Player Matchup

Mercury
Mercury
ILCENSORE
Mercury
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 171L
1,456 Elo+
Party 1
Shiva
Shiva
ScytheHunter12
Shiva
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 19L
1,360 Elo+
Party 1
Kukulkan
Kukulkan
SlimyTentacles
Kukulkan
Level 45
God Stats
0W - 1L
1,125 SR
Queue Stats
1W - 2L
1,723 Elo+
Solo
Medusa
Medusa
fastDoubleX
Medusa
Level 127
God Stats
1W - 1L
1,669 SR
Queue Stats
115W - 153L
1,497 Elo+
Party 1
Bacchus
Bacchus
lruki
Bacchus
Level 119
God Stats
9W - 7L
1,834 SR
Queue Stats
97W - 135L
1,438 Elo+
Party 1
Team Averages
Level 78
1,526 SR
1,495 Elo+

VS

Team Averages
Level 89
1,571 SR
1,561 Elo+
Thor
Thor
CEMA21
Thor
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 79L
1,548 Elo+
Party 2
Yu Huang
Yu Huang
Ezequiel24123z
Yu Huang
Level 129
God Stats
6W - 4L
1,500 SR
Queue Stats
76W - 43L
1,702 Elo+
Party 2
Achilles
Achilles
Guydie
Achilles
Level 121
God Stats
3W - 0L
1,762 SR
Queue Stats
196W - 168L
1,524 Elo+
Solo
Loki
Loki
Yharnаm
Loki
Level 44
God Stats
3W - 4L
1,496 SR
Queue Stats
229W - 252L
1,478 Elo+
Solo
Neith
Neith
diablillo15101
Neith
Level 22
God Stats
13W - 6L
1,598 SR
Queue Stats
134W - 103L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ILCENSORE
Mercury
14
2 / 4 / 2
8,623
507
4,792
14,258
5,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 1 / 0
8,855
521
8,215
12,757
8,943
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
12
0 / 7 / 1
7,533
443
5,201
9,792
3,959
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
14
3 / 5 / 2
8,652
509
11,918
14,660
5,017
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
lruki
Bacchus
11
2 / 3 / 3
7,731
455
8,699
14,586
12,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
CEMA21
Thor
12
1 / 3 / 12
7,681
452
7,102
16,434
14,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
17
8 / 1 / 3
10,083
593
12,580
9,264
4,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Guydie
Achilles
16
1 / 0 / 0
9,263
545
8,287
15,420
18,888
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
15
6 / 1 / 8
9,075
534
10,210
10,951
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
4 / 2 / 3
9,608
565
8,210
11,084
5,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
7
Kills
20
20
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thor
CEMA21
Thor
1
3
12
2.33
W
Yu Huang
8
1
3
9.5
W
Achilles
Guydie
Achilles
1
0
0
1
L
Mercury
ILCENSORE
Mercury
2
4
2
0.75
L
0
1
0
0
L
Kukulkan
0
7
1
0.07
W
Loki
6
1
8
10
W
4
2
3
2.75
L
Medusa
3
5
2
0.8
L
Bacchus
lruki
Bacchus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,825
Damage
46,389
66,053
Taken
63,153
36,036
Mitigated
48,209
12,830
Healing
17,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
CEMA21
Thor
7,102
2,004
0
2,786
16,434
14,357
0
6,261
10,173
0
22,777
W
Yu Huang
12,580
1,334
0
1,158
9,264
4,509
100
3,195
6,069
86,407
0
W
Achilles
Guydie
Achilles
8,287
1,755
0
6,046
15,420
18,888
0
0
15,420
0
77,349
L
Mercury
ILCENSORE
Mercury
4,792
1,430
0
1,210
14,258
5,666
0
2,567
11,691
0
75,300
L
8,215
1,546
0
2,444
12,757
8,943
0
0
12,757
0
79,695
L
Kukulkan
5,201
248
0
955
9,792
3,959
0
4,960
4,832
51,167
0
W
Loki
10,210
2,430
0
4,286
10,951
4,475
0
3,226
7,725
0
66,982
W
8,210
3,184
0
3,587
11,084
5,980
1,200
1,524
9,560
0
86,856
L
Medusa
11,918
5,973
0
4,533
14,660
5,017
0
0
14,660
0
73,340
L
Bacchus
lruki
Bacchus
8,699
1,961
484
3,204
14,586
12,451
0
5,053
9,533
24,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,394
Gold Earned
45,710
497
Minions Killed
585
0
Camps Cleared
0
1,673,165
Distance Traveled
1,658,038
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,681
452
23
1
0
341,696
0
W
Yu Huang
10,083
593
158
9
0
316,999
7
W
Achilles
9,263
545
150
9
0
321,841
2
L
Mercury
8,623
507
127
7
0
367,271
2
L
Shiva
8,855
521
138
8
0
346,033
7
L
Kukulkan
7,533
443
87
5
0
286,830
0
W
Loki
9,075
534
105
6
0
384,581
2
W
Neith
9,608
565
149
9
0
292,921
4
L
Medusa
8,652
509
108
6
0
315,968
6
L
Bacchus
7,731
455
37
2
0
357,063
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role