Player Matchup

Ganesha
Ganesha
D-Ninja-Nuts
Ganesha
Level 124
God Stats
1W - 2L
1,455 SR
Queue Stats
90W - 109L
1,423 Elo+
Party 1
Bakasura
Bakasura
StarlightCurse
Bakasura
Level 95
God Stats
1W - 2L
1,485 SR
Queue Stats
87W - 95L
1,491 Elo+
Solo
Freya
Freya
TtvDrakyll1972
Freya
Level 158
God Stats
1W - 4L
1,363 SR
Queue Stats
157W - 174L
1,488 Elo+
Party 1
Horus
Horus
blakhoddiewolf_1
Horus
Level 46
God Stats
0W - 1L
1,621 SR
Queue Stats
10W - 6L
1,570 Elo+
Party 1
Nike
Nike
sleepy_ninja_Nut
Nike
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,411 Elo+
Party 1
Team Averages
Level 98
1,485 SR
1,477 Elo+

VS

Team Averages
Level 132
1,530 SR
1,491 Elo+
Chang'e
Chang'e
 
Chang'e
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
DupedDemon87
He Bo
Level 141
God Stats
1W - 2L
1,248 SR
Queue Stats
109W - 124L
1,448 Elo+
Solo
Kuzenbo
Kuzenbo
Im rodols
Kuzenbo
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,553 Elo+
Party 2
Agni
Agni
Portentum_Sum
Agni
Level 142
God Stats
8W - 5L
1,500 SR
Queue Stats
226W - 205L
1,474 Elo+
Solo
Medusa
Medusa
ValientNoob
Medusa
Level 143
God Stats
7W - 1L
1,901 SR
Queue Stats
477W - 499L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
D-Ninja-Nuts
Ganesha
15
2 / 6 / 5
7,601
760
10,952
14,663
11,054
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
1
0 / 1 / 0
2,516
252
0
720
150
15
2 / 6 / 4
8,084
808
9,616
11,589
6,090
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 6 / 3
8,751
875
5,185
15,140
18,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 9 / 1
6,691
669
5,407
13,827
8,752
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
5 / 0 / 21
9,343
934
11,434
10,873
7,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
3 / 6 / 11
8,564
856
5,368
11,476
4,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Im rodols
Kuzenbo
15
3 / 1 / 21
8,984
898
7,584
10,988
13,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
8 / 1 / 9
9,717
972
8,792
4,994
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
16
9 / 2 / 16
9,744
974
14,526
8,173
3,672
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
106
9
Kills
28
28
Deaths
10
13
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
0
21
15.5
L
Ganesha
D-Ninja-Nuts
Ganesha
2
6
5
0.75
W
3
6
11
1.42
W
Kuzenbo
Im rodols
Kuzenbo
3
1
21
13.5
W
8
1
9
12.5
L
Bakasura
0
1
0
0
L
2
6
4
0.67
W
Medusa
9
2
16
8.5
L
3
6
3
0.75
L
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,160
Damage
47,704
55,939
Taken
46,504
44,428
Mitigated
31,099
9,281
Healing
26,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
11,434
1,290
8,189
6,823
10,873
7,266
995
6,691
4,182
21,567
0
L
Ganesha
D-Ninja-Nuts
Ganesha
10,952
482
406
828
14,663
11,054
0
8,891
5,640
20,348
0
W
5,368
277
598
1,263
11,476
4,162
1,116
3,301
8,175
20,306
0
W
Kuzenbo
Im rodols
Kuzenbo
7,584
2,696
2,560
2,751
10,988
13,917
274
5,550
5,438
16,643
0
W
8,792
932
2,308
861
4,994
2,082
820
1,614
3,380
17,262
0
L
Bakasura
0
0
0
0
720
150
0
212
468
0
0
L
9,616
3,173
0
2,757
11,589
6,090
0
7,190
4,199
25,900
0
W
Medusa
14,526
6,813
845
329
8,173
3,672
4,135
3,412
4,761
0
26,326
L
5,185
2,112
1,363
3,339
15,140
18,382
0
8,297
6,517
0
14,186
L
5,407
466
178
410
13,827
8,752
0
7,534
5,937
0
12,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,643
Gold Earned
46,352
83
Minions Killed
114
0
Camps Cleared
0
672,653
Distance Traveled
1,025,746
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,343
934
17
2
0
221,226
4
L
Ganesha
7,601
760
2
0
0
169,456
0
W
He Bo
8,564
856
32
3
0
185,244
0
W
Kuzenbo
8,984
898
22
2
0
230,727
0
W
Agni
9,717
972
26
3
0
195,619
1
L
Bakasura
2,516
252
0
0
0
0
0
L
Freya
8,084
808
50
5
0
150,526
0
W
Medusa
9,744
974
17
2
0
192,930
0
L
Horus
8,751
875
27
3
0
193,398
0
L
Nike
6,691
669
4
0
0
159,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role