Player Matchup

Bakasura
Bakasura
Grandmaster
RankedStud
Bakasura
Grandmaster
Level 88
God Stats
1W - 0L
1,436 SR
Queue Stats
74W - 10L
3,273 MMR
Solo
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 88
1,436 SR
3,273 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 105
1,796 SR
1,500 MMR
Medusa
Medusa
Bronze III
JTalk1315
Medusa
Bronze III
Level 105
God Stats
0W - 1L
1,796 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
RankedStud
Bakasura
14
6 / 1 / 0
8,761
1,095
6,840
7,301
4,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
SkadiSolKaliThothUllr

VS

Bans
ChronosFreyaHe BoAh Muzen CabArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JTalk1315
Medusa
10
1 / 6 / 0
6,440
805
2,808
7,159
2,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
JTalk1315
Medusa
1
6
0
0.17
W
Bakasura
RankedStud
Bakasura
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,840
Damage
2,808
7,301
Taken
7,159
4,048
Mitigated
2,971
2,132
Healing
56
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
JTalk1315
Medusa
2,808
1,507
0
56
7,159
2,971
0
0
5,735
0
13,962
W
Bakasura
RankedStud
Bakasura
6,840
4,136
0
2,132
7,301
4,048
1,878
322
6,979
0
42,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,761
Gold Earned
6,440
86
Minions Killed
27
6
Camps Cleared
2
207,924
Distance Traveled
112,001
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,440
805
27
3
2
112,001
1
W
Bakasura
8,761
1,095
86
11
6
207,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role