Player Matchup

Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ChampChad
Nu Wa
Level 85
God Stats
4W - 6L
1,303 SR
Queue Stats
257W - 281L
1,502 Elo+
Solo
Charybdis
Charybdis
Dome24
Charybdis
Level 48
God Stats
4W - 8L
1,362 SR
Queue Stats
51W - 50L
1,507 Elo+
Solo
Sol
Sol
Myral
Sol
Level 143
God Stats
49W - 23L
1,657 SR
Queue Stats
320W - 354L
1,492 Elo+
Solo
Arachne
Arachne
ShvabraPro
Arachne
Level 151
God Stats
3W - 6L
1,473 SR
Queue Stats
192W - 186L
1,511 Elo+
Solo
Team Averages
Level 110
1,459 SR
1,502 Elo+

VS

Team Averages
Level 69
1,478 SR
1,483 Elo+
Mercury
Mercury
ChrisKoks
Mercury
Level 106
God Stats
6W - 3L
1,636 SR
Queue Stats
93W - 105L
1,509 Elo+
Party 1
Athena
Athena
Dumptruckbunda
Athena
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 36L
1,461 Elo+
Solo
Artemis
Artemis
Elyas1337
Artemis
Level 75
God Stats
1W - 0L
1,232 SR
Queue Stats
79W - 91L
1,478 Elo+
Party 1
Thoth
Thoth
Rtois
Thoth
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Solo
Jormungandr
Jormungandr
WilliWuchtig25
Jormungandr
Level 102
God Stats
3W - 3L
1,520 SR
Queue Stats
57W - 59L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 5 / 3
9,221
485
7,421
19,282
21,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
ChampChad
Nu Wa
14
1 / 5 / 1
9,113
480
9,321
11,368
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Dome24
Charybdis
16
4 / 4 / 0
10,084
531
9,935
17,051
7,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
Myral
Sol
17
1 / 1 / 0
10,569
556
11,392
12,356
6,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
ShvabraPro
Arachne
14
2 / 6 / 3
8,823
464
9,487
21,984
12,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChrisKoks
Mercury
18
12 / 3 / 2
11,080
583
14,284
15,743
6,845
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 0 / 10
9,175
483
9,936
19,398
21,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
Elyas1337
Artemis
15
2 / 3 / 6
8,738
460
9,314
10,537
4,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Rtois
Thoth
16
3 / 3 / 6
9,656
508
10,881
10,012
4,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jormungandr
WilliWuchtig25
Jormungandr
16
2 / 1 / 0
9,751
513
9,283
15,552
12,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
10
Kills
21
21
Deaths
10
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
5
3
0.7
L
Nu Wa
ChampChad
Nu Wa
1
5
1
0.3
W
Mercury
ChrisKoks
Mercury
12
3
2
4.33
L
Charybdis
Dome24
Charybdis
4
4
0
1
W
2
0
10
7
W
Artemis
Elyas1337
Artemis
2
3
6
1.67
L
Sol
Myral
Sol
1
1
0
1
W
Thoth
Rtois
Thoth
3
3
6
2
L
Arachne
ShvabraPro
Arachne
2
6
3
0.58
W
Jormungandr
WilliWuchtig25
Jormungandr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,556
Damage
53,698
82,041
Taken
71,242
51,748
Mitigated
50,104
21,794
Healing
9,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,421
1,424
0
2,834
19,282
21,787
215
5,436
13,846
40,196
0
L
Nu Wa
ChampChad
Nu Wa
9,321
1,613
0
750
11,368
3,732
0
8,045
3,323
71,245
0
W
Mercury
ChrisKoks
Mercury
14,284
8,055
0
2,695
15,743
6,845
0
3,906
11,837
0
101,052
L
Charybdis
Dome24
Charybdis
9,935
5,636
0
7,558
17,051
7,677
2,541
2,276
14,775
0
100,379
W
9,936
3,547
0
2,556
19,398
21,216
115
7,154
12,244
39,585
0
W
Artemis
Elyas1337
Artemis
9,314
5,213
662
2,825
10,537
4,637
0
2,044
8,493
0
61,016
L
Sol
Myral
Sol
11,392
5,453
0
6,776
12,356
6,066
1,248
7,500
4,856
85,906
10,443
W
Thoth
Rtois
Thoth
10,881
600
0
819
10,012
4,959
138
4,570
5,442
98,180
0
L
Arachne
ShvabraPro
Arachne
9,487
7,519
0
3,876
21,984
12,486
0
6,843
15,141
0
62,686
W
Jormungandr
WilliWuchtig25
Jormungandr
9,283
2,646
0
365
15,552
12,447
0
9,111
6,441
79,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,810
Gold Earned
48,400
593
Minions Killed
612
0
Camps Cleared
0
1,567,754
Distance Traveled
1,779,189
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,221
485
55
3
0
326,200
1
L
Nu Wa
9,113
480
124
7
0
305,729
3
W
Mercury
11,080
583
141
7
0
428,713
4
L
Charybdis
10,084
531
170
9
0
281,499
3
W
Athena
9,175
483
62
3
0
381,052
8
W
Artemis
8,738
460
94
5
0
323,931
4
L
Sol
10,569
556
167
9
0
325,068
8
W
Thoth
9,656
508
156
8
0
321,734
4
L
Arachne
8,823
464
77
4
0
329,258
6
W
Jormungandr
9,751
513
159
8
0
323,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role