
Pimenchot
Morgan Le Fay
11
0 / 5 / 0
6,454
430
3,870
10,999
4,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
22
Kills
7
7
Deaths
22
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
Ymir
1
4
0
0.25
L
Tsukuyomi
Jgor-s89
Tsukuyomi
3
3
1
1.17
L
Neith
Malvar_9
Neith
0
5
1
0.1
W
Ymir
NereaMC
Ymir
2
0
6
5
L
Morgan Le Fay
Pimenchot
Morgan Le Fay
0
5
0
0
W
Pele
4
3
1
1.5
W
Neith
5
1
3
6.5
W
Danzaburou
inv66_88
Danzaburou
8
0
2
9
W
King Arthur
marcusdragnell98
King Arthur
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,727
Damage
27,917
52,335
Taken
62,347
33,723
Mitigated
37,662
15,585
Healing
11,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,894
2,482
0
1,545
13,707
11,836
0
0
13,707
0
47,827
L
Ymir
4,599
742
116
3,044
15,797
12,152
0
3,325
12,472
30,047
0
L
Tsukuyomi
Jgor-s89
Tsukuyomi
6,419
1,160
0
2,195
11,952
4,796
0
0
11,952
0
33,321
L
Neith
Malvar_9
Neith
5,135
1,413
0
2,208
9,892
4,211
528
2,258
7,634
0
62,576
W
Ymir
NereaMC
Ymir
5,811
1,884
176
2,306
6,182
6,624
632
1,264
4,918
35,927
0
L
Morgan Le Fay
Pimenchot
Morgan Le Fay
3,870
505
0
2,057
10,999
4,667
0
228
10,771
47,128
0
W
Pele
7,325
2,580
0
1,638
14,778
6,035
0
2,048
12,730
0
66,922
W
Neith
10,522
5,017
0
3,503
10,288
4,553
1,843
2,677
7,611
0
75,386
W
Danzaburou
inv66_88
Danzaburou
11,787
7,161
0
5,765
9,578
3,968
2,908
2,480
7,098
0
59,913
W
King Arthur
marcusdragnell98
King Arthur
8,282
1,123
0
2,197
11,509
12,543
170
0
11,509
195
49,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,195
Gold Earned
34,968
470
Minions Killed
356
0
Camps Cleared
0
1,453,517
Distance Traveled
1,256,995
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,650
510
83
6
0
243,981
9
L
Ymir
6,751
450
52
3
0
245,731
1
L
Tsukuyomi
7,246
483
57
4
0
311,696
2
L
Neith
6,867
458
95
6
0
252,268
4
W
Ymir
8,475
565
57
4
0
290,154
5
L
Morgan Le Fay
6,454
430
69
5
0
203,319
0
W
Pele
8,709
581
113
8
0
341,654
0
W
Neith
9,126
608
119
8
0
267,387
2
W
Danzaburou
9,244
616
97
6
0
267,352
5
W
King Arthur
8,641
576
84
6
0
286,970
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role