Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Cludd4913
Xbalanque
Level 54
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 33L
1,311 Elo+
Solo
Danzaburou
Danzaburou
UrameshYusuke
Danzaburou
Level 103
God Stats
2W - 2L
1,291 SR
Queue Stats
299W - 338L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
christofire94
Baron Samedi
Level 103
God Stats
1W - 0L
1,719 SR
Queue Stats
116W - 101L
1,414 Elo+
Solo
Izanami
Izanami
opt1muspr1m3r1b
Izanami
Level 144
God Stats
8W - 3L
1,685 SR
Queue Stats
373W - 373L
1,448 Elo+
Solo
Team Averages
Level 94
1,539 SR
1,421 Elo+

VS

Team Averages
Level 129
1,509 SR
1,428 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Ben_Derover1129
Ah Puch
Level 124
God Stats
2W - 1L
1,754 SR
Queue Stats
30W - 32L
1,451 Elo+
Solo
Chaac
Chaac
Hanzrimer
Chaac
Level 128
God Stats
5W - 4L
1,293 SR
Queue Stats
160W - 156L
1,490 Elo+
Solo
He Bo
He Bo
Sukoshi-Nani
He Bo
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
1 / 8 / 9
9,060
647
8,823
20,235
17,489
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Cludd4913
Xbalanque
16
0 / 6 / 14
9,452
675
11,056
15,927
7,997
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
UrameshYusuke
Danzaburou
20
12 / 2 / 8
12,738
910
22,058
14,938
8,316
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
christofire94
Baron Samedi
18
2 / 3 / 14
10,659
761
12,863
11,568
6,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
6 / 5 / 8
11,095
793
21,823
15,360
7,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
6 / 9 / 14
10,197
728
14,405
28,607
35,336
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shiva
 
Shiva
14
3 / 5 / 12
9,067
648
7,093
17,037
9,764
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 1 / 17
10,988
785
16,592
11,433
6,906
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Hanzrimer
Chaac
16
6 / 5 / 14
9,927
709
14,504
22,185
20,441
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
6 / 2 / 13
10,417
744
13,234
12,112
6,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
94
21
Kills
24
24
Deaths
22
53
Assists
70
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
8
9
0.69
L
Cthulhu
 
Cthulhu
6
9
14
1.44
L
Shiva
 
Shiva
3
5
12
1.8
L
3
1
17
11.5
W
Xbalanque
Cludd4913
Xbalanque
0
6
14
1.17
L
Chaac
Hanzrimer
Chaac
6
5
14
2.6
L
6
2
13
6.25
W
Danzaburou
UrameshYusuke
Danzaburou
12
2
8
8
W
Baron Samedi
christofire94
Baron Samedi
2
3
14
3
W
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,623
Damage
65,828
78,028
Taken
91,374
47,635
Mitigated
78,924
28,584
Healing
28,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,823
617
1,010
4,717
20,235
17,489
272
8,804
11,431
0
17,912
L
Cthulhu
 
Cthulhu
14,405
538
3,751
2,637
28,607
35,336
249
3,633
24,974
19,485
0
L
Shiva
 
Shiva
7,093
2,118
2,659
3,322
17,037
9,764
80
1,599
15,438
0
12,858
L
16,592
507
1,585
2,551
11,433
6,906
388
3,488
7,945
39,181
0
W
Xbalanque
Cludd4913
Xbalanque
11,056
8,728
58
3,893
15,927
7,997
2,459
9,303
6,624
0
18,453
L
Chaac
Hanzrimer
Chaac
14,504
3,446
2,272
6,825
22,185
20,441
668
2,686
19,499
0
26,372
L
13,234
103
1,699
1,669
12,112
6,477
996
1,457
10,655
22,250
0
W
Danzaburou
UrameshYusuke
Danzaburou
22,058
8,864
1,715
6,668
14,938
8,316
2,800
9,473
5,465
0
42,927
W
Baron Samedi
christofire94
Baron Samedi
12,863
995
3,411
2,956
11,568
6,218
609
7,024
4,544
25,669
0
W
21,823
10,651
771
3,385
15,360
7,615
2,210
9,627
5,733
0
47,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,004
Gold Earned
50,596
176
Minions Killed
127
0
Camps Cleared
0
1,106,013
Distance Traveled
1,170,589
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,060
647
11
1
0
239,218
1
L
Cthulhu
10,197
728
26
2
0
204,685
4
L
Shiva
9,067
648
16
1
0
201,029
0
L
Ah Puch
10,988
785
57
4
0
284,495
0
W
Xbalanque
9,452
675
19
1
0
221,689
0
L
Chaac
9,927
709
15
1
0
221,231
0
L
He Bo
10,417
744
13
1
0
259,149
1
W
Danzaburou
12,738
910
50
4
0
234,094
0
W
Baron Samedi
10,659
761
26
2
0
222,645
0
W
Izanami
11,095
793
70
5
0
188,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role