Player Matchup

Loki
Loki
DiebesteKDinCoD
Loki
Level 144
God Stats
100W - 37L
1,770 SR
Queue Stats
759W - 401L
1,736 Elo+
Party 1
Bacchus
Bacchus
HenLu-00
Bacchus
Level 148
God Stats
17W - 3L
1,949 SR
Queue Stats
798W - 427L
1,739 Elo+
Party 1
Nu Wa
Nu Wa
Narcīssus
Nu Wa
Level 58
God Stats
34W - 16L
1,674 SR
Queue Stats
285W - 296L
1,561 Elo+
Solo
Team Averages
Level 117
1,798 SR
1,679 Elo+

VS

Team Averages
Level 76
1,490 SR
1,414 Elo+
Ullr
Ullr
Tiodolixo
Ullr
Level 160
God Stats
10W - 21L
1,643 SR
Queue Stats
150W - 167L
1,738 Elo+
Solo
Ares
Ares
UKZz T1NCHY x
Ares
Level 28
God Stats
5W - 4L
1,556 SR
Queue Stats
9W - 13L
1,265 Elo+
Party 2
Nox
Nox
bradeagle
Nox
Level 39
God Stats
4W - 7L
1,272 SR
Queue Stats
9W - 14L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 1
9,492
791
9,467
6,868
3,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
HenLu-00
Bacchus
13
1 / 0 / 7
9,155
763
11,637
15,369
20,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
13
0 / 1 / 6
8,313
693
7,100
3,866
1,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
11
1 / 6 / 0
7,671
639
6,546
14,116
6,580
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
0 / 1 / 1
7,990
666
4,396
11,891
11,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 2 / 1
7,191
599
3,695
8,367
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
9
Kills
1
1
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
0
1
8.5
W
Bacchus
HenLu-00
Bacchus
1
0
7
4.5
W
Nu Wa
0
1
6
3
L
Ullr
1
6
0
0.17
L
0
1
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,204
Damage
14,637
26,103
Taken
34,374
25,869
Mitigated
22,169
9,032
Healing
4,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,467
2,777
0
4,031
6,868
3,232
209
1,991
4,877
0
33,104
W
Bacchus
HenLu-00
Bacchus
11,637
1,876
0
4,382
15,369
20,744
164
5,701
9,668
20,009
0
W
Nu Wa
7,100
2,335
0
619
3,866
1,893
716
768
3,098
38,792
2,053
L
Ullr
6,546
3,446
0
633
14,116
6,580
0
7,077
7,039
0
32,893
L
4,396
406
150
2,837
11,891
11,382
0
6,461
5,430
15,250
0
L
3,695
596
0
859
8,367
4,207
0
5,247
3,120
20,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,960
Gold Earned
22,852
137
Minions Killed
123
8
Camps Cleared
3
718,237
Distance Traveled
663,858
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,492
791
49
4
5
249,478
3
W
Bacchus
9,155
763
13
1
1
256,544
4
W
Nu Wa
8,313
693
75
6
2
212,215
0
L
Ullr
7,671
639
64
5
1
204,174
1
L
Ares
7,990
666
25
2
0
242,635
1
L
Nox
7,191
599
34
3
2
217,049
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role