Player Matchup

Kuzenbo
Kuzenbo
CellularLevel
Kuzenbo
Level 160
God Stats
32W - 33L
1,514 SR
Queue Stats
1,169W - 1,226L
1,370 Elo+
Solo
Hachiman
Hachiman
DupedDemon87
Hachiman
Level 141
God Stats
1W - 2L
1,140 SR
Queue Stats
109W - 124L
1,447 Elo+
Solo
Susano
Susano
Meenanoona
Susano
Level 69
God Stats
11W - 20L
1,418 SR
Queue Stats
881W - 927L
1,411 Elo+
Solo
Odin
Odin
Snafujammer
Odin
Level 141
God Stats
2W - 3L
1,274 SR
Queue Stats
455W - 483L
1,372 Elo+
Solo
Thor
Thor
ertgczd
Thor
Level 89
God Stats
1W - 2L
1,167 SR
Queue Stats
165W - 195L
1,360 Elo+
Solo
Team Averages
Level 120
1,303 SR
1,392 Elo+

VS

Team Averages
Level 69
1,357 SR
1,438 Elo+
Fafnir
Fafnir
Bacedorp9894
Fafnir
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 16L
1,564 Elo+
Solo
Merlin
Merlin
CesarAl321
Merlin
Level 62
God Stats
8W - 5L
1,526 SR
Queue Stats
215W - 231L
1,409 Elo+
Solo
Charybdis
Charybdis
ExecutedJoko
Charybdis
Level 160
God Stats
0W - 5L
1,073 SR
Queue Stats
402W - 420L
1,485 Elo+
Solo
Vamana
Vamana
MugenBushido
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 45L
1,414 Elo+
Solo
Ullr
Ullr
OptikBlade8974
Ullr
Level 68
God Stats
1W - 3L
1,188 SR
Queue Stats
93W - 118L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
20
5 / 2 / 15
13,708
685
15,896
27,770
45,610
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hachiman
DupedDemon87
Hachiman
20
2 / 2 / 22
13,941
697
30,947
16,582
7,874
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Susano
Meenanoona
Susano
20
9 / 3 / 14
14,084
704
18,101
23,385
13,095
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

20
9 / 5 / 16
13,671
684
14,495
20,269
26,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
ertgczd
Thor
20
7 / 5 / 12
13,285
664
14,577
15,818
7,994
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
20
2 / 5 / 7
11,466
573
4,688
24,777
41,418
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
CesarAl321
Merlin
20
3 / 9 / 7
12,576
629
29,525
18,331
9,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
ExecutedJoko
Charybdis
20
6 / 7 / 6
13,159
658
16,660
23,174
13,020
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
20
4 / 7 / 7
12,416
621
14,628
28,595
29,090
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 4 / 2
8,265
413
1,848
5,457
2,226
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
44
32
Kills
15
17
Deaths
32
79
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fafnir
2
5
7
1.1
W
Kuzenbo
5
2
15
6.25
L
Merlin
CesarAl321
Merlin
3
9
7
0.72
W
Hachiman
DupedDemon87
Hachiman
2
2
22
6.5
L
Charybdis
ExecutedJoko
Charybdis
6
7
6
1.29
W
Susano
Meenanoona
Susano
9
3
14
5.33
L
Vamana
4
7
7
1.07
L
0
4
2
0.25
W
9
5
16
3.4
W
Thor
ertgczd
Thor
7
5
12
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,016
Damage
67,349
103,824
Taken
100,334
101,152
Mitigated
95,703
44,973
Healing
23,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
4,688
802
479
2,213
24,777
41,418
0
3,241
21,202
13,017
0
W
Kuzenbo
15,896
4,362
2,117
13,107
27,770
45,610
521
6,575
21,195
36,763
0
L
Merlin
CesarAl321
Merlin
29,525
254
705
1,765
18,331
9,949
0
4,734
13,360
64,665
0
W
Hachiman
DupedDemon87
Hachiman
30,947
18,168
2,834
6,934
16,582
7,874
3,721
7,835
8,747
0
67,532
L
Charybdis
ExecutedJoko
Charybdis
16,660
10,065
3,706
6,474
23,174
13,020
0
3,926
19,084
0
52,619
W
Susano
Meenanoona
Susano
18,101
1,555
2,122
7,704
23,385
13,095
3,062
8,210
15,175
0
40,914
L
Vamana
14,628
6,474
1,484
6,287
28,595
29,090
0
3,420
24,831
0
31,813
L
1,848
972
84
169
5,457
2,226
0
864
4,536
0
3,356
W
14,495
4,128
1,514
3,022
20,269
26,579
924
5,423
14,846
335
21,443
W
Thor
ertgczd
Thor
14,577
1,437
3,612
2,007
15,818
7,994
1,440
6,170
9,648
0
30,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,689
Gold Earned
57,882
198
Minions Killed
198
0
Camps Cleared
0
1,816,570
Distance Traveled
1,381,986
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,466
573
16
1
0
347,771
0
W
Kuzenbo
13,708
685
28
1
0
377,352
1
L
Merlin
12,576
629
68
3
0
261,781
0
W
Hachiman
13,941
697
81
4
0
374,664
1
L
Charybdis
13,159
658
81
4
0
310,817
3
W
Susano
14,084
704
47
2
0
400,780
3
L
Vamana
12,416
621
29
1
0
361,898
1
L
Ullr
8,265
413
4
0
0
99,719
0
W
Odin
13,671
684
6
0
0
334,798
0
W
Thor
13,285
664
36
2
0
328,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role