Player Matchup

Anhur
Anhur
TenienteJack
Anhur
Level 115
God Stats
37W - 48L
1,355 SR
Queue Stats
141W - 157L
1,476 Elo+
Party 2
Janus
Janus
furihama
Janus
Level 160
God Stats
50W - 64L
1,434 SR
Queue Stats
195W - 262L
1,393 Elo+
Solo
Guan Yu
Guan Yu
sigma2029
Guan Yu
Level 24
God Stats
17W - 13L
1,401 SR
Queue Stats
81W - 88L
1,451 Elo+
Party 2
Team Averages
Level 100
1,397 SR
1,440 Elo+

VS

Team Averages
Level 15
1,240 SR
986 Elo+
Thor
Thor
Cortez17
Thor
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
957 Elo+
Party 1
Danzaburou
Danzaburou
Harmdriver
Danzaburou
Level 4
God Stats
0W - 8L
1,103 SR
Queue Stats
0W - 14L
957 Elo+
Party 1
Thanatos
Thanatos
PeаceDukе
Thanatos
Level 3
God Stats
0W - 5L
1,117 SR
Queue Stats
0W - 5L
1,043 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 10
9,082
826
5,851
6,300
2,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
furihama
Janus
13
4 / 2 / 12
8,990
817
10,071
6,385
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
sigma2029
Guan Yu
14
7 / 3 / 7
10,117
920
7,687
12,174
12,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
2 / 7 / 2
7,520
684
4,685
10,885
3,430
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
Harmdriver
Danzaburou
11
2 / 3 / 3
7,524
684
8,307
7,740
3,252
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
PeаceDukе
Thanatos
11
1 / 7 / 3
7,117
647
4,053
10,077
4,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
17
Kills
5
6
Deaths
17
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thor
2
7
2
0.43
L
Danzaburou
Harmdriver
Danzaburou
2
3
3
1.17
L
Thanatos
PeаceDukе
Thanatos
1
7
3
0.36
W
6
1
10
11
W
Janus
furihama
Janus
4
2
12
5
W
Guan Yu
sigma2029
Guan Yu
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,609
Damage
17,045
24,859
Taken
28,702
16,359
Mitigated
10,726
7,992
Healing
5,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
4,685
754
0
0
10,885
3,430
0
4,107
6,530
0
14,099
L
Danzaburou
Harmdriver
Danzaburou
8,307
4,463
0
1,645
7,740
3,252
0
2,364
5,298
0
29,977
L
Thanatos
PeаceDukе
Thanatos
4,053
402
0
3,368
10,077
4,044
0
3,327
6,524
0
11,890
W
5,851
1,260
0
2,099
6,300
2,236
1,166
0
6,300
0
24,064
W
Janus
furihama
Janus
10,071
251
0
860
6,385
1,889
733
129
6,256
36,785
0
W
Guan Yu
sigma2029
Guan Yu
7,687
517
762
4,271
12,174
12,234
294
322
11,852
0
24,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,189
Gold Earned
22,161
123
Minions Killed
95
4
Camps Cleared
5
619,771
Distance Traveled
559,811
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,520
684
26
2
2
187,752
3
L
Danzaburou
7,524
684
52
5
3
189,033
4
L
Thanatos
7,117
647
17
2
0
183,026
4
W
Anhur
9,082
826
33
3
1
192,089
2
W
Janus
8,990
817
59
5
3
212,936
4
W
Guan Yu
10,117
920
31
3
0
214,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role