Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
NNorrick
Achilles
Level 85
God Stats
58W - 51L
1,486 SR
Queue Stats
160W - 174L
1,418 Elo+
Party 1
Gilgamesh
Gilgamesh
Optimusprine4
Gilgamesh
Level 105
God Stats
12W - 7L
1,560 SR
Queue Stats
177W - 196L
1,406 Elo+
Party 1
Team Averages
Level 112
1,516 SR
1,441 Elo+

VS

Team Averages
Level 77
1,518 SR
1,259 Elo+
Nu Wa
Nu Wa
Prof Deicide
Nu Wa
Level 160
God Stats
26W - 18L
1,663 SR
Queue Stats
664W - 514L
1,599 Elo+
Solo
Neith
Neith
Tatar_007
Neith
Level 62
God Stats
1W - 4L
1,392 SR
Queue Stats
83W - 158L
1,213 Elo+
Party 2
Hercules
Hercules
hurricaneUSO
Hercules
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 14L
967 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
2 / 0 / 10
11,564
723
16,403
11,314
4,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
NNorrick
Achilles
16
6 / 0 / 6
12,406
775
19,334
22,900
22,462
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Optimusprine4
Gilgamesh
15
4 / 3 / 4
10,958
685
7,820
18,637
12,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 0
9,796
612
19,521
14,804
9,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Tatar_007
Neith
13
0 / 7 / 1
8,693
543
5,716
17,963
6,411
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hercules
hurricaneUSO
Hercules
14
0 / 2 / 3
9,421
589
5,696
16,665
12,816
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
12
Kills
2
3
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
10
7
W
Achilles
NNorrick
Achilles
6
0
6
9
W
Gilgamesh
Optimusprine4
Gilgamesh
4
3
4
2
L
2
3
0
0.67
L
Neith
Tatar_007
Neith
0
7
1
0.07
L
Hercules
hurricaneUSO
Hercules
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,557
Damage
30,933
52,851
Taken
49,432
40,177
Mitigated
28,705
23,557
Healing
6,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,403
4,182
775
7,221
11,314
4,873
2,061
4,627
6,369
77,431
0
W
Achilles
NNorrick
Achilles
19,334
3,560
1,135
10,654
22,900
22,462
50
7,824
14,593
0
59,990
W
Gilgamesh
Optimusprine4
Gilgamesh
7,820
2,021
0
3,772
18,637
12,842
534
6,924
10,978
0
52,534
L
19,521
8,386
31
1,898
14,804
9,478
23
4,217
10,295
58,132
0
L
Neith
Tatar_007
Neith
5,716
897
0
1,703
17,963
6,411
0
4,359
13,268
0
25,602
L
Hercules
hurricaneUSO
Hercules
5,696
1,020
192
2,374
16,665
12,816
0
6,954
9,209
0
18,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,928
Gold Earned
27,910
267
Minions Killed
144
12
Camps Cleared
3
929,228
Distance Traveled
806,359
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,564
723
137
9
3
282,093
3
W
Achilles
12,406
775
54
3
4
350,613
5
W
Gilgamesh
10,958
685
76
5
5
296,522
0
L
Nu Wa
9,796
612
73
5
3
244,029
6
L
Neith
8,693
543
44
3
0
267,466
1
L
Hercules
9,421
589
27
2
0
294,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role