Player Matchup

Hercules
Hercules
ApolloGaymmer
Hercules
Level 24
God Stats
3W - 1L
1,601 SR
Queue Stats
41W - 32L
1,449 Elo+
Party 2
Odin
Odin
Poroankka
Odin
Level 33
God Stats
8W - 9L
1,456 SR
Queue Stats
186W - 197L
1,383 Elo+
Solo
Anubis
Anubis
SoyVodka
Anubis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,262 Elo+
Party 2
Neith
Neith
joelgammer
Neith
Level 62
God Stats
3W - 6L
1,491 SR
Queue Stats
195W - 177L
1,491 Elo+
Party 2
Da Ji
Da Ji
rexjor
Da Ji
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 31L
1,375 Elo+
Party 2
Team Averages
Level 44
1,509 SR
1,392 Elo+

VS

Team Averages
Level 27
1,481 SR
1,438 Elo+
Vulcan
Vulcan
Mesqui05
Vulcan
Level 69
God Stats
1W - 2L
1,524 SR
Queue Stats
133W - 126L
1,458 Elo+
Party 1
Cerberus
Cerberus
Sancho115
Cerberus
Level 29
God Stats
2W - 3L
1,503 SR
Queue Stats
76W - 73L
1,420 Elo+
Party 1
Olorun
Olorun
Tupapitorico24
Olorun
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 18L
1,519 Elo+
Party 1
Jing Wei
Jing Wei
elsilver400
Jing Wei
Level 8
God Stats
5W - 6L
1,376 SR
Queue Stats
6W - 8L
1,293 Elo+
Party 1
Amaterasu
Amaterasu
yavibo
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ApolloGaymmer
Hercules
15
2 / 1 / 10
10,652
484
7,975
17,891
18,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
19
7 / 1 / 3
12,948
589
12,224
16,165
15,630
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Anubis
SoyVodka
Anubis
17
3 / 3 / 6
11,042
502
11,615
11,839
7,030
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
17
4 / 2 / 7
10,974
499
16,546
15,309
7,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
rexjor
Da Ji
20
12 / 1 / 7
12,877
585
25,262
22,882
12,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Mesqui05
Vulcan
17
3 / 5 / 2
10,634
483
13,057
17,567
8,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Sancho115
Cerberus
13
1 / 3 / 4
9,358
425
8,775
24,792
30,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 7 / 3
10,842
493
12,498
19,393
9,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
elsilver400
Jing Wei
12
0 / 7 / 1
7,818
355
5,905
16,672
6,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
yavibo
Amaterasu
15
0 / 6 / 1
8,645
393
2,975
16,172
12,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
28
Kills
7
8
Deaths
28
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
ApolloGaymmer
Hercules
2
1
10
7
L
Vulcan
Mesqui05
Vulcan
3
5
2
0.8
W
Odin
7
1
3
8.5
L
Cerberus
Sancho115
Cerberus
1
3
4
1
W
Anubis
SoyVodka
Anubis
3
3
6
2
L
3
7
3
0.64
L
Jing Wei
elsilver400
Jing Wei
0
7
1
0.07
W
Neith
4
2
7
3.75
W
Da Ji
rexjor
Da Ji
12
1
7
15.5
L
Amaterasu
yavibo
Amaterasu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,622
Damage
43,210
84,086
Taken
94,596
61,020
Mitigated
67,993
26,412
Healing
24,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ApolloGaymmer
Hercules
7,975
2,433
0
5,228
17,891
18,626
830
6,230
11,611
0
23,173
L
Vulcan
Mesqui05
Vulcan
13,057
2,772
0
5,296
17,567
8,961
0
1,670
15,897
100,847
0
W
Odin
12,224
1,749
0
2,334
16,165
15,630
772
5,720
10,355
0
92,589
L
Cerberus
Sancho115
Cerberus
8,775
580
493
6,339
24,792
30,737
0
2,326
22,466
40,347
0
W
Anubis
SoyVodka
Anubis
11,615
536
0
4,605
11,839
7,030
2,220
7,810
3,837
74,476
0
L
12,498
5,064
357
7,123
19,393
9,446
1,356
7,015
12,378
79,057
0
L
Jing Wei
elsilver400
Jing Wei
5,905
4,383
0
2,279
16,672
6,327
0
604
16,068
0
43,524
W
Neith
16,546
9,659
0
7,187
15,309
7,304
882
6,246
9,011
0
100,524
W
Da Ji
rexjor
Da Ji
25,262
7,045
0
7,058
22,882
12,430
1,128
8,297
14,371
0
117,528
L
Amaterasu
yavibo
Amaterasu
2,975
1,536
0
2,675
16,172
12,522
0
0
16,172
0
36,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,493
Gold Earned
47,297
619
Minions Killed
553
0
Camps Cleared
0
2,051,705
Distance Traveled
2,095,711
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,652
484
29
1
0
425,535
1
L
Vulcan
10,634
483
152
7
0
460,112
2
W
Odin
12,948
589
162
7
0
403,079
2
L
Cerberus
9,358
425
97
4
0
462,426
2
W
Anubis
11,042
502
129
6
0
378,634
0
L
Olorun
10,842
493
157
7
0
359,206
2
L
Jing Wei
7,818
355
79
4
0
415,654
0
W
Neith
10,974
499
164
7
0
393,119
2
W
Da Ji
12,877
585
135
6
0
451,338
4
L
Amaterasu
8,645
393
68
3
0
398,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role