Player Matchup

Lancelot
Lancelot
RMEA Cupid
Lancelot
Level 151
God Stats
4W - 4L
1,500 SR
Queue Stats
50W - 52L
1,423 Elo+
Solo
Vamana
Vamana
RoboSquatch76
Vamana
Level 108
God Stats
2W - 4L
1,511 SR
Queue Stats
175W - 175L
1,399 Elo+
Solo
Charybdis
Charybdis
Snowwthe8
Charybdis
Level 155
God Stats
6W - 13L
1,398 SR
Queue Stats
177W - 206L
1,411 Elo+
Solo
Hades
Hades
TalkingJarl2395
Hades
Level 84
God Stats
29W - 51L
1,405 SR
Queue Stats
380W - 456L
1,397 Elo+
Solo
Zeus
Zeus
That1classyGuy
Zeus
Level 89
God Stats
57W - 61L
1,530 SR
Queue Stats
198W - 221L
1,469 Elo+
Solo
Team Averages
Level 117
1,469 SR
1,420 Elo+

VS

Team Averages
Level 112
1,427 SR
1,535 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
BoltingStatue69
Janus
Level 108
God Stats
1W - 0L
1,458 SR
Queue Stats
8W - 8L
1,550 Elo+
Party 1
Arachne
Arachne
DeeJayColin
Arachne
Level 105
God Stats
5W - 5L
1,465 SR
Queue Stats
94W - 89L
1,488 Elo+
Party 1
Izanami
Izanami
SleepyheadBit
Izanami
Level 121
God Stats
4W - 6L
1,212 SR
Queue Stats
108W - 96L
1,520 Elo+
Solo
Bellona
Bellona
Titan Beast51
Bellona
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 25L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
RMEA Cupid
Lancelot
11
2 / 4 / 2
7,079
506
5,667
12,512
4,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 3 / 0
7,078
506
7,281
11,841
10,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Snowwthe8
Charybdis
11
1 / 5 / 2
6,432
459
8,033
11,792
4,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
2 / 2 / 0
5,999
429
3,250
8,974
4,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 5 / 2
6,475
463
3,166
9,407
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 3 / 5
7,617
544
7,186
12,526
8,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
5 / 2 / 6
8,714
622
9,262
8,331
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
DeeJayColin
Arachne
14
7 / 0 / 3
8,583
613
5,935
9,742
3,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
12
2 / 0 / 2
7,389
528
5,406
8,828
2,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
13
3 / 1 / 2
8,290
592
11,118
14,188
14,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
19
19
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
3
5
1.5
W
5
2
6
4
W
Arachne
DeeJayColin
Arachne
7
0
3
8.5
L
Lancelot
RMEA Cupid
Lancelot
2
4
2
0.75
L
1
3
0
0.33
W
Izanami
2
0
2
3
L
Charybdis
Snowwthe8
Charybdis
1
5
2
0.4
L
2
2
0
1
L
0
5
2
0.2
W
Bellona
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,397
Damage
38,907
54,526
Taken
53,615
26,901
Mitigated
32,675
16,477
Healing
19,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,186
467
874
1,600
12,526
8,742
0
1,993
10,533
24,802
0
W
9,262
661
0
1,930
8,331
3,053
947
2,395
5,936
53,001
0
W
Arachne
DeeJayColin
Arachne
5,935
3,502
0
4,271
9,742
3,961
756
1,315
8,395
0
62,899
L
Lancelot
RMEA Cupid
Lancelot
5,667
1,092
0
4,126
12,512
4,680
0
2,217
10,147
0
42,288
L
7,281
3,816
0
3,481
11,841
10,048
408
409
11,426
0
46,788
W
Izanami
5,406
3,713
0
4,818
8,828
2,739
20
1,143
7,279
0
55,213
L
Charybdis
Snowwthe8
Charybdis
8,033
4,596
40
3,965
11,792
4,061
216
4,630
7,130
0
50,219
L
3,250
296
246
3,888
8,974
4,523
168
2,930
6,020
20,185
0
L
3,166
482
0
731
9,407
3,589
78
5,766
3,355
39,947
0
W
Bellona
11,118
6,997
0
5,541
14,188
14,180
1,528
0
13,558
0
59,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,063
Gold Earned
40,593
351
Minions Killed
409
0
Camps Cleared
0
1,120,697
Distance Traveled
1,439,358
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,617
544
31
2
0
294,262
4
W
Janus
8,714
622
98
7
0
273,253
1
W
Arachne
8,583
613
91
7
0
328,618
0
L
Lancelot
7,079
506
79
6
0
332,226
5
L
Vamana
7,078
506
76
5
0
216,248
1
W
Izanami
7,389
528
91
7
0
268,144
0
L
Charybdis
6,432
459
85
6
0
219,389
0
L
Hades
5,999
429
42
3
0
152,009
2
L
Zeus
6,475
463
69
5
0
200,825
3
W
Bellona
8,290
592
98
7
0
275,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role