Player Matchup

Horus
Horus
AqueousSnake
Horus
Level 121
God Stats
6W - 1L
2,022 SR
Queue Stats
214W - 198L
1,590 Elo+
Party 2
Nu Wa
Nu Wa
BeastModeHD123
Nu Wa
Level 31
God Stats
8W - 6L
1,779 SR
Queue Stats
13W - 19L
1,540 Elo+
Solo
Mercury
Mercury
GodofNoobland
Mercury
Level 17
God Stats
2W - 3L
1,435 SR
Queue Stats
2W - 7L
1,432 Elo+
Party 1
King Arthur
King Arthur
JerkingTurkey
King Arthur
Level 144
God Stats
12W - 10L
1,695 SR
Queue Stats
251W - 247L
1,570 Elo+
Party 1
Izanami
Izanami
PotatoBaj
Izanami
Level 29
God Stats
10W - 7L
1,730 SR
Queue Stats
86W - 80L
1,582 Elo+
Party 2
Team Averages
Level 68
1,732 SR
1,543 Elo+

VS

Team Averages
Level 58
1,551 SR
1,627 Elo+
Ymir
Ymir
NaughtyN31th
Ymir
Level 36
God Stats
3W - 3L
1,338 SR
Queue Stats
30W - 38L
1,347 Elo+
Solo
Anubis
Anubis
SonOfToniLuz
Anubis
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 34L
1,818 Elo+
Party 4
Izanami
Izanami
Upciøs
Izanami
Level 156
God Stats
2W - 1L
1,542 SR
Queue Stats
143W - 111L
1,635 Elo+
Party 3
Ne Zha
Ne Zha
Yahiko612
Ne Zha
Level 31
God Stats
3W - 3L
1,566 SR
Queue Stats
34W - 19L
1,595 Elo+
Party 3
King Arthur
King Arthur
cooldownortroll
King Arthur
Level 7
God Stats
5W - 0L
1,809 SR
Queue Stats
14W - 2L
1,739 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
5,060
506
4,126
7,121
4,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 0
4,940
494
4,298
5,816
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
8
0 / 3 / 0
4,677
468
1,148
7,565
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
JerkingTurkey
King Arthur
10
0 / 0 / 0
5,570
557
2,247
7,796
5,303
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
PotatoBaj
Izanami
9
0 / 2 / 0
5,102
510
4,355
7,280
1,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 4
5,829
583
3,491
4,083
1,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
10
4 / 0 / 1
6,064
606
5,830
6,159
3,243
Magic Focus

Magic Focus

+20
Magical Power

Izanami
Upciøs
Izanami
10
1 / 0 / 3
5,542
554
6,164
7,455
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
Yahiko612
Ne Zha
8
1 / 0 / 1
5,256
526
1,070
3,715
1,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
cooldownortroll
King Arthur
9
1 / 0 / 0
5,772
577
4,487
5,237
4,220
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
9
9
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
2
0
0
L
Mercury
0
3
0
0
L
King Arthur
JerkingTurkey
King Arthur
0
0
0
0
W
2
0
4
4
L
Izanami
PotatoBaj
Izanami
0
2
0
0
W
Anubis
4
0
1
4.5
W
Izanami
Upciøs
Izanami
1
0
3
2.5
W
Ne Zha
Yahiko612
Ne Zha
1
0
1
1.5
W
King Arthur
cooldownortroll
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,174
Damage
21,042
35,578
Taken
26,649
15,387
Mitigated
12,915
9,274
Healing
13,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,126
2,018
224
1,792
7,121
4,408
0
2,405
4,716
0
12,758
L
4,298
1,914
0
750
5,816
1,775
236
4,548
1,268
32,514
0
L
Mercury
1,148
582
0
2,456
7,565
2,345
0
1,454
6,111
0
24,602
L
King Arthur
JerkingTurkey
King Arthur
2,247
384
0
1,295
7,796
5,303
0
447
7,349
0
41,710
W
3,491
1,216
0
2,924
4,083
1,857
329
813
3,270
31,084
0
L
Izanami
PotatoBaj
Izanami
4,355
3,795
0
2,757
7,280
1,556
0
467
6,813
0
52,581
W
Anubis
5,830
742
0
4,169
6,159
3,243
0
3,228
2,931
45,569
0
W
Izanami
Upciøs
Izanami
6,164
4,006
0
3,227
7,455
1,787
0
87
7,368
0
44,061
W
Ne Zha
Yahiko612
Ne Zha
1,070
308
0
1,777
3,715
1,808
0
83
3,632
0
13,274
W
King Arthur
cooldownortroll
King Arthur
4,487
953
0
1,238
5,237
4,220
0
87
5,150
0
37,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,349
Gold Earned
28,463
294
Minions Killed
342
0
Camps Cleared
0
974,201
Distance Traveled
942,380
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,060
506
16
2
0
205,062
1
L
Nu Wa
4,940
494
54
5
0
162,766
3
L
Mercury
4,677
468
55
6
0
228,790
1
L
King Arthur
5,570
557
77
8
0
204,785
0
W
Ymir
5,829
583
71
7
0
199,762
0
L
Izanami
5,102
510
92
9
0
172,798
1
W
Anubis
6,064
606
84
8
0
181,178
4
W
Izanami
5,542
554
85
9
0
181,821
5
W
Ne Zha
5,256
526
22
2
0
190,934
1
W
King Arthur
5,772
577
80
8
0
188,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role