Player Matchup

Gilgamesh
Gilgamesh
Kinq_DuFF
Gilgamesh
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,645 Elo+
Party 1
Ymir
Ymir
MC_Manni9
Ymir
Level 23
God Stats
1W - 1L
1,699 SR
Queue Stats
22W - 33L
1,255 Elo+
Party 1
Izanami
Izanami
kevke_04
Izanami
Level 40
God Stats
6W - 6L
1,500 SR
Queue Stats
66W - 82L
1,281 Elo+
Party 1
Nu Wa
Nu Wa
maxim6ff
Nu Wa
Level 85
God Stats
8W - 6L
1,816 SR
Queue Stats
27W - 25L
1,443 Elo+
Solo
Fenrir
Fenrir
razersphex97
Fenrir
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
39W - 58L
1,218 Elo+
Party 1
Team Averages
Level 40
1,603 SR
1,368 Elo+

VS

Team Averages
Level 60
1,436 SR
1,463 Elo+
Baron Samedi
Baron Samedi
BenDrankLyn
Baron Samedi
Level 65
God Stats
50W - 29L
1,563 SR
Queue Stats
299W - 305L
1,473 Elo+
Party 2
Chiron
Chiron
Cheeto7
Chiron
Level 106
God Stats
2W - 4L
1,122 SR
Queue Stats
160W - 159L
1,504 Elo+
Party 3
Ganesha
Ganesha
MR Pickles9004
Ganesha
Level 49
God Stats
15W - 10L
1,575 SR
Queue Stats
101W - 110L
1,425 Elo+
Party 3
Shiva
Shiva
NoxTrip
Shiva
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,500 Elo+
Solo
Arachne
Arachne
USARUGBY09
Arachne
Level 48
God Stats
7W - 4L
1,421 SR
Queue Stats
171W - 199L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kinq_DuFF
Gilgamesh
11
0 / 2 / 1
6,570
505
3,140
8,197
6,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
8
0 / 3 / 1
5,916
455
1,205
11,785
8,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
kevke_04
Izanami
10
0 / 5 / 1
6,005
462
6,281
12,243
3,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
maxim6ff
Nu Wa
11
0 / 3 / 0
6,402
492
3,647
5,899
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
10
3 / 4 / 0
6,335
487
4,319
11,962
4,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BenDrankLyn
Baron Samedi
13
4 / 0 / 3
8,183
629
4,558
4,345
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Cheeto7
Chiron
12
8 / 1 / 0
7,462
574
13,996
8,070
2,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
2 / 0 / 7
7,665
590
6,675
9,420
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shiva
NoxTrip
Shiva
10
1 / 1 / 1
6,176
475
3,005
6,229
2,795
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
USARUGBY09
Arachne
14
2 / 1 / 5
8,035
618
6,190
10,137
4,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
17
17
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BenDrankLyn
Baron Samedi
4
0
3
5.5
W
Chiron
Cheeto7
Chiron
8
1
0
8
L
Gilgamesh
Kinq_DuFF
Gilgamesh
0
2
1
0.25
L
Ymir
0
3
1
0.17
W
2
0
7
5.5
W
Shiva
NoxTrip
Shiva
1
1
1
1.5
W
Arachne
USARUGBY09
Arachne
2
1
5
4.5
L
Izanami
kevke_04
Izanami
0
5
1
0.1
L
Nu Wa
maxim6ff
Nu Wa
0
3
0
0
L
Fenrir
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,592
Damage
34,424
50,086
Taken
38,201
24,441
Mitigated
20,352
10,051
Healing
15,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BenDrankLyn
Baron Samedi
4,558
504
307
2,410
4,345
1,837
372
2,114
2,231
55,853
0
W
Chiron
Cheeto7
Chiron
13,996
5,618
526
3,175
8,070
2,761
2,795
709
7,361
0
59,549
L
Gilgamesh
Kinq_DuFF
Gilgamesh
3,140
1,211
0
2,229
8,197
6,195
639
823
7,374
0
35,202
L
Ymir
1,205
326
0
1,804
11,785
8,240
0
2,343
9,442
11,360
0
W
6,675
780
0
1,903
9,420
8,769
697
736
8,684
26,959
0
W
Shiva
NoxTrip
Shiva
3,005
611
0
1,430
6,229
2,795
254
184
6,045
0
25,086
W
Arachne
USARUGBY09
Arachne
6,190
4,950
0
6,179
10,137
4,190
0
1,109
9,028
0
58,331
L
Izanami
kevke_04
Izanami
6,281
3,810
0
3,714
12,243
3,876
0
3,173
9,070
0
52,346
L
Nu Wa
maxim6ff
Nu Wa
3,647
1,091
0
0
5,899
1,892
192
2,208
3,691
45,248
0
L
Fenrir
4,319
1,417
0
2,304
11,962
4,238
981
2,686
9,276
0
37,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,228
Gold Earned
37,521
324
Minions Killed
370
0
Camps Cleared
0
1,161,592
Distance Traveled
1,263,839
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,183
629
111
9
0
247,806
6
W
Chiron
7,462
574
106
8
0
223,782
1
L
Gilgamesh
6,570
505
71
5
0
220,193
0
L
Ymir
5,916
455
13
1
0
232,224
1
W
Ganesha
7,665
590
3
0
0
246,675
0
W
Shiva
6,176
475
35
3
0
237,660
0
W
Arachne
8,035
618
115
9
0
307,916
0
L
Izanami
6,005
462
95
7
0
213,299
1
L
Nu Wa
6,402
492
70
5
0
237,827
0
L
Fenrir
6,335
487
75
6
0
258,049
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role