Player Matchup

Artemis
Artemis
CertifiedSupes
Artemis
Level 68
God Stats
3W - 1L
1,724 SR
Queue Stats
15W - 18L
1,262 Elo+
Solo
Sol
Sol
Doddsin
Sol
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 59L
1,631 Elo+
Solo
Ganesha
Ganesha
HxShadow2302
Ganesha
Level 122
God Stats
7W - 3L
1,726 SR
Queue Stats
303W - 337L
1,528 Elo+
Solo
Nike
Nike
MellamoDrew
Nike
Level 87
God Stats
2W - 0L
1,781 SR
Queue Stats
95W - 108L
1,540 Elo+
Solo
Nemesis
Nemesis
UchihaEC
Nemesis
Level 78
God Stats
5W - 4L
1,466 SR
Queue Stats
236W - 219L
1,363 Elo+
Solo
Team Averages
Level 89
1,639 SR
1,465 Elo+

VS

Team Averages
Level 91
1,550 SR
1,462 Elo+
Tyr
Tyr
 
Tyr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ganog
Geb
Level 60
God Stats
0W - 1L
1,749 SR
Queue Stats
75W - 91L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 1
8,993
500
6,804
8,882
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
15
8 / 2 / 2
10,181
566
18,414
11,696
4,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
HxShadow2302
Ganesha
12
0 / 2 / 9
8,810
489
7,079
15,512
16,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 3 / 3
10,177
565
12,884
15,734
9,503
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
UchihaEC
Nemesis
14
1 / 1 / 5
8,771
487
7,243
15,447
6,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
4 / 2 / 0
9,099
506
11,952
21,874
18,695
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
 
Ymir
14
3 / 5 / 1
8,662
481
9,738
17,676
7,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
 
Izanami
14
0 / 1 / 3
8,334
463
5,807
7,159
2,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
 
Ao Kuang
12
1 / 5 / 2
7,554
420
4,198
16,361
5,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
ganog
Geb
11
0 / 2 / 5
7,880
438
5,395
14,231
13,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
14
Kills
8
9
Deaths
15
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
4
2
0
2
L
Ymir
 
Ymir
3
5
1
0.7
L
Izanami
 
Izanami
0
1
3
1.5
L
Ao Kuang
 
Ao Kuang
1
5
2
0.4
W
2
1
1
2.5
W
Sol
8
2
2
4.5
W
Ganesha
HxShadow2302
Ganesha
0
2
9
2.25
W
3
3
3
1.5
W
Nemesis
UchihaEC
Nemesis
1
1
5
3.5
L
Geb
ganog
Geb
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,424
Damage
37,090
67,271
Taken
77,301
42,224
Mitigated
48,276
20,537
Healing
18,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
11,952
2,486
0
5,104
21,874
18,695
0
4,097
17,777
0
65,784
L
Ymir
 
Ymir
9,738
1,975
0
4,362
17,676
7,714
0
11,314
6,362
62,902
0
L
Izanami
 
Izanami
5,807
3,771
0
1,768
7,159
2,552
0
1,414
5,745
0
73,481
L
Ao Kuang
 
Ao Kuang
4,198
855
0
6,074
16,361
5,493
0
4,327
12,034
42,884
0
W
6,804
4,347
0
3,778
8,882
4,134
1,298
2,910
5,972
0
57,935
W
Sol
18,414
9,764
0
7,328
11,696
4,967
2,165
6,267
5,429
82,232
0
W
Ganesha
HxShadow2302
Ganesha
7,079
952
766
4,219
15,512
16,724
31
4,531
10,981
28,112
0
W
12,884
2,514
0
1,805
15,734
9,503
0
1,677
14,057
0
87,840
W
Nemesis
UchihaEC
Nemesis
7,243
3,176
0
2,641
15,447
6,896
1,176
4,520
10,927
0
81,992
L
Geb
ganog
Geb
5,395
429
0
1,393
14,231
13,822
493
4,587
9,644
27,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,932
Gold Earned
41,529
498
Minions Killed
464
0
Camps Cleared
0
1,610,267
Distance Traveled
1,654,803
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,099
506
110
6
0
337,699
3
L
Ymir
8,662
481
110
6
0
257,211
3
L
Izanami
8,334
463
133
7
0
355,157
1
L
Ao Kuang
7,554
420
68
4
0
344,023
1
W
Artemis
8,993
500
105
6
0
288,545
4
W
Sol
10,181
566
120
7
0
289,268
4
W
Ganesha
8,810
489
12
1
0
339,398
5
W
Nike
10,177
565
147
8
0
322,617
2
W
Nemesis
8,771
487
114
6
0
370,439
6
L
Geb
7,880
438
43
2
0
360,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role